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Georg
Monkey-Butler


Joined: 02 Jun 2002
Posts: 56
Location: The Netherlands

PostPosted: Thu May 15, 2003 9:56 pm    Post subject: [quote]

To be precise Frode, Bjorn did most of the work on the main character. I only adjusted it and created you out of Bjorn. :) I think it's extremely hard to draw a character on this resolution without making it blurry *and* making it blocky. I think drawing at this size to be a lot more difficult than drawing sprites of the order of 16x16. Something else, we chose for pretty much normal proportions. This implies that we don't have much room for the details Ninkazu suggested. But if you have some more specific suggestions how we can improve the character then I would be glad to hear that. That would be very helpful.
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Sat May 17, 2003 10:12 pm    Post subject: R5 Changes [quote]

The spider queen sounds like a great addition to the game, as does the inclusion of experience. Should make combat more interesting.

It would be nice if you could choose which stat to level up. Particularly the ability to level up speed separately from att/def would be interesting. If you ever intend to implement puzzles, you could have it so that, at level-up, instead of raising an ability, you can get a hint for whichever puzzle you're currently on.

I look forward to playing R5.
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Mon May 19, 2003 2:37 pm    Post subject: Re: R5 Changes [quote]

Jihgfed Pumpkinhead wrote:
...you can get a hint for whichever puzzle you're currently on.


I think this have been done already.. and the only thing it did add to the
game was me (and all of my friends who played it) constantly reloading
it goes something like

1: ponder puzzle
2: get mad and trade exp for hint
3: scribble note
4: reload
5: use hint to solve puzzle
6: repat from no 1
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