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Malignus Scholar
Joined: 12 May 2009 Posts: 198
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Posted: Thu Jan 14, 2010 8:01 pm Post subject: |
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Working on the game's second dungeon. It's positively filled with nasty traps, puzzles, and angry ghosts. :)
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RampantCoyote Demon Hunter
Joined: 16 May 2006 Posts: 546 Location: Salt Lake City, Utah
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Posted: Thu Jan 14, 2010 11:36 pm Post subject: |
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That sounds to me like a right proper dungeon! _________________ Tales of the Rampant Coyote - Old-School Game Developer talks Indie Games, RPGs, and the Games Biz
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Malignus Scholar
Joined: 12 May 2009 Posts: 198
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Posted: Thu Feb 11, 2010 10:29 pm Post subject: |
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GameDevHub.com just published an interview with me where I talk about TSoG and the experience of developing it. You can give it a read here. :)
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Malignus Scholar
Joined: 12 May 2009 Posts: 198
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Posted: Fri Feb 19, 2010 6:45 am Post subject: |
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The second dungeon is finished, and the game's GUI has just gotten a HUUUUUGE facelift. Check it out. :)
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Jinroh Scholar
Joined: 30 May 2008 Posts: 173 Location: U.S.A.
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Posted: Mon Feb 22, 2010 5:06 pm Post subject: |
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Malignus wrote: | GameDevHub.com just published an interview with me where I talk about TSoG and the experience of developing it. You can give it a read here. :) |
I enjoyed the article. ^_^ Especially about why to buy Indie in our Dragon Age and Mass Effect world. hehe. _________________ Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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Malignus Scholar
Joined: 12 May 2009 Posts: 198
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Posted: Thu Feb 25, 2010 12:39 am Post subject: |
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Thanks! I'm glad you liked 'em. :)
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Malignus Scholar
Joined: 12 May 2009 Posts: 198
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Posted: Sat Mar 06, 2010 4:33 pm Post subject: |
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TSoG now has music in-game! It really adds a lot to the experience.
Also, not entirely coincidentally, as of last night I've written 20 tracks of music for the game. The latest piece is "Taste my Power," music for major boss battles.
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Malignus Scholar
Joined: 12 May 2009 Posts: 198
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Posted: Thu Apr 22, 2010 1:58 am Post subject: |
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I'm gearing up for the release of TSoG's first downloadable demo. For the occasion, I've rewritten the sound engine, improved enemy AI, and commissioned an artist to make the characters portraits awesome. Have a looksie. :)
Last edited by Malignus on Sat Apr 24, 2010 4:43 pm; edited 1 time in total
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RampantCoyote Demon Hunter
Joined: 16 May 2006 Posts: 546 Location: Salt Lake City, Utah
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Posted: Thu Apr 22, 2010 4:10 am Post subject: |
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Woot! Grats in advance, dude! _________________ Tales of the Rampant Coyote - Old-School Game Developer talks Indie Games, RPGs, and the Games Biz
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XMark Guitar playin' black mage
Joined: 30 May 2002 Posts: 870 Location: New Westminster, BC, Canada
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Posted: Sat Apr 24, 2010 4:48 am Post subject: |
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Wow. I've just started playing this game, got past the cellar with the ghosts....
Quite a solid game, and I like the political and religious ideas presented by the storyline. Can't wait to see this finished! _________________ Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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Malignus Scholar
Joined: 12 May 2009 Posts: 198
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Posted: Sat Apr 24, 2010 3:49 pm Post subject: |
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Thanks guys!
XMark wrote: | Can't wait to see this finished! |
Yeah, that makes two of us. :D
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Malignus Scholar
Joined: 12 May 2009 Posts: 198
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Posted: Sat May 01, 2010 8:05 pm Post subject: |
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Update: I've submitted TSoG to Indiecade! I can't think of a single RPG that's ever been selected as a finalist in that contest, but what the hell. It's just $35, and hopefully it will give the game some exposure. Any thoughts or advice from anyone on that?
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Malignus Scholar
Joined: 12 May 2009 Posts: 198
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RampantCoyote Demon Hunter
Joined: 16 May 2006 Posts: 546 Location: Salt Lake City, Utah
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Posted: Sat May 08, 2010 3:02 am Post subject: |
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So does this mean the game is done-done? _________________ Tales of the Rampant Coyote - Old-School Game Developer talks Indie Games, RPGs, and the Games Biz
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Malignus Scholar
Joined: 12 May 2009 Posts: 198
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Posted: Sat May 08, 2010 1:24 pm Post subject: |
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Nope. This is a way for me to get gaming news sites to give the game some coverage while I continue development. If I wait until release to start marketing the thing--well, let's just say that that tack didn't work out as well as I would have liked for Telepath Psy Arena 2.
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