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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Wed Feb 05, 2003 1:39 pm    Post subject: [quote]

Hrm, I plan on having the ocde seperate from the work anyway (so people can dload the examples to use with the book), so having it seperate from the text isn't a problem. WHat I mean was for people to just download and run it on diffrent systems, as well as if I do something stupid warn me of it .....and I mainly need newbies to go through and learn by using the book so I can get some newb's opinions. I also need proof readers....which Bjorn adn some others have offered to do (and I will gracously accept....)

EDIT:
Quote:
DW, FF2, Crono.... no love for the action RPG? :(


don't worry loc, i'll cover in a small section on how to change a chronor tirigger RPG to an action based....it's very simple. not complicated enough to put in a whole section.
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Barok
Stephen Hawking


Joined: 26 Nov 2002
Posts: 248
Location: Bushland of Canada

PostPosted: Wed Feb 05, 2003 8:11 pm    Post subject: [quote]

i think that when mandrake sends stuff to be proofread, he should send it in chapters. that way he won't have to wait weeks for the thing to be proofread. if he sended the whole book, then he'd have to wait awhile. as for proofreading, i would do it for mandrake as a friend, not for a free book ;)
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Locrian
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PostPosted: Wed Feb 05, 2003 8:53 pm    Post subject: [quote]

I can be one of those newbies. This book is for people with no programming experience right? All I've done in the way of programming were some stupid little things in Pascal (in other words, no programming exp).

And Crono style really isn’t all that different from Mana/Zelda style? I thought it would be... gotta test if character is in monster's line of sight... make monster chase if he is... keep track of character's & monster's positions all the time... seems complicated
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Wed Feb 05, 2003 9:57 pm    Post subject: [quote]

I'm pretty sure you'd need some programming experience, because without any it'd be like saying, "Oh, your first time to see a computer, eh? How about we program a professional looking RPG?"

Unless, Mandrake, you're willing to have 5000 pages of blaaaaaaaaaaah.
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lazy_mandrake
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PostPosted: Wed Feb 05, 2003 9:59 pm    Post subject: [quote]

this is mandrake, in case the login bug happens again-

anyway, no you will need basic knowledge of C++, since teaching people how to program+teaching people how to make a video game would make for one huge ass book. Not alot of C++ knowledge will be needed though, as long as you know how to use varaibles, create functions, and use the STL it should be gravy.

Actually- yes the action RPG is a very simple object compared to a non-action one. All you would need to do is make an is_enemy boolean on NPC's, if they are enemy you have two sets of collision surfaces, one which is a vicinity (for line of site), the other is attack radius (for doing dammage to the player). Then all you hvae to do is a normal collision detection you would do in any RPG for intercting with NPC's, except this time instead of talking to them, if the enemy flag is tru it does dammnage (unless the player is attacking then it does dammage to the enemy)
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Barok
Stephen Hawking


Joined: 26 Nov 2002
Posts: 248
Location: Bushland of Canada

PostPosted: Wed Feb 05, 2003 11:49 pm    Post subject: [quote]

yeah. as i said, i'd stick to proofreading. i have absolutely no experience in c++. i was going to save it for when i was finished with Qbasic.
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Thu Feb 06, 2003 4:07 pm    Post subject: [quote]

ok, so the list of people willing to help are:
Bjørn
Barok
Ninkazu
Locrian
Jihgfed Pumpkinhead




Now, Can you guys either post a reply here or email me at mandrake@indie-rpg.net telling me what you are willing to do? Here is exactly what I'm looking for:

Code editors / testers
People who make sure that everything compiles and works fine. Nothing moves too fast/slow, doesn't break/crash.

Newbies:
Newbies willing to use the book as a guide and willing to give me feedback and ask lots of questions. I need to make sure I don't lose anyone.

Text Editors:
People who make sure my grammer/etc is correct.

