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isointeractive Lowly Slime
Joined: 18 Oct 2004 Posts: 4
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Posted: Mon Oct 18, 2004 12:51 pm Post subject: New isometric game engine to see |
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I tried to add to the news section but there is no link. Sooo I guess this is just for moderators.
A new demo version of ISO STUDIO had been released. It is a reusable stand alone Collision Map Editor with external components such as an isometric engine and even behaviors to work with Macromedia Director.
The authoring demo is free.
http://www.isointeractive.com/products/isointeractiveStudio/
Feed back is welcome.
Thank you.
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Adam Mage
Joined: 30 Dec 2002 Posts: 416 Location: Australia
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isointeractive Lowly Slime
Joined: 18 Oct 2004 Posts: 4
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Posted: Mon Oct 18, 2004 8:24 pm Post subject: |
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This is for the full version.
The Authoring Demo is free.
And if you build it with the Demo you just need to use the correct engine and sr#.
Do you think you client would pay more 295?
-T
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Mon Oct 18, 2004 9:27 pm Post subject: |
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Nobody here is probably going to pay anything for this, as this is part of what we like to make as a hobby. Most of us are into creating RPGs and we create our own editors to edit the collision layer of the maps the way we like it.
Together with biggeruniverse and the help of some others, I am building towards a more general map editor (http://tiled.rpgdx.net/), but it'll still only appeal to a small subset of independent developers. It is free though, both as in free beer and as in freedom.
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isointeractive Lowly Slime
Joined: 18 Oct 2004 Posts: 4
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Posted: Mon Oct 18, 2004 10:51 pm Post subject: |
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What you have sounds good.
I will take a look at it.
As far as out product have you downloaded it and played with it?
We have spent many hours developing it and designed it so the files are reusable. That saves lots of time for many users. However I understand the real coders like to do all the code them self.
However we are not trying to make a profit, just justify the cost of development and make a good tool others can use.
After all our clients pay us to make interactive content, so it makes sence to create a tool we would use our self.
Thank you for you input.
PS next full version we are adding MUS (multi user server) functions.
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Mon Oct 18, 2004 11:23 pm Post subject: |
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$295 is not "recouping for investment." :P For the same price, I could own either WindowsXP Professional or any three professional Linux distros.
LOL. I understand your point in trying to develop a webready solution for professional game development, but this isn't the place to advertise. You aren't going to get John Romero's attention here. >_<
Look at it this way: we'd need Macromedia Director, itself a $500 dollar app, to even profit from your program as you advertise it. Unless you are gonna lower the price to like $30 (in all honesty, heh) then you should probably remove the announcement from the RPGDX news page. If you do lower the price you may be successful. If you don't, the only people who will pay attention are those who already have far more established and reputable solutions.
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Tue Oct 19, 2004 2:42 am Post subject: |
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It looks very nice, but in the end it's just an isometric engine. Using a professional 3d engine is cheaper than this. But, I do wish you luck in your venture. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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Nephilim Mage
Joined: 20 Jun 2002 Posts: 414
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Posted: Tue Oct 19, 2004 4:32 am Post subject: |
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First off, I'd have to agree that the visitors to this forum tend to enjoy rolling their own solutions (many of us - including me - have written their own isometric engines in the past), so you're at a disadvantage already. And there's the issue of working under a license, too.
But the thing that will make it really difficult to sell to this group is the cost. We talked a bit earlier about your product. From the demo, it looks pretty nice - the pathfinding and display appear to be pretty solid - but your price tag puts it well beyond the reach of most hobbyists, including me...and I already have access to Director.
But then again, maybe hobbyists are not your target clientele. There appears to be a growing niche of Shockwave-based online game development, after all. Perhaps your pricing is more appropriate for that group. If you don't mind sharing, how many licenses have you sold? Can you point us to some example online games that use your technology? I'd be interested in seeing some of the things other people have made with your product.
If you're seeing sales from the online game development houses, but not from hobbyists, you might consider an alternate pricing scheme for hobbyists and shareware developers. You still won't sway the people who enjoy writing their own engines, or working free of license restrictions, but you might pick up some people that would otherwise be put off.
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Tue Oct 19, 2004 6:24 am Post subject: |
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isointeractive wrote: | As far as out product have you downloaded it and played with it? |
Sorry, no. It's for Windows and non-free, so by its nature it doesn't have my interest.
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exploreRPG Slightly Deformed Faerie Princess
Joined: 21 Apr 2004 Posts: 34 Location: Baltimore, MD
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Posted: Tue Oct 19, 2004 9:48 pm Post subject: Silly.. |
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You guys really need to be a little more mature to business sharing their work.
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$295 is not "recouping for investment." :P For the same price, I could own either WindowsXP Professional or any three professional Linux distros. |
Nobody on this thread can make a statement regarding the business cost for producing the product. So just because someone places a price on their product doesn't mean you are FORCED to buy it. (or comment for that matter)
If professional developers aren't welcome here, you should really place a disclaimer on the site or forum explaining that "We don't want to see what you are selling."
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Sorry, no. It's for Windows and non-free, so by its nature it doesn't have my interest.
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Comments like this are just silly... I've handed out FREE copies of my engine; over 15 in the past 4 months. And personally, I'm here *looking* for people who are versed in cross-platform development. So, by its very nature you are ignoring the potential to HELP a project become cross platform because you are too "stuck on yourself" to LOOK at it.
It makes this community seem really condescending, and immature to read posts like that. Sometimes people just need a little help. :(
I think this Iso studio is very interesting. It shows a different approach to getting isometric game results. Very good.. very good indeed.. The last thing that concerns me is the price. The QUALITY is the most important factor.
I'll bookmark your site and keep an eye on your project.
Tye _________________
enlarge
"RPG Makers Come & Go, But Explorations is Forever!"
Home Page
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Tue Oct 19, 2004 10:44 pm Post subject: |
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As a commercial developer, I don't think the criticism toward isodeveloper is out of place. If I were advertising a commercial product here, that's exactly the sort of criticism I would want.
Software pricing is a funny business because there is essentially no per-unit cost. You make the same amount of money if you sell one copy for a million dollars as you do if you sell a million copies for one dollar each. A niche market product like ISO STUDIO selling won't ever sell a million copies. However, there's a good chance that its optimal pricing point is much lower. Then again, it's also possible that its optimal pricing point is much higher. There's no way to tell for certain without experimenting.
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isointeractive Lowly Slime
Joined: 18 Oct 2004 Posts: 4
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Posted: Tue Oct 19, 2004 11:00 pm Post subject: comments |
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Thank you every one for the comments.
Although we can agree to not agree on all points, all feed back is welcome.
We will never get back in sales what we put in hours of development. And we are OK with that.
The main point is to help promote that type of interactive development and to promote ISOinteractive. We have a large portfolio that helps us pay the bills. The sISO STUDIO oftware (although we love it) is not designed for profit but a point of expertise that allow us to get interactive work.
You see if can can create a product that:
1. Unique (some what any way)
2. Interesting
3. Can be used for communication
4. Saves time
5. Resuable
Then people trust us to develop there interactive content (via CD, web or what ever).
We try to look at it from the customers point of view.
Hmmmm, if I were a customer and wanted a cool interactive MUS chat room at a reasonable cost should i go to Jow Blows' brother or maybe some one that has a 10 year history of interactive content for small, medium and fourtune 500 compaines? Hell, they even create the (commerical) software that creates the apps.
In other words it helps us stay in buisness regardless of the number sales.
Don't get me wrong, we not a big company (so we really do not care if you buy the software or not) just a couple of guys that really love what we are doing. In that we just ask the comunity for feed back. Sooo we can make it better for the next version.
Any way we welcome every one to take a look at a pervious chat we did that is a pre cursor to the ISO STUDIO concept.
Take a peek if you have shockwave: http://www.isointeractive.com/portfolio/astrochat.asp
A. Also to supply answers to some of statements the result work on both MAC and PC. Not to sure if shockwave works for unix or not. The CME part is for PC but again the files it exports works on both.
There is an mobile engine with it and a number of behaviors to automatically set walk cycles for avatars and even z-depth ordering.
We are creating a simple tutorial now (due in 2 weeks)
You can create online, as well as CD, or downloadble stuff with Macromedia Director sooo there are many possibilities.
And do not foget about MUS (multi-user server). There are about half a dozen seperat MUS type of formats for that alone.
