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twinsen
Stephen Hawking


Joined: 21 May 2003
Posts: 242
Location: Melbourne, Australia

PostPosted: Thu May 22, 2003 2:21 am    Post subject: Hearts Of The Just [quote]

I'm working on a 3D RPG using Ninkazu's "Hearts of the Just" idea. So I'm going to stick all my screenshots and any other stuff here as the project develops further. Heres the first two, I know they're in the main RPGDX forum, but on second thoughts I figured they'd make more sense in here.





Note: The models shown in these pics are just for testing and have nothing to do with the real game.

Any suggestions, crticisms or flames, feel free to send them my way.
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Lovely girls & great prices always available at CLUB 859, 859 Glenhunly Road, Caulfield, Open 10am till late 7 days. +61-3-9523-8555. (Sorry, it was in front of me in the newspaper, I just had to use it as a signature!)
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Thu May 22, 2003 4:35 am    Post subject: [quote]

Heh, I remember that Crackhor player model from my Quake II days. Are you using some variant of the Quake engine?
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Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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twinsen
Stephen Hawking


Joined: 21 May 2003
Posts: 242
Location: Melbourne, Australia

PostPosted: Thu May 22, 2003 4:46 am    Post subject: [quote]

The engine is currently loading in MD2 models for the actors. Wasn't really sure which model format to use- MD2 is quick and easy to implement a loader for. In the end I will probably move to using the MD3 format because its not much more complicated, and it allows for the joining of multiple models- that way I can put different weapons in the characters hands without needing a totally new model, and change the characters appearance relatively easy when they change their armour etc (think of Diablo). But I'm getting ahead of myself here, I havent even got a map loader implemented yet! Hmm, if I'm going to use Quake models, I might implement a Quake level loader, kinda makes sense I guess. Oh well, I'll have to think about it a bit more.
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Lovely girls & great prices always available at CLUB 859, 859 Glenhunly Road, Caulfield, Open 10am till late 7 days. +61-3-9523-8555. (Sorry, it was in front of me in the newspaper, I just had to use it as a signature!)
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twinsen
Stephen Hawking


Joined: 21 May 2003
Posts: 242
Location: Melbourne, Australia

PostPosted: Thu May 29, 2003 12:55 pm    Post subject: [quote]

For anyone who cares heres my latest little update on the status of the Hearts Of The Just engine. OMG- The Osbornes just came on and Ozzy is on the stairmaster listening to Bette Midler (WTF is television coming to).

Okay, so the engine... Heres the list of script functions I've written which are working properly now.

include
exitApp
rand
abs
sqrt
timerGetTickCount
audioInit
audioDeinit
audioPlayMusic
audioStopMusic
audioPlaySample
audioPlayMP3
audioStopMP3
cameraSetPosition
cameraMove
cameraStrafe
logWrite
textWrite
lightSetAmbient
actorLoad
actorDestroy
actorReset
actorWalkToPos
actorDistanceToPos
actorDistanceToActor
actorRotate
actorWalkForward
actorWalkStop
actorIsWalking
actorGetCurrentPos
actorGetDestinationPos
keyGetWait
keyGetState
mouseGetPos
mouseGetButton
mouseSetPos
mouseShowCursor
mouseHideCursor
windowGetSize
cameraSetFOV
cameraPanFOV
cameraPanPos
cameraPanUp
cameraPanView

Well that probably doesn't mean much to most people :) But yeah, unfortunately I haven't had much time to work on the engine in the last week. Stupid work! >:(

Hopefully I'll get the level loader happening this weekend, so I might actually have some interesting pictures to show of the engine in action soon. *FINGERS CROSSED*
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Lovely girls & great prices always available at CLUB 859, 859 Glenhunly Road, Caulfield, Open 10am till late 7 days. +61-3-9523-8555. (Sorry, it was in front of me in the newspaper, I just had to use it as a signature!)
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Modanung
Mage


Joined: 20 Jun 2002
Posts: 317
Location: The Netherlands

PostPosted: Fri May 30, 2003 7:08 pm    Post subject: [quote]


This is what I did today, I'll try to finish it as soon as I can... It's a bit more low-polygon than you asked. If it's too undetailed I'll make another model or put more detail in this one.
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BigManJones
Scholar


Joined: 22 Mar 2003
Posts: 196

PostPosted: Sat May 31, 2003 2:03 am    Post subject: [quote]

Quake levels are pretty simple to load and draw; they're just a bunch of vertices and texture coodinate after all; it getting the lighting, bsp, and other goodies in there thats hard; haven't done it myself but there is some awesome example code over at gametutorials.com
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Barok
Stephen Hawking


