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Y treefingers Y Guest
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Posted: Fri Apr 18, 2003 1:10 pm Post subject: Beginning RPG dev in C++ |
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whats a good site for info on beginning RPG dev in C++? ( this site is good w/the allegro library, but allegro wouldnt work on my old computer). Any sites or books in mind?
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Jihgfed Pumpkinhead Stephen Hawking
Joined: 21 Jan 2003 Posts: 259 Location: Toronto, Canada
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Posted: Fri Apr 18, 2003 2:51 pm Post subject: Games Help |
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I know what that's like; I've never had any formal trainging in programming except in the simplistic WinOOT language, so plunging into C++ and real games programming via Internet tutorials was quite difficult.
It really depends on how advanced you are in what areas (I mean, when I first started, I had a good idea of the high-level concepts behind an RPG, but I didn't even know what "blitting" was; conversely, you might be a graphics-master with no idea how to get started on making a map). So, if you could tell us what you already know, we'll know better where to point you to fill in the gaps.
For starters, http://www.gamedev.net/reference/start_here/ has some good information about using DirectX for games, and there is some great information on concepts such as pathfinding and such at http://xenon.stanford.edu/~amitp/gameprog.html. Neither of these is specifically about RPGs (thought it all applies, of course), so if you know how to make a game and are just wondering how an RPG differs from, say, an action game, I'm sorry because I've just wasted your time.
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Y treefingers Y Guest
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Posted: Fri Apr 18, 2003 3:05 pm Post subject: |
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well, basically...i have had about a year of C++ training in school, and we have learned matrixes, loops, nested loops, prototypes, implementations, that kind of stuff. We have learned very little graphics on a library called cmugraphics.h or something like that...it wasnt really great. We have recently made a 2 player Tic-Tac-Toe game, and we are going to work on the AI soon (what the teacher said). We are also working on Battleship now. In both of those programs, we have been working with matrixes. I also have plain programming knowledge. If you need more info, ask.
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someguythatmayjoinrpgdx Guest
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Y treefingers Y Guest
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Posted: Fri Apr 18, 2003 3:11 pm Post subject: |
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oh yeah, also, if you could show me a tutorial site for keyboard input, so i can learn how to move stuff around, that would help me the most of where i am now.
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Fri Apr 18, 2003 9:03 pm Post subject: |
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As you say you've got some C++ experience, you might want to try a C++ Game Development Lib. I've recently been pointed to ClanLib, and I'm still quite positive about it (though I haven't had the time to actually start on a game with it).
ClanLib: http://www.clanlib.org/
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Fri Apr 18, 2003 9:55 pm Post subject: |
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Clanlib is good, but I like using CDX still. Very easy to use. http://www.cdxlib.com/
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mEmO Lowly Slime
Joined: 06 Feb 2003 Posts: 1
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Posted: Fri Apr 18, 2003 10:00 pm Post subject: |
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I reckommend the allegro game programming library.
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Y trefingers Y Guest
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Posted: Sat Apr 19, 2003 12:35 am Post subject: |
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thank you all so much for your help, i know you always get these posts all the time, but i thank you for spending your time to help me.
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Sat Apr 19, 2003 2:43 am Post subject: |
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We actually don't get these posts all the time, but we're always happy to help! :)
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BigManJones Scholar
Joined: 22 Mar 2003 Posts: 196
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Posted: Sat Apr 19, 2003 3:05 am Post subject: |
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Y treefingers Y wrote: | oh yeah, also, if you could show me a tutorial site for keyboard input, so i can learn how to move stuff around, that would help me the most of where i am now. |
Both SDL and allegro have functions for reading the keyboard and mouse.
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grenideer Wandering Minstrel
Joined: 28 May 2002 Posts: 149
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Posted: Sat Apr 19, 2003 3:51 am Post subject: |
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If you're really into learning C++ and not just focusing on making the rpg, then you should really start getting into the Object Oriented Concepts behind the language.
I was told this was a good tutorial by a respected friend, but I never checked it out too heavily myself:
http://www.gnacademy.org/text/cc/Tutorial/tutorial.html
It is bound to be a bit complicated since it focuses on a lot of abstract concepts that the procedural programming you're used to doesn't deal with.
But yeh, if you just want to make an rpg, you can easily do it without OOP. Really you just have to find the right graphics tools. _________________ Diver Down
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Y treefingers Y Guest
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Posted: Sun Apr 20, 2003 2:57 pm Post subject: |
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really? what kind of tools are there? (sorry im asking so many questions...im new to game programming)
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Guest
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Posted: Mon Apr 21, 2003 12:46 am Post subject: |
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*Bump (sorry)
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