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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Mon Mar 17, 2003 1:40 pm    Post subject: [quote]

Quote:

We could also pick a certain genre... like MMORPG or action.
Otherwise I think it's harder to rate the results.


Meh, DarkDread and I talked about this. And I agree with him- keep them as open as possible- setting basic goals. That week long compo with a strategy RPG was just insane.

Ok, basic rules+etc:
The compo will last 48 hours. We'll have a starting+end time (blah blah blah) and you can have multiple people working on the same game. All games must be RPG's, but the plot/graphics/etc is up to the team.

The rest- well, how should we restrict the amount of work usable from before the compo?
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Mon Mar 17, 2003 11:00 pm    Post subject: What You Should Be Able to Use [quote]

     I think we should be able to use anything that might be covered in a "standard" library (not an RPG-specific one). So, for example, you could use any string-manipulation stuff you've written, or GUI stuff, standard graphics, and similar things. I think that will be fair to people who use less fully-featured libraries, or who write in languages that don't have as much library support; and at the same time, keep us from doing too much unnecessary busy-work.
     Mostly, just ask if you want to use something.
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Mon Mar 17, 2003 11:11 pm    Post subject: [quote]

I think we should be allowed to use any pre-made engine. I have no desire to write yet another minimalistic rpg engine; I want to focus on the game.

As for content... Pre-made fonts should be allowed. Pre-made text shouldn't. Either way is fine for graphics and sound.
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DarkDread
Wraith Lord


Joined: 28 May 2002
Posts: 422
Location: behind your bushes

PostPosted: Tue Mar 18, 2003 6:42 am    Post subject: [quote]

Let's make it as easy as possible... you can use pre made fonts... pre made simple engines (nothing that would say, require you to include it, and just call it, and that's it)... pre made anything else, except for pre made text, graphics, gameplay, and music... all that, you gotta do in the 48 hours... as well as put all your engines together, and get 'em working. How's that?
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Mandrake@rpgdx
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PostPosted: Tue Mar 18, 2003 1:24 pm    Post subject: [quote]

Quote:

except for pre made text, graphics, gameplay, and music...


Hmmm...well being that I'm not a musician and wanted to use 3rd party pre-made music for the compo (since, well, I suck), we should try adn figure out a loop-hole here...maybe...

hmnnnn.
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DarkDread
Wraith Lord


Joined: 28 May 2002
Posts: 422
Location: behind your bushes

PostPosted: Tue Mar 18, 2003 11:17 pm    Post subject: [quote]

heh, considering it does take time to churn out good music, then why don't we just make pre-made music an ok... as long as it's either a) your own or b) you have permission to use it (public domain, you asked, etc).

That should be just fine, imo.
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Wed Mar 19, 2003 2:21 am    Post subject: [quote]

I still feel that pre-made music should not be allowed. My reasons:

1. Writing good music takes time, but so does creating good graphics, writing a good plot, and designing good gameplay. We're talking about a 48 hour mini-game; it doesn't need good music.

2. Allowing pre-made music gives those people who have good music lying around an unfair advantage over those that don't.

3. Music is not a critical game element; if all else fails, one can just have a silent game.
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Wed Mar 19, 2003 6:59 am    Post subject: Purpose of It All? [quote]

     I guess it really depends on what the main purpose of this all is. If the main purpose is competition, then exclude as much prior work as stomachable to try to get the closest approximation of a level playing-field. If the main purpose is fun or the promotion of good RPGs, we should aim towards much more liberal rules for what pre-made stuff you can include.
     Mind, I'm not saying competition can't be fun; and if that's what you want, I've nothing against it.
     Just think it would be much easier to figure out what the rules should be if we all agree on the purpose of the thing.
     I'm sure, of course, that it's to some degree a combination of both; but I think that, if we (if I, at least) were to know where the balance is supposed to lie, it would be a help (to me, at least).
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mandrake#rpgdx
Guest





PostPosted: Wed Mar 19, 2003 1:26 pm    Post subject: [quote]

heh, i keep forgetting your weren't around for the last two...yeah the purpose is just to have fun. That's it. It's too challenge yourself, not to compete against others. And Reiner- i'd have to disagree, music is one of the most important parts of a game. I think pre-made music should be allowed.
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Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Wed Mar 19, 2003 5:07 pm    Post subject: [quote]

Rainer Deyke wrote:
I still feel that pre-made music should not be allowed. My reasons:

1. Writing good music takes time, but so does creating good graphics, writing a good plot, and designing good gameplay. We're talking about a 48 hour mini-game; it doesn't need good music.


