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ASCII Mini-RPG Competition Entries
 
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Mon Mar 17, 2008 5:35 am    Post subject: [quote]

Okay, I know its deadline time, so I am going to submit my final final release 3.17.2008 as my entry for judging.

I patched a major bug that mages encountered.
I added a second sidequest.
I added 3 new items (for the sidequest)

So, grab it from my project page

http://devxcode.googlepages.com/rpgs

edit --
if you grabbed the final final, and your game crashed when trying to use items in battle and you had no items in your inventory, then re-download the zip again. I patched the exe. Was a small oversight.
---



http://devxcode.googlepages.com/SAWD3.17.2008.zip
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ManaTroph
Monkey-Butler


Joined: 14 Nov 2007
Posts: 57

PostPosted: Mon Mar 17, 2008 2:15 pm    Post subject: [quote]

well if i have till midnight to post my entrie i can probably have something verry basic for combat, as in regular attacks only, no spells or abilities. and as for having any flow to the game there won't be, because i don't have key items done or the ability to interact with the dungeon aside from moving around.

besides this is by no means a sopisitcated project (not at the moment anyway). compared to the other entries it will likely suck big time, but i didn't enter cause i thought i had any chance of of winning since it is my first attempt at a real rpg.

well let me know how long i have to post my entrie and i'll see what i can do.

[EDIT]
well thats it i'm out there was just no way i was gonna have a working combat system (to any degree). But the project will remain in the projects section of the site as i have been working on it quite a while before i heard of the contest and will continue to work on it for quite some time to come as i have semi-grand plans for it.
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DeveloperX
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PostPosted: Mon Mar 17, 2008 11:32 pm    Post subject: [quote]

I am currently porting SAWD to Allegro so that more people can enjoy it.

So far so good. :D
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DeveloperX
202192397


Joined: 04 May 2003
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Location: Decatur, IL, USA

PostPosted: Mon Mar 17, 2008 11:40 pm    Post subject: [quote]

ManaTroph wrote:

i have been working on it quite a while before i heard of the contest


...uhm I think that breaks a rule of the contest...

Sorry that you were not able to compete.

There is always next time.
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Tue Mar 18, 2008 3:40 am    Post subject: [quote]

Impressions of SAWD, 3.17.2008 version:
  • It looks like this if Windows is set to Japanese. Runs fine in full-screen though, unlike any of my Japanese command-line programs. I blame Microsoft for both.
  • At the start and end of combat I get an error message. "SetConsoleWindowInfo failed! Error: 87". This only seems to happen in windowed mode, so it may again be related to running Windows in Japanese mode.
  • Some flickering caused by the cursor flying across the screen. This could be avoided by writing directly to video memory. I think there's also some way to turn off the cursor entirely.
  • The end-of-combat summary is annoyingly slow.
  • Damage numbers get ridiculously high. I killed all the thieves with a single hit each, rested, went outside, and was killed by a single hit from a poisonous plant.


Edit: on second thought, writing to video memory directly might only work in a true DOS program, which SAWD doesn't seem to be. Still, you'd think there was some way to update a console window without moving the cursor around.
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DeveloperX
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Location: Decatur, IL, USA

PostPosted: Tue Mar 18, 2008 5:29 am    Post subject: [quote]

Rainer Deyke wrote:
Impressions of SAWD, 3.17.2008 version:
  • It looks like this if Windows is set to Japanese. Runs fine in full-screen though, unlike any of my Japanese command-line programs. I blame Microsoft for both.

Wow...thats one I never thought of, lol.

Quote:

  • At the start and end of combat I get an error message. "SetConsoleWindowInfo failed! Error: 87". This only seems to happen in windowed mode, so it may again be related to running Windows in Japanese mode.

  • Definitely due to the japanese wide-unicode character mode.

    Quote:
  • Some flickering caused by the cursor flying across the screen. This could be avoided by writing directly to video memory. I think there's also some way to turn off the cursor entirely.


  • Odd that you have any flicker. I did not experience any flickering
    whatsoever in windows 98, windows xp service pack 2, and windows vista home premium.

    There is no way to write directly to memory unless I was working in pure DOS. I used Win32 Console functions to make SAWD, and as such I was limited in what I could do.

    I disable the cursor visibility..

    Quote:

  • The end-of-combat summary is annoyingly slow.
  • Damage numbers get ridiculously high. I killed all the thieves with a single hit each, rested, went outside, and was killed by a single hit from a poisonous plant.


