Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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Posted: Mon Dec 27, 2004 1:48 pm Post subject: |
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Each game is a "space" of values and functions.
I think transferring entities will imply a transformation function.
We'll want a transformation function that is reflexive and transitive. I'm afraid between many of the game worlds such a function can't be established.
I think it's less a problem of a data format (XML or whatever), but of the transformation.
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