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Mattias Gustavsson
Mage


Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Mon Apr 07, 2008 7:38 pm    Post subject: [quote]

DeveloperX wrote:
I do NOT consider this to be good source, nor is it properly commented.


And you still feel you need to protect it with a license? :D I just don't get it, but each to their own I guess :-)
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Mon Apr 07, 2008 8:06 pm    Post subject: [quote]

Mattias Gustavsson wrote:
DeveloperX wrote:
I do NOT consider this to be good source, nor is it properly commented.


And you still feel you need to protect it with a license? :D I just don't get it, but each to their own I guess :-)


I still worked very hard on it, and I'm not the type that likes to see my stuff just taken without any credit.

I don't want someone to just take my code, wrap it up with new maps and events (if even that much changes) and go release it as "their own" code. Its just not right.

While I do not have any problem with you releasing your stuff as totally free, I do think that its a tad crazy to work so hard just so that someone else can take credit for it.

But yes, to each his own, and I'm not going to turn this thread into a license war. :D
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phu
Pretty, Pretty Fairy Princess


Joined: 29 Mar 2008
Posts: 7

PostPosted: Mon Apr 07, 2008 8:13 pm    Post subject: [quote]

I think I'm just about alone in appreciating the value of open source but also having no problem with closed source... and I'm right with you on wanting a little credit.

My enjoyment of development has always come largely from the planning stages -- from concept to data modelling to (relatively recently) class planning. Inheritance gives me this lovely warm, fuzzy feeling all over that I'm sure you don't want to hear about. One of my few major complaints about PHP is that it doesn't allow operator overriding, which I adore in C++.

And for my first on-topic post at RPGDX, the entries look great, and excellent work to all involved! :)
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Mon Apr 07, 2008 9:52 pm    Post subject: [quote]

I've already posted a link to the source to Kanjiland in another thread: http://eldwood.com/kanjiland/kanjiland_src.zip. I hereby release it into the public domain. (Requires recent versions of Python and Pygame to run. Does not include the font, which is not mine to give away and cannot be used commercially.)

I'm actually quite proud of the code. It's not pretty, but it is short, clever, flexible and it works.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Mon Apr 07, 2008 9:56 pm    Post subject: [quote]

phu wrote:
I think I'm just about alone in appreciating the value of open source but also having no problem with closed source... and I'm right with you on wanting a little credit.

My enjoyment of development has always come largely from the planning stages -- from concept to data modelling to (relatively recently) class planning. Inheritance gives me this lovely warm, fuzzy feeling all over that I'm sure you don't want to hear about. One of my few major complaints about PHP is that it doesn't allow operator overriding, which I adore in C++.

And for my first on-topic post at RPGDX, the entries look great, and excellent work to all involved! :)


I used to only be a closed-source guy, but sooo many people have asked to checkout my sources on various things that I started going open source.

haha warm fuzzy feeling... I'm guessing Multiple Inheritance and Polymorphism makes you very very happy then ;)

I don't really like operator overloading too much.
There are times when I find it to be a blessing, and others a curse. I think that the next version of PHP will feature them, not sure where I read that though.
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ShurikeN
Lowly Slime


Joined: 27 Feb 2008
Posts: 4

PostPosted: Mon Apr 07, 2008 10:14 pm    Post subject: [quote]

thanks for the sources guys. do not worry about the license thing, i do not intend to release it to public with my own name or something like that, im not that kind of person. i just want to see and learn how you made them.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Mon Apr 07, 2008 10:31 pm    Post subject: [quote]

ShurikeN wrote:
thanks for the sources guys. do not worry about the license thing, i do not intend to release it to public with my own name or something like that, im not that kind of person. i just want to see and learn how you made them.


As I said before, I would not recommend the SAWD source for a beginner. If you have previous experience with C/C++ and haven't done much in games, then you should be okay.
If you've got questions, let me know.
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RedSlash
Mage


Joined: 12 May 2005
Posts: 331

PostPosted: Tue Apr 08, 2008 1:02 am    Post subject: [quote]

Thanks for the sources. It gives those non-windows users some little hope for running your games. Now, if you'd just make the code a little more portable.....
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phu
Pretty, Pretty Fairy Princess


Joined: 29 Mar 2008
Posts: 7

PostPosted: Tue Apr 08, 2008 1:39 am    Post subject: [quote]

DeveloperX wrote:
haha warm fuzzy feeling... I'm guessing Multiple Inheritance and Polymorphism makes you very very happy then ;)

Obscenely so. :D

DeveloperX wrote:
I don't really like operator overloading too much.
There are times when I find it to be a blessing, and others a curse. I think that the next version of PHP will feature them, not sure where I read that though.

Hm... well, if PHP ever gets their function naming and argument ordering standardized, they'll really be doing well. I'm sure I'd use overloading in some of my larger projects, though I think their priorities ought to be elsewhere.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue Apr 08, 2008 5:08 am    Post subject: [quote]

RedSlash wrote:
Thanks for the sources. It gives those non-windows users some little hope for running your games. Now, if you'd just make the code a little more portable.....


replace like 4 lines in sawd.cpp and I think sawdevents.cpp (running off the top of my head..not looking at sources) replace the windows api calls & struct dependencies in clib.cpp and its ported.

I'd say thats pretty damn portable lol.

I meant for it all to be in clib, but I got lazy near the end of the dev cycle. :P

If anyone ports this game to another OS or language, please let me know about it.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue Apr 08, 2008 5:11 am    Post subject: [quote]

phu wrote:

Obscenely so. :D


rotflmao

Quote:
Hm... well, if PHP ever gets their function naming and argument ordering standardized, they'll really be doing well. I'm sure I'd use overloading in some of my larger projects, though I think their priorities ought to be elsewhere.


Too true, PHP certainly has a lot of work needing to be done, but overall its a great language.
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phu
Pretty, Pretty Fairy Princess


Joined: 29 Mar 2008
Posts: 7

PostPosted: Tue Apr 08, 2008 6:13 am    Post subject: [quote]

DeveloperX wrote:
Too true, PHP certainly has a lot of work needing to be done, but overall its a great language.

No argument there; I'm quite fond of it. Though lately I've been going back to C for really processor-intensive problems (which I have more of the more I try to get clever with things); I'm also looking at picking up Flex, as a friend of mine is almost as into that as I am multiple inheritance (oooooh give me a minute... OK), and it seems like a powerful way to get some game prototyping going on (plus it integrates well with PHP through AMFPHP).
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