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October Competition: Make a Game, Sell At Least One Copy
 
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Wed Feb 23, 2011 3:07 pm    Post subject: [quote]

Me, too. Particularly when I first played it co-op with a couple of friends at an all-night pizza parlor LATE one night. Some of the most fun I'd ever had playing an arcade game at that point.
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Tales of the Rampant Coyote - Old-School Game Developer talks Indie Games, RPGs, and the Games Biz
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Sat Feb 26, 2011 4:33 am    Post subject: [quote]

@Mattias
I encountered a bug that made the barbarian walk into the void aka no map land.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Thu Mar 17, 2011 8:20 pm    Post subject: [quote]

I prefer a culture of donation to contractual selling.
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Thu Mar 17, 2011 9:27 pm    Post subject: [quote]

A lot of people took that route with this competition, actually. In fact, the two games I paid money for in this competition (while it was going on) were donation-based.
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