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Chingwa
I wanna be a ballerina!


Joined: 25 Sep 2003
Posts: 26

PostPosted: Sat Nov 08, 2003 7:17 pm    Post subject: Tech Demo release... testing anyone? [quote]

Hey guys, after a few months of redesigning my CoRE game engine, I have enough put together for a tech demo. I'm releasing this demo to get testing feedback results on a variety of systems, so the more people here who can help out the better :)

Disclaimers apply, it is only a partial game engine no battles or puzzles or treasures yet, only movement and switching between town and world map. Also the graphic tiles are obviously placeholder and taken from DW remix.

All the information can be found here:
http://www.popgirl.net/guestbook/guestbook.mv?nme=coretechdemo

Thanks everyone for your help!!!
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Sat Nov 08, 2003 9:05 pm    Post subject: [quote]

Are you insane!!! that shit is never going to run on my comp you can't have it require quicktime for gods sake!
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BigManJones
Scholar


Joined: 22 Mar 2003
Posts: 196

PostPosted: Sat Nov 08, 2003 9:15 pm    Post subject: [quote]

Yep, i'd never play a game that made me install something else first. This is why I don't play flash games or anything requiring that visual basic dll or whatever. I do support java however because it is a very effective scripting language for the winapi.
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Sat Nov 08, 2003 9:28 pm    Post subject: [quote]

Well I can take programs needing the vbruntime and some minor stuff but QUICKTIME!!!! it's not only hellspawn its also an abonimation and should never have been brought into existence and even less should it plague any plattform besides that fruitcake computer who gave birth to it.
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syn9
Wandering Minstrel


Joined: 31 Aug 2002
Posts: 120
Location: USA

PostPosted: Sat Nov 08, 2003 10:15 pm    Post subject: [quote]

nice work, i like it, but the movement is waaay too slow for it to be real enjoyable
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Chingwa
I wanna be a ballerina!


Joined: 25 Sep 2003
Posts: 26

PostPosted: Sat Nov 08, 2003 10:24 pm    Post subject: [quote]

uhh... why is everyone so vehemently opposed to Quicktime? I don't understand where this negative energy comes from... but anyway I'm looking into ways to forgo the quicktime requirement, it just hasn't been a priority for me yet. I'm only posting it in the state it's in now so I can make it better... and I need user input to do that.

Anyone else who isn't allergic to Quicktime care to give it a go? :)
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Chingwa
I wanna be a ballerina!


Joined: 25 Sep 2003
Posts: 26

PostPosted: Sat Nov 08, 2003 10:25 pm    Post subject: [quote]

syn9 thanks for tryin... if you have time could you post your system specs in the forum so I can see where it's slowing down at?
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Sat Nov 08, 2003 11:30 pm    Post subject: [quote]

100fps, 3fps, 23fps

I honestly can't understand why your scrolling is so obscenely slow. I hope you're going to fix that.

And why do I need quicktime? It doesn't even have any video in it, just images and a couple MIDI files.

Edit: EWWW You're using QuickTime to load your images? And PICT files, no less! Eww, use PNG.
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valderman
Mage


Joined: 29 Aug 2002
Posts: 334
Location: Gothenburg, Sweden

PostPosted: Sun Nov 09, 2003 9:39 am    Post subject: [quote]

Die QuickTime, die! Having your engine require QuickTime gives a really bad impression.
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Adam
Mage


Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Sun Nov 09, 2003 2:32 pm    Post subject: [quote]

100, 6, 33
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Sirocco
Mage


Joined: 01 Jun 2002
Posts: 345

PostPosted: Sun Nov 09, 2003 3:01 pm    Post subject: [quote]

Runs fine, but the scrolling is absurdly slow. Dump Quicktime (installing third party apps is something to be avoided) and go with either PNG or PCX images, both of which have extensive lib support.
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Chingwa
I wanna be a ballerina!


Joined: 25 Sep 2003
Posts: 26

PostPosted: Sun Nov 09, 2003 6:00 pm    Post subject: [quote]

OK, a little update on the demo. I've changed all files to PNG and took away Quicktime checking. Hopefully the engine will run without it now... I also switched the game size lower to 640x480 and changed the bit depth to 16, which gives a bit of a speed boost in the scrolling. Anyone care to test? A new download is ready at:

http://www.popgirl.net/guestbook/guestbook.mv?nme=coretechdemo
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korndog
I wanna be a ballerina!


Joined: 03 Jun 2003
Posts: 24
Location: Texas

PostPosted: Sun Nov 09, 2003 7:53 pm    Post subject: [quote]

20, 3, 42

System: 500 mhz, 128 ram

Still kind of slow. But scroll speed shouldn't depend on a computer's speed, should it? If playing on a low-end machine like mine, I'd expect the engine to compensate by allowing graphics chop than slow movement.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Nov 09, 2003 9:42 pm    Post subject: [quote]

Any chance you'd release the source so that enlightent Linux users can take a look at it? Or are you using any Windows-only libraries?
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Sun Nov 09, 2003 10:30 pm    Post subject: [quote]

Just crashes.
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