RPGDXThe center of Indie-RPG gaming
Not logged in. [log in] [register]
 
 
Post new topic Reply to topic Goto page 1, 2, 3  Next 
View previous topic - View next topic  
Author Message
Y treefingers Y
Guest





PostPosted: Fri Apr 18, 2003 1:10 pm    Post subject: Beginning RPG dev in C++ [quote]

whats a good site for info on beginning RPG dev in C++? ( this site is good w/the allegro library, but allegro wouldnt work on my old computer). Any sites or books in mind?
Back to top  
Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Fri Apr 18, 2003 2:51 pm    Post subject: Games Help [quote]

     I know what that's like; I've never had any formal trainging in programming except in the simplistic WinOOT language, so plunging into C++ and real games programming via Internet tutorials was quite difficult.
     It really depends on how advanced you are in what areas (I mean, when I first started, I had a good idea of the high-level concepts behind an RPG, but I didn't even know what "blitting" was; conversely, you might be a graphics-master with no idea how to get started on making a map). So, if you could tell us what you already know, we'll know better where to point you to fill in the gaps.
     For starters, http://www.gamedev.net/reference/start_here/ has some good information about using DirectX for games, and there is some great information on concepts such as pathfinding and such at http://xenon.stanford.edu/~amitp/gameprog.html. Neither of these is specifically about RPGs (thought it all applies, of course), so if you know how to make a game and are just wondering how an RPG differs from, say, an action game, I'm sorry because I've just wasted your time.
Back to top  
Y treefingers Y
Guest





PostPosted: Fri Apr 18, 2003 3:05 pm    Post subject: [quote]

well, basically...i have had about a year of C++ training in school, and we have learned matrixes, loops, nested loops, prototypes, implementations, that kind of stuff. We have learned very little graphics on a library called cmugraphics.h or something like that...it wasnt really great. We have recently made a 2 player Tic-Tac-Toe game, and we are going to work on the AI soon (what the teacher said). We are also working on Battleship now. In both of those programs, we have been working with matrixes. I also have plain programming knowledge. If you need more info, ask.
Back to top  
someguythatmayjoinrpgdx
Guest





PostPosted: Fri Apr 18, 2003 3:11 pm    Post subject: [quote]

http://cone3d.gamedev.net/cgi-bin/index.pl?page=tutorials/gfxsdl/tut1

this site is where i learned some things about graphics in SDL. Try it
Back to top  
Y treefingers Y
Guest





PostPosted: Fri Apr 18, 2003 3:11 pm    Post subject: [quote]

oh yeah, also, if you could show me a tutorial site for keyboard input, so i can learn how to move stuff around, that would help me the most of where i am now.
Back to top  
Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Fri Apr 18, 2003 5:00 pm    Post subject: [quote]

For SDL, you can just get the documentation at http://www.libsdl.org
If you want to do OpenGL (which I highly recommend) there is a HUGE AWESOME tutorial at http://nehe.gamedev.net/

And of course, you can get allegro's documentation at http://alleg.sourceforge.net/files/allegro.en.chm

I suggest getting all of the CHM files (if you have windows) for easy movement without having to wait for downloading the page.

NeHe (OpenGL):
http://nehe.gamedev.net/files/resources/nehe_opengl_chm.zip

SDL:
http://www.libsdl.org/archives/SDLRef.chm

I made it as easy as possible to get the help files; I hope you use them :P

For game programming techniques, you can check out Pixelate from Allegro.cc
Back to top  
Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Fri Apr 18, 2003 9:03 pm    Post subject: [quote]

As you say you've got some C++ experience, you might want to try a C++ Game Development Lib. I've recently been pointed to ClanLib, and I'm still quite positive about it (though I haven't had the time to actually start on a game with it).

ClanLib: http://www.clanlib.org/
Back to top  
Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Fri Apr 18, 2003 9:55 pm    Post subject: [quote]

Clanlib is good, but I like using CDX still. Very easy to use. http://www.cdxlib.com/
Back to top  
mEmO
Lowly Slime


Joined: 06 Feb 2003
Posts: 1

PostPosted: Fri Apr 18, 2003 10:00 pm    Post subject: [quote]

I reckommend the allegro game programming library.
Back to top  
Y trefingers Y
Guest





PostPosted: Sat Apr 19, 2003 12:35 am    Post subject: [quote]

thank you all so much for your help, i know you always get these posts all the time, but i thank you for spending your time to help me.
Back to top  
Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sat Apr 19, 2003 2:43 am    Post subject: [quote]

We actually don't get these posts all the time, but we're always happy to help! :)
Back to top  
BigManJones
Scholar


Joined: 22 Mar 2003
Posts: 196

PostPosted: Sat Apr 19, 2003 3:05 am    Post subject: [quote]

Y treefingers Y wrote:
oh yeah, also, if you could show me a tutorial site for keyboard input, so i can learn how to move stuff around, that would help me the most of where i am now.


Both SDL and allegro have functions for reading the keyboard and mouse.
Back to top  
grenideer
Wandering Minstrel


Joined: 28 May 2002
Posts: 149

PostPosted: Sat Apr 19, 2003 3:51 am    Post subject: [quote]

If you're really into learning C++ and not just focusing on making the rpg, then you should really start getting into the Object Oriented Concepts behind the language.
I was told this was a good tutorial by a respected friend, but I never checked it out too heavily myself:
http://www.gnacademy.org/text/cc/Tutorial/tutorial.html

It is bound to be a bit complicated since it focuses on a lot of abstract concepts that the procedural programming you're used to doesn't deal with.

But yeh, if you just want to make an rpg, you can easily do it without OOP. Really you just have to find the right graphics tools.
_________________
Diver Down
Back to top  
Y treefingers Y
Guest





PostPosted: Sun Apr 20, 2003 2:57 pm    Post subject: [quote]

really? what kind of tools are there? (sorry im asking so many questions...im new to game programming)
Back to top  
Guest






PostPosted: Mon Apr 21, 2003 12:46 am    Post subject: [quote]

*Bump (sorry)
Back to top  
Post new topic Reply to topic Page 1 of 3 All times are GMT
Goto page 1, 2, 3  Next 



Display posts from previous:   
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum