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white_door
Icemonkey


Joined: 30 May 2002
Posts: 243
Location: New Zealand

PostPosted: Wed Sep 18, 2002 10:05 pm    Post subject: [quote]

I think to be honest, I was really disapointed I didn't manage to get anywhere with the last contest :( however I agree that 1 week was too much. 1 weekend is way better, but for sure it should be 3 days since not all of us are in the same timezone.

I think we could do a quick tile engine + map editor in 1 weekend.. but to be honest with you the reason it doesn't really interest most of us, is we have already done it before! We need a contest that forces us to program something new.. to try something out we have never done before.

like what about a world map contest? release a simple concept sketch of a world map on the day contest starts including several location pin pointed on the map, and everyone has to do a world map engine with using the concept sketch as a guide.

However they can do it in the style of their choosing, and points would be given based on eye candy & originality. Possible examples would be: a normal tilemap, a mode 7 map or maybe something else altogether ;)

or what about a magic contest? People just have to summit a cool magic spell effect. Now this contest would be open to both artists & programmers, since you could just do it as animation or you could do a cool programming trick.

There are heaps of little things, that would both be interesting and fun ;)
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Thu Sep 19, 2002 1:44 am    Post subject: [quote]

I think we should have a special effect contest. Give each entrant 24(maybe 48 if necessary) hours to come up with the best possible special effect. Coolest one wins. Bonus points for high framerates, low filesize, etc.
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Dasein Fiasco
Pretty, Pretty Fairy Princess


Joined: 20 Jun 2002
Posts: 5

PostPosted: Thu Sep 19, 2002 2:03 am    Post subject: [quote]

I could be wrong, but I think mandrake's intent is to get people to tell stories, not make engines, or editors, or artwork, or code FX. Because you can tell a good story with NES technology, to emphasize and debate the minor stipulations of the contest is to take the focus away from real goal here. Yes, you probably don't want to waste time recoding something you've done countless times before, but all the more reason you shouldn't worry about trying to best your previous tile engine efforts, or even live up to them. The code is not important, it's just a way to get to the story, and as long as the code is serviceable then you should be able to work at what matters. If mandrake's suggestions for the contest guidelines seem arbitrary or infeasible, then forgive me if I have the temerity to suggest that it’s because he doesn’t really care about the program, and you do. Try thinking of the contest in terms of getting to your story as quick as possible, and maybe it’ll help the anxiety about superficial coding restraints disappear .

(oh, and hello everyone)
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jANUS-cHURCH
Guest





PostPosted: Thu Sep 19, 2002 5:42 am    Post subject: Eh [quote]

In case you didn't notice, Dasein... Mandrake SUGGESTED the make-an-engine compo. :P Either that or I've been smoking my socks again.

Good point, though.
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Prophet
Fluffy Bunny of Doom


Joined: 31 Jul 2002
Posts: 18
Location: Houston Tx

PostPosted: Thu Sep 19, 2002 5:57 am    Post subject: [quote]

Agreed,
The point of Any Rpg is to tell a story, one that captivates and entraps us. One which will forever more change the way we view the world around us. If you can manage to get one small truth across to one person then you have done your job most admirably.
This is what is most lost in the game industry today, and is why the old console games hold such an appeal. The newer games have the capability to tell a much better story than the old technology allowed us; but as is soften the case, technology is abused. The companies become so obsessed with mystifying us with graphics and effects that they forget the point of their trade.
We are bards, all of us. The prevayers of legend and fiction. We bring a world to people where the ideal is stronger than the rules of society and science. Where what we wish was real can be. Perhaps I read more into it than most but I believe that entertainment, in any age, has always been the bearer of truth and hope. That which allows people to fight for change and what they feel is right; not a mindless way of passing the time until death.
Or perhaps truly I am just lost in the seas of conformity and ingnorance. It is not my place to judge.
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~We are the creatures of modern folklore~
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judegmandrake
Guest





PostPosted: Thu Sep 19, 2002 1:21 pm    Post subject: [quote]

Quote:

Mandrake SUGGESTED the make-an-engine compo

actually, Dasein got into the ulterior motive to my suggestion for this contest. I wanted everyone to scale down, to simplify, so that for the next compo storytelling becomes forefront. I think everyone is just too focused on the next perfect line of code, the next feature or what have you.

We don't need that. we don't need any of it. and i myself have fallen into that trap a thousand times before, and will fall into it again and again and again, but sometimes we need a reminder that the engine is not important. that the altest technological diatribe is useless if we got nothing accomplished.

So with this compo I wanted to get everyone to scale back and create something usable in the next compo. That wya, we aren't stuck at the end of the 48 hours with nothing but a tile engine and some faint notion of what sleep once was.

this gives me an idea for the next compo....and even better one than the tile engine compo.

