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Anyone think they wont finish their rpg compo entry?
 
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Mofu
Lowly Slime


Joined: 01 Dec 2003
Posts: 2
Location: Ireland

PostPosted: Sun Dec 28, 2003 7:53 pm    Post subject: Anyone think they wont finish their rpg compo entry? [quote]

Hey,

Just wondering who thinks they wont be able to finish their entries.

I have been working on mine for a while, and it wont be as good as I hoped for it to be cause I dont have enough time :( Im having to leave out loads of feature I hoped to get in.

How about you guys?
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sun Dec 28, 2003 10:35 pm    Post subject: [quote]

Our scripter disappeared all of December, so we had to take it out. Damn it, that fucking lamer...
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Sun Dec 28, 2003 11:56 pm    Post subject: [quote]

I'm about 90% finished at the moment. Got all the maps done and most of the scripting. Just gotta add more trivial NPC's and details, and script the final confrontation with the killer. It's gonna be done. Oh yes.
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Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Mon Dec 29, 2003 3:57 am    Post subject: [quote]

We're working 24h at the moment, minus a bit of sleep. A lot still needs to be done, but we're getting there. Engine and editor running on both Linux and Win32, snow effect done, outside area covered in snow, part of the little story implemented, all dead bodies finished (see our latest update, Blues Brothers RPG :-)), etc. Still need to work on foot steps in the snow and a lot of story/combat and playability stuff.

In short, we'll finish something. :-)
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Adam
Mage


Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Mon Dec 29, 2003 7:29 am    Post subject: [quote]

I won't be entering. I think the world dosen't need another poobum :P. Ill take the time to do it right instead of having a rushed game with all dialogue done an hour before it was due.
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valderman
Mage


Joined: 29 Aug 2002
Posts: 334
Location: Gothenburg, Sweden

PostPosted: Tue Dec 30, 2003 6:16 pm    Post subject: [quote]

I wish I was as persistant as Bjørn...there won't be an entry from me. I realized that sometime about mid-december.
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js71
Wandering DJ


Joined: 22 Nov 2002
Posts: 815

PostPosted: Wed Dec 31, 2003 1:16 am    Post subject: [quote]

Ninkazu wrote:
Our scripter disappeared all of December, so we had to take it out. Damn it, that fucking lamer...


Who, Razor-X?
Heh... He's a coolish guy to talk to as long as you don't mention any projects (He'll whine and beg to help out then either back out or just not deliver at the final moments), don't mention any new things you might've gotten (He'll get whiny and jealous/get depressed because he doesn't have one), and don't mention to him that he does any of the above- He'll start saying things like "Why don't you like me" etc... And to tell the truth, he keeps saying he can code but I've never seen anything of his... At all... Huh.
(and like all people of his age I suppose he'll learn the hard way that typing things like 'r u' instead of the full sentance garns alot less respect and doesn't take too much longer to type... at all...)
Anyway, back on topic, I've got enough on the go already, thank you very much, heh.
I never found compos very appealing... I've never entered one, but it would seem like it'd be too pressing, stressful, and... Ugh. Think I'll leave compos alone for quite awhile, heh.
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Wed Dec 31, 2003 1:33 am    Post subject: [quote]

Quote:
I never found compos very appealing... I've never entered one, but it would seem like it'd be too pressing, stressful, and... Ugh. Think I'll leave compos alone for quite awhile, heh.


I guess I'll agree with you up to a certain point. It surprised the heck out of me just how much work I had to put into this game with about 30 minutes of play time, even though I had my engine mostly complete at the start of the compo! And other stuff that I was working on (such as the Key soundtrack - Sorry, FRoG32!) had to be temporarily pushed aside.

However, it has served as a great learning experience for my main project (The ARC Legacy remake), especially concerning the scripting engine. Using the engine for its first released game, it exposed a lot of weaknesses in the scripting engine which I fixed up so it will be easier to complete The ARC Legacy.
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Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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js71
Wandering DJ


Joined: 22 Nov 2002
Posts: 815

PostPosted: Wed Dec 31, 2003 5:22 am    Post subject: [quote]

Well if it's half as good as the arc legacy I'll be happy.
Just... Make sure you finish it...!
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Happy
JonA's American snack pack


Joined: 03 Aug 2002
Posts: 200

PostPosted: Thu Jan 01, 2004 12:49 am    Post subject: [quote]

This is my first attempt at a 3d engine, so I struggled a bit for the first week or two. Around the 24th I thought I could make the deadline so I entered the contest, however, I ran into a snag and got overloaded at work. So I had no free time to work on the project.

So, nope, I didn't meet the challenge. But I did make good progress on the engine, so I'm happy.
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Independence
Lowly Slime


Joined: 02 Dec 2003
Posts: 4
Location: Blinkenlights

PostPosted: Thu Jan 01, 2004 3:17 pm    Post subject: [quote]

Ill submit something, I don't know what it is, from the start it was a platform game with I decided compeat with for some reason... Then I added experiencepoints and such to the game so it would be more of an RPG but it got reeeealy booring.. so now it dont know what I should do, maybe many houres of balancing the game so I'll be some fun at least.. Good music though ;)
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XMark@party
Guest





PostPosted: Fri Jan 02, 2004 4:10 am    Post subject: [quote]

Yo, I'm currently trapped at a new years' day party at my grandparents' house and it looks like I'll be home a little past midnight so I can't package the game together and upload it by the deadline. Could I get a teeny weeny extension for extenuating circumstances?
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Fri Jan 02, 2004 9:17 am    Post subject: [quote]

Granted. :-)

We just worked more than 9 hours into the night... yeah, the night was over when we released.
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Fri Jan 02, 2004 9:51 am    Post subject: [quote]

Hehe, I got it finished while it was still January 1 in Hawaii so I don't need an extension :)
download HERE!
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Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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