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DrunkenCoder Demon Hunter
Joined: 29 May 2002 Posts: 559
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Posted: Wed Jan 14, 2004 1:03 pm Post subject: Šopyright worries. |
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Lately I've noticed a few names on the newest projects page that worries me.
"Tetris" and "Chrono Trigger GBA" for example both Tetris and Chrono Trigger are clearly copyrigthed names owned by diffrent cooperations. Using them could for their authors bring a heap of trouble and it's really not uncommon for big bad ass companies to shutdown smaller sites with cease and decist orders only for referencing to copyright infrigement materials.
So maybe RPGDX should start enforcing a stricter policy on what projects are ok to post or better yet the original authors could realize how serious this really is and change the names. _________________ If there's life after death there is no death, if there's no death we never live. | ENTP
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valderman Mage
Joined: 29 Aug 2002 Posts: 334 Location: Gothenburg, Sweden
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Posted: Wed Jan 14, 2004 2:48 pm Post subject: |
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Umm... Tetris + RPGDX? Can I somehow talk to the blocks? _________________ http://www.weeaboo.se
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DrunkenCoder Demon Hunter
Joined: 29 May 2002 Posts: 559
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Posted: Wed Jan 14, 2004 3:01 pm Post subject: |
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Valderman wrote: | Umm... Tetris + RPGDX? Can I somehow talk to the blocks? |
That part somehow beats me to, but look at the top of "game updates" on the main page. _________________ If there's life after death there is no death, if there's no death we never live. | ENTP
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valderman Mage
Joined: 29 Aug 2002 Posts: 334 Location: Gothenburg, Sweden
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Posted: Wed Jan 14, 2004 3:19 pm Post subject: |
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If it was my decision, I'd say that neither of those projects belong on RPGDX. It isn't good to tease huge corporations into legal action. _________________ http://www.weeaboo.se
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Sirocco Mage
Joined: 01 Jun 2002 Posts: 345
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Posted: Wed Jan 14, 2004 3:39 pm Post subject: |
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Honestly, it can't really see it being RPGDX's responsibility to filter content strictly based on possible IP or trademark conflicts. Those matters should be left to the authors and content holders respectively. Since RPGDX doesn't host any projects, there can be no liability beyond linking, given current legal proceedings in the US.
Naturally, any project that doesn't fall into the loosely defined realm of arr pee gee should get the axe automatically.
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DarkDread Wraith Lord
Joined: 28 May 2002 Posts: 422 Location: behind your bushes
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Posted: Wed Jan 14, 2004 8:17 pm Post subject: |
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Perhaps this site should have a legal disclaimer of some sort... you know how sue happy some people can get. _________________ "Goth is a way for ugly people to be interesting."
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Rooter Copyright Infringer
Joined: 09 Feb 2003 Posts: 61
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Posted: Wed Jan 14, 2004 11:34 pm Post subject: |
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Well, if Square-Enix really has a problem with our CT GBA project, our web page is clearly linked from the project page and they can contact me about it and I'll take the site down. I don't see why our project should be taken down from the site, as it is clearly an RPG and doesn't violate any prior written terms on this site. Also, shouldn't "Blues Brother RPG" be taken down as well, as it clearly uses a copyright of another company and even takes the story directly from it. If we're going to alienate projects from the sites let's be universally unbiased and not exclude Blues Brothers because it happens to be the project of the site owner. That's just an example, I don't have anything personal against the Blues Brothers project and I think it's ludicrous to even suggest that any of these projects should be removed in reality (excluding maybe Tetris unless there are some serious RPG elements added in).
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Thu Jan 15, 2004 3:08 am Post subject: |
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1.- i think tetris should definately be taken down. Who the hell posted that?
CT GBA is definately infringing on more copyrights than Blue Brothers RPG. BB RPG could be considered fan art, while CT GBA is just blatently stealing copyrighted work (lifting it from the game istelf) as well as stealing the plot and etc. There is nothing original about it. And btw, I did notify square-enix of your project. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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Rooter Copyright Infringer
Joined: 09 Feb 2003 Posts: 61
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Posted: Thu Jan 15, 2004 5:04 am Post subject: |
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Mandrake wrote: | 1.- i think tetris should definately be taken down. Who the hell posted that?