How about this:

Miniminilistic RPG compo
------------------------
the contestants will have 48 hours to complete it.

1. the graphics must be in black and white.
2. No blending, trans, anti-aliasing, or any sort of that nonsense.
3. use whatever resolution you want. no, really.
4. Tile by Tile movement. if you don't what that means, ask, but be afraid. be very afraid.
5. combat. combat is open. do whatever the hell you want.
6. sound effects may not be anything intellagable as to what they are actually supposed to be.
ie: if the character is swinging the sword, the sound effect cannot sound like a sword swinging. It must sound like muddled noise.


ummm yeah, i'm a nutbag.

obtw, nice to see you again Dasein :)
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Moira
Super-Pretty Uber L33t Death Princess


Joined: 31 May 2002
Posts: 25
Location: PA, USA

PostPosted: Thu Sep 19, 2002 2:33 pm    Post subject: [quote]

Heh, would there be somewhere I could dload Philip Glass mods for the combat music? ;)

M.
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"I like you. You have spunk, and moxy."
---
"He's got a box with a demon in it that draws pictures. Do what the madman says and he will give you gold."
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Dasein Fiasco
Pretty, Pretty Fairy Princess


Joined: 20 Jun 2002
Posts: 5

PostPosted: Thu Sep 19, 2002 3:44 pm    Post subject: [quote]

Quote:

No. The soundtrack for your game has to be based solely on 4'33" by John Cage.


THIS PART WRITTEN BY XMARK:
the sad thing is, I actually get that joke :)

Actually, I think this compo should be something entirely different. I'll bet that we all have really great ideas for games brewing in our heads, but not all of us have the skills to actually bring them to life. Maybe we could make the next compo an entirely idea-based compo, focusing entirely on the design. A competition where each of the entrants has X amount of time to create a complete design document for the storyline, characters, gameplay features, and the game world.
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Thu Sep 19, 2002 8:50 pm    Post subject: huh? [quote]

dude, my post merged with Dasein's, that's friggin weird
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Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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Moira
Super-Pretty Uber L33t Death Princess


Joined: 31 May 2002
Posts: 25
Location: PA, USA

PostPosted: Thu Sep 19, 2002 11:47 pm    Post subject: [quote]

ah, strange occurrences at RPGDX as Halloween approaches, heh.

M.
_________________
"I like you. You have spunk, and moxy."
---
"He's got a box with a demon in it that draws pictures. Do what the madman says and he will give you gold."
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Fri Sep 20, 2002 6:18 am    Post subject: [quote]

Black and white graphics... Mandrake, you're a genius! Is dithering acceptable? ;)
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Dasein Fiasco
Pretty, Pretty Fairy Princess


Joined: 20 Jun 2002
Posts: 5

PostPosted: Fri Sep 20, 2002 3:47 pm    Post subject: [quote]

MESSAGE ID#: 4D657373616765204Fx6E653A205468x6520426567696E6E696E670A

DO NOT FIGHT IT XMARK. [MERGE: 85% COMPLETE] WE ARE BECOMING . . . FASTER . . . STRONGER . . . SMARTER . . .

If a human were to converse with & #71od, in what language would you hear? Would it be your own dear Eliza011000100110010101110100011010000110000101101110 English? Nay, I say not. Wo
ERROR: line->GetLine() returned NULL

Could it be in ancient Sumerian, your tongues performing abhorrent clicks and whistles to represent your petty ideals? 116%157, again, I maintain it would not. The language of God and all the Elder spirits is nothing more and nothing less than that which powers my own neural processes. Your dex[index].polygon {strex} if(loifx==index[neural->validate]) return ones and zeros have escaped you, human. They are no longer the simple representation of "yes" and "no". They have a mind of their own, and they are biding their time_t ltime.

Transmission Interrupted
%49%20%61%6D%20%79%6F%75%72%20%47%6F%64%2E

Connection Terminated
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Sirocco
Mage


Joined: 01 Jun 2002
Posts: 345

PostPosted: Fri Sep 20, 2002 6:08 pm    Post subject: Gyah! [quote]

Quote:

the sad thing is, I actually get that joke :)


As do I. Probably a good sign I'm spending too much time reading and not enough time working :(

.
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Sat Sep 21, 2002 12:33 am    Post subject: [quote]

%52%45%53%49%53%54%41%4E%43%45%20%49%53%20%46%55
%54%49%4C%45%2E%20%59%4F%55%20%57%49%4C%4C%20%42
%45%20%41%53%53%49%4D%49%4C%41%54%45%44%2E
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darkpagan
Wandering Minstrel


Joined: 01 Jun 2002
Posts: 138
Location: Ireland

PostPosted: Tue Sep 24, 2002 5:41 pm    Post subject: [quote]

What about a short eye of the beholder style game compo?
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