Uh, wouldn't that argue for allowing premade music? I mean, if you have to spend all your time composing music, how good is the rest of the RPG going to be?

It seems to me that we should just treat things at the "media asset" level, and not distinguish between "music", "sound effects", "graphics", "flash animations", "digital video clips", or whatever. Either you can use media elements you have lying around, or you can't.
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Wed Mar 19, 2003 6:34 pm    Post subject: [quote]

Nephilim wrote:

It seems to me that we should just treat things at the "media asset" level, and not distinguish between "music", "sound effects", "graphics", "flash animations", "digital video clips", or whatever. Either you can use media elements you have lying around, or you can't.


That's more or less what I was getting at. It doesn't make sense to me to give music special treatment.
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Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Thu Mar 20, 2003 1:31 am    Post subject: [quote]

Rainer Deyke wrote:
That's more or less what I was getting at. It doesn't make sense to me to give music special treatment.


Ah. So you're advocating that we shouldn't allow any pre-built media assets, music or otherwise?

I'm not sure what I think about that. On one hand, that really kicks up the challenge and levels the playing field. On the other, it places a rather low ceiling on the quality of game that ultimately could come out of a compo (especially for teams of one or two), and acts as a pretty steep barrier to getting the game done at all - we might have a lot of unfinished games when the compo comes to a close.

What if we just require disclosure? State in your entry what was pre-existing and what wasn't, and the judges take that into consideration when they rate the entries. To make it simple, you could just list the ratio of from-scratch media to all media, in terms of how long it takes to create the media, so that an all-from-scratch entry would have a media rating of 1, while someone who exclusively uses ripped sprites and music would have a media rating of 0. This could obviously be skewed since its largely subjective, but if everyone's honest about disclosure, the judges should be able to make a reasonable call.
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Fri Mar 21, 2003 6:07 am    Post subject: Not Thinking Is Hard [quote]

     When you say we shouldn't do any work on the plot, etc., do you mean we shouldn't even think about it? Because that'll be hard, as I've already got ideas racing in every sort of direction. Or are we just not allowed to commit anything to paper (or hard-disk, or whatever)?
     I don't mean to be officious; it's just that I want to follow the rules as closely as possible, if I'm going to participate.
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Desert Gunstar
Lowly Slime


Joined: 10 Jun 2002
Posts: 3
Location: Wild Wild West

PostPosted: Sat Mar 22, 2003 5:22 am    Post subject: Oh man...another compo? [quote]

Damn, I remember the first compo... it sure was a hell of a lot of fun, even if I didn't do as much as I liked to. I really want to participate in this one, and the rest, but I just don't feel up to the task anymore. I have too many distractions *ahem*Baldur'sGate2 and I just need to attain more skill, whatever way I can if possible.

To help anyone who may need it, hmm... Music is more of essential for this compo, and it may even work against you if you churn out a cruddy 10-second loop song. And the graphics...can you not think Dragon Warrior...hell, think lower. How about early Ultima? 16 color tiles never hurt anyone...much. And if you're thinking about the overall quality of your game, try to strengthen the other aspects of your game. If you suck at drawing, concentrate on the gameplay. If you're terrible at sequencing music, touch up on the story. And if you're good at everything, well...expect high marks, heh.

As for pre-made stuff, well, I believe that it should be about the coding/implementation, not the design stages and such. It is hard to do ALL that stuff from scratch, or even with an engine. Of course, not many will agree with that.

Oh, and don't worry about total completion. You're here to have fun, dammit! Sorry for being long-winded...
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BigManJones
Scholar


Joined: 22 Mar 2003
Posts: 196

PostPosted: Sat Mar 22, 2003 5:51 pm    Post subject: [quote]

So can someone sum up the info on this thing? Sorry, this thread is kinda schizoid. Date, time, ripped gfx/music or not? Are previous code/engines ok or not?Personally, not allowing ripped gfx will mean I most likely WON'T participate... although allowing them won't mean I will....

Has anyone else noticed there are alot of compos going on in april; CFXweb.net applet contest, Ludumdare 48 hr #3 and talk of the 2003 Allegro Speedhack happening soon. And this one. I want to do them all, but really don't have time for even one :(

Also will there be any announcement to the wider gamedev community?
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