CT GBA is definately infringing on more copyrights than Blue Brothers RPG. BB RPG could be considered fan art, while CT GBA is just blatently stealing copyrighted work (lifting it from the game istelf) as well as stealing the plot and etc. There is nothing original about it. And btw, I did notify square-enix of your project. | Cool. I hope to hear from them soon, will be interesting to talk things over with them. I don't see what the point of it was, as we are just doing this as fans of the game who want to see it on GBA. We're doing it because it's a good way to show off our engine and attract team members for our own future original project.
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Bjorn_ Guest
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Posted: Thu Jan 15, 2004 11:41 pm Post subject: |
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That's a nice point you make there Rooter. :-)
I won't be removing games from RPGDX when I suspect copyright problems. These things have been discussed for compos as well and the general idea is that people should take care of that themselves. When companies start asking, the case is different and if removing the game would make them happy, I'll probably do so and notify the author of the game about the what and why.
Tetris probably doesn't belong here as a project, and the author has started some weird threads on the forum as well. I've removed it and will email him about it.
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Fri Jan 16, 2004 2:54 am Post subject: |
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Quote: | Cool. I hope to hear from them soon, will be interesting to talk things over with them. I don't see what the point of it was, as we are just doing this as fans of the game who want to see it on GBA. We're doing it because it's a good way to show off our engine and attract team members for our own future original project. |
Why not just start off on an original project? Or why not make an unnoficial fan-fic style sequel? Sorry- nothing I hate more than blatent stealing of artistic liscense, and that is what you are doing. Should it be taken down from RPGDX? No. As I've said before, the difference between what I bleieve to be rigth adn wrong, and what is good for the community as a whole are often diffrent, and the community will always win out. That's why an action RPG catagory exists, heh.
BTW- the square-enix notification was not meant to be a bad thing- i thought they would be interested in the project. Maybe to make it an official port. - and before you laugh at that idea, Id software tried to do the same thing with Super Mario Broythers 3- except they wanted to port it to the computer. but I still have to say that batenlty stealing all content of a game....well it just sits uneasy with me, that's all. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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Rooter Copyright Infringer
Joined: 09 Feb 2003 Posts: 61
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Posted: Fri Jan 16, 2004 3:15 am Post subject: |
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Mandrake wrote: | Quote: | Cool. I hope to hear from them soon, will be interesting to talk things over with them. I don't see what the point of it was, as we are just doing this as fans of the game who want to see it on GBA. We're doing it because it's a good way to show off our engine and attract team members for our own future original project. |
Why not just start off on an original project? Or why not make an unnoficial fan-fic style sequel? Sorry- nothing I hate more than blatent stealing of artistic liscense, and that is what you are doing. Should it be taken down from RPGDX? No. As I've said before, the difference between what I bleieve to be rigth adn wrong, and what is good for the community as a whole are often diffrent, and the community will always win out. That's why an action RPG catagory exists, heh.
BTW- the square-enix notification was not meant to be a bad thing- i thought they would be interested in the project. Maybe to make it an official port. - and before you laugh at that idea, Id software tried to do the same thing with Super Mario Broythers 3- except they wanted to port it to the computer. but I still have to say that batenlty stealing all content of a game....well it just sits uneasy with me, that's all. |
Eh, I just have a hard time with people attacking my work. You put it in a light that just isn't realistic. We aren't doing this to rip off Square-Enix, considering I'm probably one of the biggest Square fans there is. I don't want to start an original project with horrible art, music, etc like most people wind up settling for. If we can make an accurate version of Chrono Trigger, even just a portion of it then I know we can find people who will be impressed enough to work with us. Hell, believe me id LOVE to just work on an original project. Do you think it's easy doing what we're doing? It would be much less work for us to work on an original project, right now it's two of us programming, ripping graphics, recreating maps, scripting, playing through the game to get all dialogue, maps, etc. It's not an easy process and certainly not one I'd go through if I didn't that in the end it wasn't altogether neccessary.