Joined: 26 Nov 2002
Posts: 248
Location: Bushland of Canada

PostPosted: Sat May 31, 2003 7:13 am    Post subject: [quote]

looks great Modanung! I just hope you'll give the poor guy some arms and a head... Lol...
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Modanung
Mage


Joined: 20 Jun 2002
Posts: 317
Location: The Netherlands

PostPosted: Sat May 31, 2003 12:11 pm    Post subject: [quote]

Thanks Barok, and yes he'll get his limbs if he's a good boy.
For that ones who don't know, I did this model for Twinsen's project.
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twinsen
Stephen Hawking


Joined: 21 May 2003
Posts: 242
Location: Melbourne, Australia

PostPosted: Sun Jun 01, 2003 2:45 am    Post subject: [quote]

Okay everyone, I finlly got a Quake3 BSP level loader working. So heres the latest screenshot from my engine for anyone who cares.



I should point out however that the level and the model are absolutely nothing to do with the game, and were just used for demonstration purposes :) Oh well, as usual feedback, flames etc always appreciated :).
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Lovely girls & great prices always available at CLUB 859, 859 Glenhunly Road, Caulfield, Open 10am till late 7 days. +61-3-9523-8555. (Sorry, it was in front of me in the newspaper, I just had to use it as a signature!)
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sun Jun 01, 2003 3:25 am    Post subject: [quote]

I can't believe my game idea is going to look as good as that O_O

If you get this thing working, I'll chip in on the modeling work if this class turns out to be any good. Know of any 3DS to MD3 or MA to MD3 programs? (too lazy to google) MA is the extension for maya if you want to know.
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twinsen
Stephen Hawking


Joined: 21 May 2003
Posts: 242
Location: Melbourne, Australia

PostPosted: Sun Jun 01, 2003 3:30 am    Post subject: [quote]

Quote:
I can't believe my game idea is going to look as good as that O_O


Ninkazu, the game will look as good as the levels and models that get made for it. So the more details the levels, models and textures have, the prettier the game is going to look. I just write the code :)

As for format conversion, try Milkshape 3D it can convert dozens of formats. I know it can do 3DS to MD3, but I think it can only read OBJ from Maya- dont quote me on that though.

Oh yeah, and thanks for Bjorn for letting me host the pics :)
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Lovely girls & great prices always available at CLUB 859, 859 Glenhunly Road, Caulfield, Open 10am till late 7 days. +61-3-9523-8555. (Sorry, it was in front of me in the newspaper, I just had to use it as a signature!)
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twinsen
Stephen Hawking


Joined: 21 May 2003
Posts: 242
Location: Melbourne, Australia

PostPosted: Sun Jun 01, 2003 3:31 am    Post subject: [quote]

Oh and heres another screenshot for anyone who cares, much the same as before, but yeah. Shrugs.



And this is another shot where I was messing with the cameras field of view. Theres a whole bunch of functions available to the LUA scripts for messing with the camera, thought these sort of functions might be useful in cutscenes for cinematic zooming and such.


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Lovely girls & great prices always available at CLUB 859, 859 Glenhunly Road, Caulfield, Open 10am till late 7 days. +61-3-9523-8555. (Sorry, it was in front of me in the newspaper, I just had to use it as a signature!)
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Sun Jun 01, 2003 7:28 am    Post subject: [quote]

that looks awsome!
how are you doing collision detection?
i've always found that to be a royal pain in the butt...

AABBs? or? please enlightenme
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If there's life after death there is no death, if there's no death we never live. | ENTP
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sun Jun 01, 2003 3:37 pm    Post subject: [quote]

Ya, I like that camera FOV thing. That could be messed with when you're having a strange memory or.... I don't really know. What would be REALLY cool is voice talent. If you're going to have a 3D game, you gotta make it to the max. I'm up for doing the voice of a few characters. I have sound forge and a decent mic, also a very "handsome" voice (Well, I'll just... um, whatever shutting up is a good idea now)

I won't be able to do big macho dudes' voices, since I'm still in puberty, but uh... if you have a mic, do you think you could shake off your Australian accent? It'd be weird to have different accents in the game.
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js71
Wandering DJ


Joined: 22 Nov 2002
Posts: 815

PostPosted: Sun Jun 01, 2003 4:53 pm    Post subject: [quote]

Quote:
I'm up for doing the voice of a few characters

...O_o
You're... fifteen...


Quote:
It'd be weird to have different accents in the game.

...
Okay, I'm even gonna BOTHER with THAT comment.
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