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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Sun Apr 24, 2005 10:48 pm    Post subject: 565 users, ... [quote]

and ten are posting. :P

I think we need a better organization to encourage participation from more people.
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Sun Apr 24, 2005 11:46 pm    Post subject: [quote]

i suggest putting a gun to their heads and telling them to post
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Hajo
Demon Hunter


Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Mon Apr 25, 2005 8:35 am    Post subject: [quote]

Almost every forum shows this.

In case of my own forum I was pondering to unsubscribe users who didn't post since a year (or maybe two) but I decided it'S not worth the effort. So I keep them, inactive as they are.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Mon Apr 25, 2005 8:41 am    Post subject: [quote]

I think that alot of registered users are either in school, or working different hours than they had when they registered.

Perhaps once summer hits, more people will either post more, or actually have some summer-projects to unleash....

Anyway..development of Mysterious Song Remake is coming along very nicely. I've nearly completed the tiles for the worldmap...and as alot of people have said, "these tiles kick ass!"

Considering I'm limited to a maximum of 15 colors per tile, and the colors are limited as well (rgb values must divide by 32 evenly) I think that I have made quite an effort in making this remake the best remake of any rpg. :)

Tony: You gotta email me or PM me, something dude. we gotta get our WD project rolling, I only have til Thursday this week!!
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Rambling Indie Games, LLC

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Locrian
Wandering Minstrel


Joined: 04 Apr 2003
Posts: 105
Location: VA USA

PostPosted: Mon Apr 25, 2005 11:42 pm    Post subject: [quote]

I'm registered and lurk because I'm interested in the goings-ons of this place, but do not post because I am not a code wizard.
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Tue Apr 26, 2005 5:13 am    Post subject: [quote]

I will be back to my post-a-lot-ing self when I get to full speed on the ARC Legacy again.
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Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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DanKirby
Monkey-Butler


Joined: 16 Jun 2004
Posts: 54

PostPosted: Tue Apr 26, 2005 8:12 am    Post subject: [quote]

I still read every day, but I haven't been posting since I lost interest in the Shifter project. I really don't have much to post about these days.
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Ren
Wandering Minstrel


Joined: 07 Aug 2004
Posts: 130
Location: turn around...

PostPosted: Thu Apr 28, 2005 4:42 am    Post subject: [quote]

Locrian... there's a name I recognise from somewhere or another.

It'd be kind of dissapointing if it was just these forums, but a long time ago :)

What I reckon would get this place moving is if people were more willing to team up with each other. No-one wants to make a game themselves 'cos it takes bloody ages, but then again no-one wants to spend loads of time on someone elses game. What can you do?
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Thu Apr 28, 2005 3:02 pm    Post subject: [quote]

Yep, lots of the members have gone inactive and this indeed quite a common trend on any forum. At the moment 5%, or 27 members are logging in on at least weekly basis. We've seen busier times with that number being over 40, though. :-)
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Locrian
Wandering Minstrel


Joined: 04 Apr 2003
Posts: 105
Location: VA USA

PostPosted: Thu Apr 28, 2005 6:32 pm    Post subject: [quote]

Shroomasta wrote:
Locrian... there's a name I recognise from somewhere or another.


Probably pixelation. I use the name on some other, non-game related boards, and in online gaming as well though.
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Xegnma
Monkey-Butler


Joined: 03 Apr 2003
Posts: 53
Location: Trapped in Middle Earth

PostPosted: Tue May 03, 2005 10:54 pm    Post subject: [quote]

Probably because most of us are lurkers (like myself)...heh. I do drop a line every now and again though...the thing is (at least in my case) when I finally see a thread I find interesting it is either dead, dying, turning into a flame war or veering off topic...and any attempt to ressurect them seems at best an excercise in futility...But I'm not above trying :)..so i'm going to use this oppurtunity to do just that...So folks (all 10 of ya') please direct your worthwhile attention to the following thread...

http://forums.rpgdx.net/viewtopic.php?t=1095

P.S. The thread really starts firing after my post...
I know, I know..I have absolutely no shame...But check out this old thread. It's one of the few that churns those rusty gears of creativity...
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DrV
Wandering Minstrel


Joined: 15 Apr 2003
Posts: 148
Location: Midwest US

PostPosted: Thu May 12, 2005 1:11 am    Post subject: [quote]

I'm just waiting for a tiled release so I can start coding an engine... ;)

I'm a bit of a lurker, too, although I haven't been lurking enough lately to even be qualified as such. I've been out of RPG-land and stuck in DOS-hacking-land long enough; I need to get back to the important stuff (games, obviously).
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Don't ask no stupid questions and I won't send you away.
If you want to talk fishing, well, I guess that'll be okay.
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biggerUniverse
Mage


Joined: 18 Nov 2003
Posts: 326
Location: A small, b/g planet in the unfashionable arm of the galaxy

PostPosted: Thu May 12, 2005 7:43 am    Post subject: [quote]

DrV wrote:
I'm just waiting for a tiled release so I can start coding an engine... ;)


o.O I can only hope you are joking... Really, there should be a release... well, who knows anymore? I feel like posting a status! Here is the feature/fix list. (*) means complete, (+) means incomplete but coming. We need testers! (This means you, nephilim) Post, and I'll link the nightly.

* Added a checkerboard background to tileset palette
+ Added the Shifted view, which emulates several tiling configurations
+ Added "stamp" brushes
* Added support for layer locking (not editable when locked)
* Added support for tmx.gz map files
+ Added the ability to merge tile images when layers are merged
* Added selection addition and substraction via Shift and Ctrl respectively
+ Added ability to select multiple layers from layer table
* Improved the drawing speed thanks to some thorough testing and suggestions (Jerome Blouin)
* Improved transformation so that it respects selections
* Fixed the "Save As Image" feature to use current zoom level
* Fixed drawing on invisible layers
* Fixed selection rectangle to include one more tile
* Fixed loading of plugins that only do export and no import
* Fixed removing tilesets in the Tileset Manager
+ Fixed image loading to ensure hardware acceleration is used in Java 1.4 and above (Jerome Blouin)
* Fixed a NullPointerException when loading TSX files as imported tilesets
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We are on the outer reaches of someone else's universe.
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Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Fri May 13, 2005 4:47 am    Post subject: [quote]

I'd be happy to check out a new version of Tiled. Just post a link.
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Visit the Sacraments web site to play the game and read articles about its development.
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biggerUniverse
Mage


Joined: 18 Nov 2003
Posts: 326
Location: A small, b/g planet in the unfashionable arm of the galaxy

PostPosted: Fri May 13, 2005 1:12 pm    Post subject: [quote]

http://www.biggeruniverse.com/projects/tiled/nightly/tiled-20050512.jar
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