  • heh and to think I slowed down the end-battle screen cause I felt it was too damn fast... I used timeGetTime...it shouldn't differ on other machines though.... :\

    I know that the battle balance is retarded, I didn't have time to work out the balance properly.

    Quote:

    Edit: on second thought, writing to video memory directly might only work in a true DOS program, which SAWD doesn't seem to be. Still, you'd think there was some way to update a console window without moving the cursor around.

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    Rainer Deyke
    Demon Hunter


    Joined: 05 Jun 2002
    Posts: 672

    PostPosted: Tue Mar 18, 2008 5:48 am    Post subject: [quote]

    The flickering was caused by the cursor. If you disabled the cursor, then Windows must have re-enabled it when switching to full-screen mode. Probably another side-effect of Japanese mode.
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    ManaTroph
    Monkey-Butler


    Joined: 14 Nov 2007
    Posts: 57

    PostPosted: Tue Mar 18, 2008 1:46 pm    Post subject: [quote]

    Quote:
    DeveloperX Posted: Mon Mar 17, 2008 8:10 pm Post subject:

    --------------------------------------------------------------------------------

    ManaTroph wrote:

    i have been working on it quite a while before i heard of the contest


    ...uhm I think that breaks a rule of the contest...



    actually i thought it was ok to use an existing engine as long as the content was done in the span of the project, not that it matters now anyway.

    anyways good luck to everyone who is still in the contest, and may the best coder win :)
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    DeveloperX
    202192397


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    PostPosted: Tue Mar 18, 2008 4:54 pm    Post subject: [quote]

    ManaTroph wrote:

    actually i thought it was ok to use an existing engine as long as the content was done in the span of the project, not that it matters now anyway.


    I'm sorry, I misunderstood. I thought you had been working on the game content for awhile. Sorry. yes, premade engines were allowed.
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    DeveloperX
    202192397


    Joined: 04 May 2003
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    Location: Decatur, IL, USA

    PostPosted: Tue Mar 18, 2008 5:00 pm    Post subject: [quote]

    ....okay, what is going on here?

    Its the 18th now.....

    When does voting start?

    Does Bjorn have to enable it or something?
    Is it just me or does anyone else think that we need more people who can keep up on this sort of thing around here?

    Either the contest system should automatically enable voting when the contest is over or we need someone to pay more attention...
    :P
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    BadMrBox
    Bringer of Apocalypse


    Joined: 26 Jun 2002
    Posts: 1022
    Location: Dark Forest's of Sweden

    PostPosted: Tue Mar 18, 2008 8:37 pm    Post subject: [quote]

    The only one who can fix the voting/contest stuff is Bjorn who hacks the database.
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    DeveloperX
    202192397


    Joined: 04 May 2003
    Posts: 1626
    Location: Decatur, IL, USA

    PostPosted: Tue Mar 18, 2008 9:53 pm    Post subject: [quote]

    BadMrBox wrote:
    The only one who can fix the voting/contest stuff is Bjorn who hacks the database.


    :P

    I emailed him, hopefully he gets the msg soon.

    I'd be happy to write a better contest system for this site.
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    RedSlash
    Mage


    Joined: 12 May 2005
    Posts: 331

    PostPosted: Wed Mar 19, 2008 5:45 am    Post subject: [quote]

    Wow, these games look really good! I would love to try them out, but unfortunately my PC went for a hard crash over the weekend and now I'm stuck with my Mac only. Unfortunately, wine didn't work for the games. :(
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    DeveloperX
    202192397


    Joined: 04 May 2003
    Posts: 1626
    Location: Decatur, IL, USA

    PostPosted: Wed Mar 19, 2008 6:55 am    Post subject: [quote]

    RedSlash wrote:
    Wow, these games look really good! I would love to try them out, but unfortunately my PC went for a hard crash over the weekend and now I'm stuck with my Mac only. Unfortunately, wine didn't work for the games. :(


    can't you install windows on your mac? or do you not have an intel based mac?
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    Rainer Deyke
    Demon Hunter


    Joined: 05 Jun 2002
    Posts: 672

    PostPosted: Wed Mar 19, 2008 7:27 am    Post subject: [quote]

    Kanjiland is written in 100% platform-independent Python. It already runs on OS X, I just need to repackage it. Give me a day.
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