EDIT:
hey locrian....if you still want to read the book & learn, here are some good examples to get you up to snuff with basic C++:
http://www.cprogramming.com/begin.html
http://www.cprogramming.com/tutorial.html
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Barok
Stephen Hawking


Joined: 26 Nov 2002
Posts: 248
Location: Bushland of Canada

PostPosted: Thu Feb 06, 2003 6:21 pm    Post subject: [quote]

put me down as proofreader. i'm also thinking... nah, i won't. i'm not greedy. i was thinking of learning basic c++, but i'll leave that for people who actually know something about c++.


last word: i'm on grammer and spelling! if you need it (in case you decide to e-mail the chapters to us) here's my address.

marshall_7ca@yahoo.ca
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Locrian
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PostPosted: Fri Feb 07, 2003 9:08 pm    Post subject: [quote]

hmm yeah I guess teaching C++ would make the book quite long. I looked through those links on learning C++. I'll give learning it a shot. The first few lessons I browsed through made sense, reminded me of Pascal classes. Just need to learn the new syntax. It would probably be a good idea for me to become at least a little familiar with C++ anyway...
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Fri Feb 07, 2003 9:15 pm    Post subject: [quote]

Put me down for coder/tester and proofreader. I won't let you down!
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Fri Feb 07, 2003 9:15 pm    Post subject: [quote]

heh, if you don't want to Loc that's ok....but yeah C++ isn't all too hard. Esp if you have had Java or Object Pascal/Delphi...and the only articls from that site i post you need to read is up to lesson 14 under the Programming in C++ header
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Sat Feb 08, 2003 8:07 am    Post subject: [quote]

is it too late to say Im more than willing to test your code and proofread the book? Im not a native english speaker but I chew C for breakfast and digest C++ for dinner ;)

oh, well, anyways I would be more than happy to help.
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Wed Feb 12, 2003 1:43 pm    Post subject: [quote]

Update:
Introduction+ basics of getting a compiler/building libs, basics of libs: 90% done.

When this is finished, I'm going to send it to ALL who have offered to help :)
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Wed Feb 12, 2003 9:20 pm    Post subject: Editing Questions [quote]

     This may be a little premature, then, but as me Mum used to say, better premature than still-born. Well, me Mum never said that; I just came up with it now. But it's pretty clever, no?
     Well, I'd like to know what sort of editing you want? Do you want your prose so correct that all the grammar wienies will have mild orgasms just reading it? Or are you just concerned with comprehensibility?
     Also, are you looking for major structural advice, or just superficial stuff?
     Finally, are you defensive towards criticism? Am I going to have to phrase advice like: "Well, Mandrake, this is very good. Very, very good. But there's one, little-eensy-weensy problem...", or can I be more to the point?
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Guest






PostPosted: Wed Feb 12, 2003 9:48 pm    Post subject: [quote]

Quote:

Well, I'd like to know what sort of editing you want? Do you want your prose so correct that all the grammar wienies will have mild orgasms just reading it? Or are you just concerned with comprehensibility?

Both. Absolute correct grammer does not mean perfect comprehensibility, but bad grammer will always lead to incomprehensibility.
Quote:

Also, are you looking for major structural advice, or just superficial stuff?

what do you mean by this? If you mean sentance structure, then yes. Since that is the foundation of good grammer in english. If you mean book/code structure: no.
Quote:

Finally, are you defensive towards criticism? Am I going to have to phrase advice like: "Well, Mandrake, this is very good. Very, very good. But there's one, little-eensy-weensy problem...", or can I be more to the point?


I would appreciate right to the point.. I made that bold so none of those who offered editing help will miss it, but I have been writing for a very long time, and I've gotten many a thing published. I've learned to become detatched about my writing. After many an editor has made suggestions, I've learned that almost 90% of the time it's an improvement. I don't like people pissing about, get to the point, give me mistakes. If I don't respond to the mistakes you've mentioned (ie: i haven't sent an email back discussing them with you) this is a good thing. It means I agree with you, and I'm making changes. Most of the time, this will be the action taken. Unless I don't quite understand the suggestion you have made. Also- I'm sending this out in MS Word, so, use the revision features in the program when you make changes (rather than just listing them to me, since their might be many). This will take any changes made to the document and highlight it in a diffrent colour, so I can easily spot the changes made. Also- for changing code, please put a oneline remark before/after each peice of code change with an XML tag : codechange. Here is an example:
Code:

int main(void)
{
 int a=0;
// <codechange> 
   a++;
   a=a+20;
//</codechange>
}

so that all changed code can be found with a simple parser I've written up.

Also- if your a newb, and the examples/don't work/can't understand, explain all the errors you receive, or ask for clarification. You are not stupid or dumb if you don't understand what I'm saying. I'm so used to programming jargon, that sometimes I am not clear enough. The fault is with me, not you.
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