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Spearor
Pretty, Pretty Fairy Princess


Joined: 21 Jun 2003
Posts: 7

PostPosted: Tue Jun 24, 2003 7:34 pm    Post subject: black border around sprites [quote]

I noticed that in most rpg's the sprites are seperated from the rest with a black line surrounding them, is this to creat an effect of difference between background and sprite? or any other idea? i'm curious why, coz i like mine sprites more without it.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
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PostPosted: Tue Jun 24, 2003 8:20 pm    Post subject: [quote]

without a black outline is best. To get the best explanation, look at Tsugumo's pixel art tutorial. http://tsugumo.swoo.net/tutorial/
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grenideer
Wandering Minstrel


Joined: 28 May 2002
Posts: 149

PostPosted: Wed Jun 25, 2003 2:02 am    Post subject: [quote]

yes, it's to separate the colors of the character from the background. I started doing all my sprites, tiles, and art without the black outline because I thought it would look better, but 2d pixel art is a lot clearer with black outlines.

If your sprite has a green hat and is walking on grass, it'll be hard to see the hat, you know? Your sprites tend to not stand out and even blend in the background sometimes.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
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PostPosted: Wed Jun 25, 2003 2:07 am    Post subject: [quote]

Sure the black outline can do that, but it's very unnatural. You'll never see professional games have black outlines.
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DarkDread
Wraith Lord


Joined: 28 May 2002
Posts: 422
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PostPosted: Wed Jun 25, 2003 2:39 am    Post subject: [quote]

Sometimes, imo, a black outline looks better than selout, and coloured shading... this is really true for smaller sprites (think sub 64x64) when you truly need defenition. Plus, impropery done selout can make a sprite look very washed out, and pastely if done wrong.
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ThousandKnives
Wandering Minstrel


Joined: 17 May 2003
Posts: 147
Location: Boston

PostPosted: Wed Jun 25, 2003 4:44 am    Post subject: [quote]

Quote:
without a black outline is best.

Ninkazu, I think you could use to re-read that link you threw out yourself.
Observe
http://tsugumo.swoo.net/tutorial/chapter7.htm

Find me a sprite on that page that doesnt have a black outline.

The key point is to know where outlines are unnecessary. But outlines are on the whole pretty key to sprite clarity. The only places where you really dont see them are in pre-rendered or full-3D games. And even then they sometimes have them.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
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PostPosted: Wed Jun 25, 2003 1:23 pm    Post subject: [quote]

Fine, those may have black outlines, but even Tsu isn't a professional.
http://tsugumo.swoo.net/tutorial/chapter9.htm
Sprites from SFA3, no black outlines. If you submit a piece of artwork to pixelation with black outlines, they'll tell you to get rid of 'em. I mean, who walks around IRL with a black aura besides George Bush?
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Locrian
Wandering Minstrel


Joined: 04 Apr 2003
Posts: 105
Location: VA USA

PostPosted: Wed Jun 25, 2003 5:04 pm    Post subject: [quote]

Black outlines aren't absolute evil, but yeah more often than not you can get the sprite to look better without them. Even with small sprites. Take a look at the IGN challenge thread at pixelation. They are all 32x32 and many of the best ones do not have black outlines.
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ThousandKnives
Wandering Minstrel


Joined: 17 May 2003
Posts: 147
Location: Boston

PostPosted: Wed Jun 25, 2003 8:17 pm    Post subject: [quote]

Quote:
I mean, who walks around IRL with a black aura besides George Bush?

Who walks around IRL (Indy Racing League, Ireland) as an abstract pixelated 2-dimensionally projected matrix of varying light?

The point wasnt whether Tsu is a professional but whether Squaresoft was professional in their FF4 and 6 sprite graphics, which Tsu uses as examples. There are many MANY "professional" games that use black outlines. Sometimes its a matter of artistic style. Sometimes its a matter of game play demands and an effort to make things more clear.

The IGN challenge reference is true, but none of those sprites have actually been put into mock-ups with busy backgrounds. SFA3 characters dont need outlines because they are huge and there are always just the two fighters in the front of a fairly static background. I seriously hope you're not suggesting that fighting game graphics should be used as a role-model for RPG map graphics.

Quote:
If you submit a piece of artwork to pixelation with black outlines, they'll tell you to get rid of 'em.

And what, these people are gods among men? The black outline thing is valid in some cases, but it seems to me that it is far more often used as an elitest tool by people who wish to segregate themselves and make themselves feel more "artistic" and important.

There are professionals on those boards, but there are many many more moody angst-ridden teenagers (many of which have a LOT of talent) who are trying to be important and fit in. "no black outlines" is an easy war cry to rally behind.

These people may have a lot of talent, but that doesn't mean they are robots who always know and say the right things. They are still imperfect people with their own set of specific tastes, and everything they say should be taken with a grain of salt. Even MORESO because they spend so much time thinking about it.

Are there applications where black outlines are unnecessary? You bet. But don't go making blanket statements about "the way graphics should be."
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DrV
Wandering Minstrel


Joined: 15 Apr 2003
Posts: 148
Location: Midwest US

PostPosted: Wed Jun 25, 2003 9:34 pm    Post subject: [quote]

Ninkazu wrote:
I mean, who walks around IRL with a black aura besides George Bush?


DarkDread? ;)

But I think the black outlines are bad. It is better to define the edges with contrasting colors, as Tsugumo's tutorial says.
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grenideer
Wandering Minstrel


Joined: 28 May 2002
Posts: 149

PostPosted: Thu Jun 26, 2003 12:49 am    Post subject: [quote]

heh, I agree with almost everything you said, ThousandKnives. I just didn't wanna put forth the effort in saying all that :) . I did want to point out that there are a great many good artists on Pixelation who love black outlines.

I'm sure we can all agree that it's a matter of style and preference. Black outlines are used to differentiate characters from the background. 2D art has almost always used them (comics, games, whatever) because it makes things clearer when there is no depth to do that for you.

Like I said, I tried to do my game without them because I wanted a more realistic look, and I thought without black outlines I could squeeze more character out of the pixels I gained. In the end, I chose to go back to black outlines. If you don't have problems and you think they look good without them, more power to you.
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DarkDread
Wraith Lord


Joined: 28 May 2002
Posts: 422
Location: behind your bushes

PostPosted: Thu Jun 26, 2003 3:21 am    Post subject: [quote]

Actually, mine is more of a purplish-red colour. :p

DrV wrote:
Ninkazu wrote:
I mean, who walks around IRL with a black aura besides George Bush?


DarkDread? ;)

But I think the black outlines are bad. It is better to define the edges with contrasting colors, as Tsugumo's tutorial says.

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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
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PostPosted: Thu Jun 26, 2003 4:14 am    Post subject: [quote]

DarkDread wrote:
Actually, mine is more of a purplish-red colour. :p


What, like Alucard with a power-up? :)
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DarkDread
Wraith Lord


Joined: 28 May 2002
Posts: 422
Location: behind your bushes

PostPosted: Thu Jun 26, 2003 8:13 am    Post subject: [quote]

Sure, something like that.

Now.. where, oh where did I leave those double-jump boots?
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Barok
Stephen Hawking


Joined: 26 Nov 2002
Posts: 248
Location: Bushland of Canada

PostPosted: Fri Jun 27, 2003 2:17 am    Post subject: [quote]

bah, i always get to my favorite type of topics too late. now my input is pretty much worthless. ;)
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