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Y treefingers Y
I wanna be a ballerina!


Joined: 21 Apr 2003
Posts: 29

PostPosted: Mon Apr 21, 2003 1:03 am    Post subject: [quote]

never mind, i found a book called "Windows game programming for dummies", looks good. Thanks again all
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Mon Apr 21, 2003 6:22 pm    Post subject: [quote]

Sounds like a good start. :-)
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BigManJones
Scholar


Joined: 22 Mar 2003
Posts: 196

PostPosted: Tue Apr 22, 2003 12:21 am    Post subject: [quote]

'Ching, Ching' more coin for the monster LaMoth's coffer's.
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Tue Apr 22, 2003 5:28 am    Post subject: [quote]

BigManJones wrote:
'Ching, Ching' more coin for the monster LaMoth's coffer's.

It's LaMothé, you uneducated swine.

Hee hee.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Tue Apr 22, 2003 11:27 am    Post subject: [quote]

Janus wrote:
BigManJones wrote:
'Ching, Ching' more coin for the monster LaMoth's coffer's.

It's LaMothé, you uneducated swine.

Hee hee.


Hey, not many people know about alt 130

..................but I agree with you. Hee hee.
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Guest






PostPosted: Tue Apr 22, 2003 3:20 pm    Post subject: [quote]

why do people buy things named "for dummies"???
guess it sadly reflects the world we live in... to much dummies running around..
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Tue Apr 22, 2003 4:51 pm    Post subject: [quote]

Ya, you prove it. It's "too many dummies" to be correct grammatically. But ya, I hate the world and how stupid so many people are.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Tue Apr 22, 2003 7:47 pm    Post subject: [quote]

Still, it's a good start right? I mean, surely "for dummies" only means it's written without assuming any experience in Windows game programming.

But I agree, there's too many dump people, me's always afraid that I might be one of them. I mean, you guys were joking right, and look at what I just started with!
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Tue Apr 22, 2003 8:35 pm    Post subject: [quote]

Bjørn wrote:
But I agree, there's too many dump people


Sure are. I'm going to take a dump right now!
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Tue Apr 22, 2003 9:38 pm    Post subject: [quote]

Oh man, in my face... :-)
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ThousandKnives
Guest





PostPosted: Thu Apr 24, 2003 4:29 am    Post subject: [quote]

Actually, I started really getting into game programming using the "windows game programming for dummies" book. I was disgusted with myself for supporting the whole "for dummies" plague, but since the books are basically a format for independent authors to get their books published, the content is pretty hit-or-miss based on author/subject. And this one is definately good. You should have a good enough idea about DirectX after using that to fill yourself in on more advanced stuff using the MSDN online libraries, which are also very helpful.

I even still have "bob"s in my code from when I started off from that book, although they no longer bear any resemblance to the ones lamothe uses. The name kinda stuck with me.
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Y treefingers Y
I wanna be a ballerina!


Joined: 21 Apr 2003
Posts: 29

PostPosted: Sun Apr 27, 2003 1:24 am    Post subject: [quote]

omg...this book is so friggin confusing. It says stuff like enum and pointers...i have no idea what they are. It has so many data types i dont even know about. and the funny thing is, im still on the very first pages! (laugh if you want). But, i think i can probably get it down...hopefully...
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BigManJones
Scholar


Joined: 22 Mar 2003
Posts: 196

PostPosted: Sun Apr 27, 2003 2:52 am    Post subject: [quote]

Thats pretty basic stuff. Maybe you should start with something a little more general?
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sun Apr 27, 2003 3:26 am    Post subject: [quote]

Y treefingers Y wrote:
omg...this book is so friggin confusing. It says stuff like enum and pointers...i have no idea what they are. It has so many data types i dont even know about. and the funny thing is, im still on the very first pages! (laugh if you want). But, i think i can probably get it down...hopefully...


enum is basically allowing you to have incremental values for a list of variables.
Say you want Sunday to equal 1 and Saturday to equal 7.
you just do:
enum DaysOfWeek {
Sunday = 1,
Monday,
Tuesday,
Wednesday,
Thursday,
Friday,
Saturday};

Pointers allow you to access a variable without copying it to another one. Very handy.
say you pass a variable to a function, but don't want to copy it to another place in memory.
void theFuction(int* intPointer);
int varToSend = 189;
theFunction(&varToSend);

That'll allow the function to access varToSend without copying it :) (That also means if you change it, it'll be changed outside as well)
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Sun Apr 27, 2003 7:56 pm    Post subject: Learning C++ Pointers and Enum and Such [quote]

Y treefingers Y wrote:
It says stuff like enum and pointers...i have no idea what they are. It has so many data types i dont even know about.

     That is some fairly basic stuff, but it's also fairly complex and difficult to learn. Perhaps you should consider using a simpler language? Alternatively, there are C++ tutorials at http://www.cplusplus.com/doc/tutorial/ and http://www.cprogramming.com/tutorial.html; these are where I learnt C++. They're not perfect, but they should do.
Ninkazu wrote:
void theFuction(int* intPointer);
int varToSend = 189;
theFunction(&varToSend);

     That's C code; while it still does the same thing in C++, you can accomplish the same effect much more simply with
Code:
void theFunction ( int & intReference );
int intVar = 189;
theFunction ( intVar );
, so the example isn't very useful for Treefingers since he's using C++ and there's a simpler way to modify external variables from inside a function. You explained enum well enough, but I think pointers are a little too complex for a forum post. Noble effort, though, heh.
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