B. Now as far as the price, Wellllllll the price will probably be reduced after we have finished the version 2. Version 2 will have build in MUS capiblities for online and offline content. http://www.shockwaveserver.com supplies many of the connections for these type of thing. So it is real easy to get it going.
c. The Authoring version IS FREE (I think I mentioned this before?). It only prevents you to publish it on the web or create and .exe out it. At that point the client should pay you for your work.
Again all comments or even quesitons are welcome.
Thank you very much
-T
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biggerUniverse Mage
Joined: 18 Nov 2003 Posts: 326 Location: A small, b/g planet in the unfashionable arm of the galaxy
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Posted: Tue Oct 19, 2004 11:12 pm Post subject: Re: Silly.. |
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exploeRPG, we ARE a bunch of condescending, immature, and silly people. But many of us believe that competitive, quality products can be made for free.
Many of us also believe that if you can't handle the cross-platform stuff on your own, what business do you have asking people to buy it. Our merit system is based on raw skill. To some that is condescending, and to a noob, it's probably very crushing. But that doesn't mean that if they keep trying and get more experience that they will always be regarded as sub-par.
exploreRPG wrote: | Nobody on this thread can make a statement regarding the business cost for producing the product. So just because someone places a price on their product doesn't mean you are FORCED to buy it. (or comment for that matter) |
You'll notice his comment wasn't a flame. It was a critique. It was meant to be an eye-opener. And yes, we can make those kinds of statements. We give our time without any compensation to create something that we love and idealistically believe that we can do without money.
Sure, ISO STUDIO is interesting, but you know what I thought when I saw it? "I've seen plenty of free engines that can do this. Why would I pay for it?" And perhaps that's why he posted here. To actually charge for software, you have to be able to prove that you have value add over the competition and (nowadays) the Free Source Movement.
We can tell him what we can do for free, he has to beat that, and do more, in order to be worth the while of anyone wanting to buy an engine.
EDIT: Sorry, Hajo, I was thinking of your engine and wrote your name instead of exploreRPG. Please accept my apologies. _________________ We are on the outer reaches of someone else's universe.
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Wed Oct 20, 2004 5:55 am Post subject: Re: Silly.. |
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exploreRPG wrote: | If professional developers aren't welcome here, you should really place a disclaimer on the site or forum explaining that "We don't want to see what you are selling." |
You must have missed the title on the top of the page that says 'The center of indie-RPG gaming'. Or maybe I missed the subtitle that says 'If you want to advertise your expensive game engine, come here'. Especially since there is NO precedent for this at RPGDX, and not really any logical reason to advertise it here. I mean, honestly, do you think a bunch of developers spending their time coding in QB and SDL are going to WANT to spend money on someone else's game engine, especially one that nobody else is using? If I'm going to blow money on a game engine, it'll be a quality one like Torque. Indies don't have time to spend forever figuring out all the details of a game engine, or running into dozens of bugs because they're breaking new ground. By using engines like Torque and Crystal Space and Gia, we can go to other indies for help and talk directly to programmers who love to help us out, and won't charge us a dime.
P.S. Charging money for your product, or selling 5 copies doesn't make you a 'professional'. Having a degree from some university in interior design or computer science, or working at the department of natural resources, doesn't make you a 'professional game developer', either. You can definitely be an expert, skilled, or passionate game developer, but when you've actually worked on truly commercial products (you know, ones that people BUY and PLAY) you can call yourself a professional. You don't see people like Bjorn running around screaming about how they're professionals, even though Bjorn has written a number of great games.
Edit: I just wanted to point out that I'm not trying to criticize the isointeractive folks here. I think $300 is a lot of money just for a Shockwave tile engine and pathfinding system, but it looks like a very solid product.
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Wed Oct 20, 2004 8:23 am Post subject: Re: Silly.. |
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exploreRPG wrote: | Comments like this are just silly... I've handed out FREE copies of my engine; over 15 in the past 4 months. And personally, I'm here *looking* for people who are versed in cross-platform development. So, by its very nature you are ignoring the potential to HELP a project become cross platform because you are too "stuck on yourself" to LOOK at it. |
I don't mean money, I mean free as in freedom, you should know where I stand by now. I don't care how many copies of your engine you give away for free, and I will never be interested in helping you out with your proprietary product, unless I would somehow be able to make a living from it maybe. I don't feel stuck because of this point of view, I feel... free.
Uh, and thanks Janus for the kind words. :-)
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