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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Wed Dec 08, 2004 8:30 am Post subject: |
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Whaaaaa!!! Too many basics!!!
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Verious Mage
Joined: 06 Jan 2004 Posts: 409 Location: Online
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Posted: Wed Dec 08, 2004 11:19 pm Post subject: |
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Barok wrote: | freebasic code is portable. |
All the code I write is portable... I can put any of it on a disk and carry it with me. :)
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Barok Stephen Hawking
Joined: 26 Nov 2002 Posts: 248 Location: Bushland of Canada
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Posted: Wed Dec 08, 2004 11:58 pm Post subject: |
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heh... your being sarcastic... right? ;) _________________ Adosorken: I always liked slutty 10th graders...
Rhiannon: *Slap!*
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Verious Mage
Joined: 06 Jan 2004 Posts: 409 Location: Online
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Posted: Thu Dec 09, 2004 8:23 am Post subject: |
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Barok wrote: | heh... your being sarcastic... right? ;) |
:)
Last edited by Verious on Sat Dec 11, 2004 5:25 am; edited 1 time in total
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Fri Dec 10, 2004 6:27 am Post subject: |
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For the sake of technical accuracy, I think I should point out that BlitzMax does in fact have classes with inheritance and polymorphism, and that at least one finished commercial game has been written in Blitz.
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janus Mage
Joined: 29 Jun 2002 Posts: 464 Location: Issaquah, WA
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Posted: Fri Dec 10, 2004 7:02 am Post subject: |
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Rainer Deyke wrote: | For the sake of technical accuracy, I think I should point out that BlitzMax does in fact have classes with inheritance and polymorphism, and that at least one finished commercial game has been written in Blitz. | That's cool, I didn't even know they had a new product out.
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Barok Stephen Hawking
Joined: 26 Nov 2002 Posts: 248 Location: Bushland of Canada
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Posted: Sat Dec 11, 2004 5:32 pm Post subject: |
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Bjørn wrote: | Whaaaaa!!! Too many basics!!! |
Not really... Freebasic pwns them all. :)
Just a note, A lib has just been released that enables qb's gfx primitives. So now to use gfx all you have to do is use screen 13 or 12 or whatever (or use screenex (xsize of window, ysize of window) to make your own screen size, 32 bit) and putting a pixel is as easy as pset x,y,c. plus i can get 800,000 pixels a sec compared to qb's 10,000 compiled and optimized. If that ain't good then i don't know what is. :) _________________ Adosorken: I always liked slutty 10th graders...
Rhiannon: *Slap!*
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Sun Dec 12, 2004 10:17 am Post subject: |
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Warning, I don't believe in pwnage, nevar. :-)
So really, putting a pixel is as easy as pset x, y, c... I fail to see how that is different from anyplace else except for the semantics that more generally are putpixel(bitmap,x,y,c). In fact you generally don't want to draw your pixels directly to the screen.
Btw, 800.000 pixels a sec? You do understand you'd only be able to push 1 fps on a 1024x768 screen, right? Of course in general you don't putpixel your screen full, but still it is not fast except when compared with crawling QB speeds.
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Barok Stephen Hawking
Joined: 26 Nov 2002 Posts: 248 Location: Bushland of Canada
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Posted: Sun Dec 12, 2004 4:35 pm Post subject: |
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eh, the lib is just an sdl wrapper, so it'll never be as fast as sdl itself. _________________ Adosorken: I always liked slutty 10th graders...
Rhiannon: *Slap!*
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Nemesis Pretty, Pretty Fairy Princess
Joined: 29 May 2002 Posts: 5 Location: N.C
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Posted: Sun Dec 26, 2004 2:04 am Post subject: |
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Bjørn wrote: |
Btw, 800.000 pixels a sec? You do understand you'd only be able to push 1 fps on a 1024x768 screen, right? Of course in general you don't putpixel your screen full, but still it is not fast except when compared with crawling QB speeds. |
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Why,why,why???
You make QB sound as it's dead, but you'll be gone, old and dying... before QB is!
Anyways, QB has all the power I need to make the kind of games I desire. I can make GBA quality type games using only QB4.5, not even having to use ASM, or other help from other languages. Now, I'd say I'm an experienced QB programmer,
and I can do these things because I know many manipulation techniques, optimization, and tricks that help keep my programs
balanced, both in efficiency, speed, etc...
(To sum it up, ME+PC+QB= professional feeling, looking, and playing games!!!)
Now commenting on the,'crawling QB speeds'...
My QBRPG I just started last month is going well, it's basically going to be a console type RPG, but will have a mouse and Keyboard controlled game-play, and a mouse/KB controlled GUI!
The title of this RPG is called, Awakened.
Some facts to ponder...
Using screen 13, pureQB4.5 (compiled),
I get around 200 FPS, and that's with only a PII, 300 Mhz. PC,
under WIN98. Also, I'm blitting about 8 levels of GFX, the first level (ground level) is a full screen blit, and then the other levels are transparent, translucent, etc... So, I'd say atleast 200,000 pixels a frame. Do the math my friends...
200,000 X 200 = 40,000,000 pixels per second!
Still not very fast for these days, but plenty fast for what I need to do!
Just thought I'd mention some of the positive sides of QB :)
Nemesis |
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Sun Dec 26, 2004 2:23 am Post subject: |
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Is this the real Nemesis? The huge beefy wrestling dude that worked with Kyper?
If so... how've you been, man? I haven't seen you in ages!
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Nemesis Pretty, Pretty Fairy Princess
Joined: 29 May 2002 Posts: 5 Location: N.C
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Posted: Sun Dec 26, 2004 3:09 am Post subject: |
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Ninkazu wrote: | Is this the real Nemesis? The huge beefy wrestling dude that worked with Kyper?
If so... how've you been, man? I haven't seen you in ages! |
That's huge, beefy, (SUBMISSION wrestling dude), to you!!!
(J/K :)
I'm doing alright. What about you?
I've seen you around a forum here and there, glad to see you are still active in game developing. I see you're learning so many things, even C/C++ !!! WOW 8~O>
And concerning Kyper...
The project we, me, was working on... (QBRPG)Dark Fantasy,
will never become a reality. (I was always ready to get this project under way, but Kyper would never finish his part of the project. He wanted to do the scripting, and was writing the actual story, but never gave me anything to work with.
(If only I had the full story, and some game playing ideas from him, then a QBRPG Dark Fantasy could be made... but...???)
So, now I've decided to just write, code, etc... my own QBRPG, (Awakened is what I'll name it :)
Anyways, hope to talk to ya again soon, Ninkazu!
Cya,
Nemesis
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Sun Dec 26, 2004 4:07 am Post subject: |
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You should get back on AIM, man. I'm almost always on.
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Bjorn Demon Hunter
Joined: 29 May 2002 Posts: 1425 Location: Germany
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Posted: Mon Dec 27, 2004 12:56 am Post subject: |
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Sure if you can find satisfaction in getting something good out of QB, and if this helps you making great games, then I have little to argue about except maybe that I probably won't be able to play it as it's meant to be.
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Kyper Fluffy Bunny of Doom
Joined: 11 Aug 2002 Posts: 16 Location: Ireland
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Posted: Wed May 25, 2005 1:57 am Post subject: |
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Hey Nem,
It didnt get off the ground cos I wanted a pixel artists and they are damn hard to come by. especially the kind I wanted.
Been trying to contact you for ages you must have a load of PM's from me on this forum :)
If you ever get this will you email me please.
I pmed you my addy
Kyper
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