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Fri Jan 16, 2004 3:32 am Post subject: |
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oh yeah, let's see here, it takes so much longer to rip graphics from an emulator than it does to do it by hand. Soryy I called you a newb, but that's something newb's do. They rip and claim it's 'temprary'. Until they find someone to help. I've never done that- I made crappy games with crappy art- and it's more than just code that makes a good game. it's good gameplay, and you can try to rip that, but the experience of finding out what works and what doesn't, that can only come from making games, and levels. Level design, IMHO, is the MOST overlooked aspect of indie RPG's.
DD's games are popular because they have good music, good art, and great level design. If any of these were missing, it would suck. Esp level design. Look at Xmark's ARC:Legecy....great game because of level design. Same with Dark Ages and etc. Level design turned these into cult games.
and you need to make games to understand how it works, and how it balances.
Ok, I'm going to end my rant now. Let's jsut say, you need more than an engine. You need ideas. Fenix Blade and Frenetic Plus are good examples of this, the world in both of these games are phenomonal, it feels like you are there, living in them. I think boith games would still be as popular adn as good with crappy SFX and crappy GFX just because of the world design, the level design, and just overall kick ass factor. The SFX and grafx are just hella kick ass bonus's.
I have yet to meet a ripper that lasts more than a few months on the indie scene. It's jsut not respected.
EDIT:
ps- the rankings are supposed to be a joke, cause it is a funny situation, and I have no reason to bitch like I do. Either way, if you are offended by your ranking, please tell me and I'll change it back. But, before you do, check out my rank, wink wink. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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Rooter Copyright Infringer
Joined: 09 Feb 2003 Posts: 61
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Posted: Fri Jan 16, 2004 3:42 am Post subject: |
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Eh, I'm pretty much done with this argument. The fact is neither of us is going to agree with one another. You are underestimating me because of an opinion you already have formed in your head. Fact is, whether I make it on the indie scene or not isn't a big deal to me, all I'm doing is gathering experience and working my way onto my future. Oh and of course it's harder for us doing things this way - I've worked on being an artist for something like 5 years and I'm just not good at it. I would never be doing art on an original project.
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Fri Jan 16, 2004 3:51 am Post subject: |
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Quote: | Eh, I'm pretty much done with this argument. The fact is neither of us is going to agree with one another.
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Probably not. but then again, I've got years of doing this under my belt, adn a few years of proffesional coding experience and and a degree.
But that doesn't really mean anything. Even a master surgean can fuck up. What I mean to say is, I'm just telling you why I think the way I do about ripping.
Quote: | You are underestimating me because of an opinion you already have formed in your head. |
Nope I'm underestimating you because I have yet to eat my words. Give me a good solid, original game, and I'll print out this page and eat it. I'll also take pics of it with my web cam and post 'em here. No joke.
You come here and post for artists. Not that it's a bad thing, but that's a newb thing. Then you show a game with ripped art, ripped levels and etc.
Quote: | Fact is, whether I make it on the indie scene or not isn't a big deal to me, all I'm doing is gathering experience and working my way onto my future. |
then why are you here? why did you post your game here?
Quote: | Oh and of course it's harder for us doing things this way - I've worked on being an artist for something like 5 years and I'm just not good at it. I would never be doing art on an original project.
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DId you actually try at being an artist? Or like most coders, did you give up when oppisition came your way? Of course I sound pissy about it, but I really think that anyone can do anything if the take the patience and learn. Coders can be artists, artists can code, all it takes is patience to learn something you might not have a vested interest in or be naturally talented at. Skill is more powerfull than innate talent.
Do I mean you shouldn't get an artist? No....but I do mean that I find the concept of blatent ripping offensive. _________________ "Well, last time I flicked on a lighter, I'm pretty sure I didn't create a black hole."-
Xmark
http://pauljessup.com
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