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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Mon Mar 31, 2008 4:23 am Post subject: Results - Party Based ASCII Art RPG Competition |
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Okay, until Bjorn can hack the main contest page, here is a temporary contest results post. You can verify that it is correct by looking at the voting poll page.
SAWD by DeveloperX
Kanjiland by Rainer Deyke
Bloodlines by Mattias Gustavsson
Wow...apparently I won.. cool.
Thanks for those who voted for my game, and congrats to Mattias & Rainer Deyke on their entires.
Its a shame that we didn't have more entries, but theres always next time right?
Okay Bjorn, now its up to you to go hack the project pages. :D _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Mon Mar 31, 2008 12:39 pm Post subject: |
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Congrats DevX :)
Next time I will probably most surely enter too, and finish what I start :P _________________
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Posted: Mon Mar 31, 2008 1:09 pm Post subject: |
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Congratulations DevX, and Rainer too. Well earned!
Hopefully for the next competition, I won't be moving house as well as completely re-aiming my life at the same time, and will have time to actually finish my entry :D
I still have some plans for finishing off Bloodlines though, but I'm not sure if I should stick with ASCII or go to more detailed gfx... what do you guys think? _________________ www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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Posted: Mon Mar 31, 2008 1:52 pm Post subject: |
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Congratulations to all of you!
I always admire the participants in such contests, not so much because of the results, but because of the inspiration that they need, and the perspiration that they suffer.
So big cheers to all of you who made it to the finishing line :)
@Mattias: In my book ASCII wins extra style points. There is a group of ASCII fans, but I cannot tell how big it is. I'd say, stick with it and see what feedback you get.
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Mon Mar 31, 2008 7:57 pm Post subject: |
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Thanks guys! I guess my determination and perseverance this time around paid off. I've kept a bit of a development journal during the 2 weeks I made SAWD, I'll clean it up and 'publish' it online soon so that others can see what I went through and what went right and wrong and also what I chose for priority throughout. :D
Mattias: I think you should stick with ASCII.
Your entry has a LOT of potential, and if you had been able to get more of it finished before the contest ended, I have no doubt that you would have won. Your battle 'images' and the terrain were far better than mine.
This was a lot of fun, and I'm looking forward to the next competition. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
Last edited by DeveloperX on Fri Apr 04, 2008 8:13 pm; edited 1 time in total
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Mon Mar 31, 2008 8:07 pm Post subject: |
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Congratulations all :) I'm sorry I didn't get a chance to take part, but I look forward to the next contest! _________________ http://www.distractionware.com
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Scrim Mandrake's Little Slap Bitch
Joined: 05 Apr 2007 Posts: 69 Location: Canada
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Posted: Mon Mar 31, 2008 11:20 pm Post subject: |
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Nice job guys. I got a chance to try out a couple of the entries and was impressed by the amount of depth and polish you managed.
Now let's put this ascii madness behind us, okay? =) =)
I don't really mean that - it's fun to make things within constraints. It can force you to be creative.
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RedSlash Mage
Joined: 12 May 2005 Posts: 331
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Posted: Fri Apr 04, 2008 12:01 am Post subject: |
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Gratz you all of you guys! I'm sad that I have been unable to play the games, but will definatly do so at a later time. :)
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Verious Mage
Joined: 06 Jan 2004 Posts: 409 Location: Online
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Posted: Sun Apr 06, 2008 2:15 pm Post subject: |
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Congratulations to everyone who participated!
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ShurikeN Lowly Slime
Joined: 27 Feb 2008 Posts: 4
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Posted: Mon Apr 07, 2008 8:12 am Post subject: |
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wow, SAWD is soo amazing! can i look at the source?
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Mon Apr 07, 2008 8:57 am Post subject: |
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ShurikeN wrote: | wow, SAWD is soo amazing! can i look at the source? |
That can be arranged. I'm a bit exhausted right now to dig it out & upload it tonight; but drop me a reminder email to ccpsceo@gmail.com and I will get it together for you some time this week when I've got spare time. :)
I'm glad that you like it. The source license is a simple GNU GPL* so as long as you keep with the terms of the GPL then you're free to use it.
* I just know someone on this forum will have something negative about me releasing under GPL instead of straight freeware...heh
Ok, I'm off to bed..its 4am...night all. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Mon Apr 07, 2008 5:46 pm Post subject: |
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Haha! I KNEW you were going to post something like that Mattias. :D
Anyway, you can find the source for SAWD here
If that link doesn't work, just go to the SAWD project page
http://devxcode.googlepages.com/rpgs
and the link is at the bottom.
a few things to note that I forgot to put in the readme.txt
I do NOT consider this to be good source, nor is it properly commented. I was in a major rush to get this game finished that I put aside all my normal programming practices and just literally wrote it out as I could think of it. There was zero planning, zero preparation.
If you aim to use this source to learn how to make a game, then I recommend you pass it over, as it contains a lot of tricky code that without a good head for figuring out very large blocks of code, you will surely get lost.
However, I am willing to provide limited support on the code, so if you have questions, just ask. :) _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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phu Pretty, Pretty Fairy Princess
Joined: 29 Mar 2008 Posts: 7
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Posted: Mon Apr 07, 2008 6:32 pm Post subject: |
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Just curious, not being judgmental or anything... but do you always write procedural C?
I never used to be an OOP freak, but after being forced to use it extensively for the last 9 months or so, it's starting to make more sense for more applications.
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Mon Apr 07, 2008 7:17 pm Post subject: |
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phu wrote: | Just curious, not being judgmental or anything... but do you always write procedural C?
I never used to be an OOP freak, but after being forced to use it extensively for the last 9 months or so, it's starting to make more sense for more applications. |
nope, not at all. I am very much into OOP.
As I said, I tossed aside all my normal programming practices to just "hack" the game together as fast as I could.
writing a good OOP program requires planning, and I did zero planning on SAWD.
All of my serious projects (not contest entry hacks) are quite modular and very thought-out. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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