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Anyone interested in having a good ol competition here again? |
Yay (yes) |
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75% |
[ 12 ] |
Nay (no) |
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25% |
[ 4 ] |
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Total Votes : 16 |
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Sat Feb 10, 2007 1:09 pm Post subject: |
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I'm working to much, overtime more or less everyday but I'm sure that I'll get it done as I intended anyway ^_^. _________________
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Nodtveidt Demon Hunter
Joined: 11 Nov 2002 Posts: 786 Location: Camuy, PR
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Posted: Sun Feb 11, 2007 6:14 pm Post subject: |
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I finally managed to nail down the storyline introduction for my entry. However, each scene takes a tremendous amount of time to produce. There are 12 scenes in the opening alone. One of them is almost done, fortunately, and it's the most complex of all (it's about 40k polys right now). It's taken about 9 hours thus far to produce. The rest shouldn't be anywhere near as complex, but this particular scene is crucial to the story so it's important to make it look the best I can make it.
This game is definately not gonna be for kids though, or at least American kids. There's some rather suggestive scenes in the game, so keep your little kid brother away from the screen. :)
Also, there is no text dialogue in the game, everything is spoken word. The only text you'll see is for menus and such. _________________ If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Sun Feb 11, 2007 8:59 pm Post subject: |
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Sound's way cool Nod. no text dialogue O_O. _________________
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Mon Feb 12, 2007 12:05 am Post subject: |
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nodtveidt wrote: |
Also, there is no text dialogue in the game, everything is spoken word. The only text you'll see is for menus and such. |
Rather limiting....what happens if one cannot hear the audio?
Not that I can't, just saying that its not too good of an idea to have only spoken words, at least give subtitles...
I eagerly await your entry, it sounds freaking awesome. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Mon Feb 12, 2007 12:40 am Post subject: |
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Yeah, don't take this the wrong way, but very often I like to turn off the voice audio if subtitles are available. Nothing ruins the atmosphere of a game quicker that voice acting that's too heavily accented.
It's not a big deal though, and as DevX said, your game sounds like it's going to be amazing! Can't wait to play it... _________________ http://www.distractionware.com
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Nodtveidt Demon Hunter
Joined: 11 Nov 2002 Posts: 786 Location: Camuy, PR
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Posted: Mon Feb 12, 2007 2:12 am Post subject: |
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Suppose I could add subtitles, or at least give it as an option. We'll see. Still working on the story opening, spent most of the day on it, got the first three parts done and now working on the fourth part of it, which is a slightly animated part. Trying not to go overboard with the animation since the graphics are so huge but making it look too static doesn't work so hot either, striking a good balance so far it seems. How I wish yagl had an option to play movie files...would solve a lot of these little details... _________________ If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Mon Feb 12, 2007 8:27 pm Post subject: |
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Works going slow but good on FTD. The game is not going to have to much of AI thats for sure and I'm a bit concerned about the quality of my tiles. Still plenty of time to work on it thought. _________________
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RedSlash Mage
Joined: 12 May 2005 Posts: 331
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Posted: Tue Feb 13, 2007 1:04 am Post subject: |
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I like subtitles so I can read what I can't hear clearly.
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Tue Feb 13, 2007 7:32 am Post subject: |
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despite large set backs like computer hardware failure for me and darkstarbane, odd inconsistent runtime errors, and me being sick with a strain of the flu, we're still going strong.
We still expect to finish on time. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Mon Feb 19, 2007 7:51 pm Post subject: |
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DeveloperX wrote: | despite large set backs like computer hardware failure for me and darkstarbane, odd inconsistent runtime errors, and me being sick with a strain of the flu, we're still going strong.
We still expect to finish on time. |
Isn't it strange how you always seem to suffer hardware failure at the most inopportune times...? Maybe it's because you're pushing yourself too hard in an unnecessary direction... just a thought.
I've got an engine running (I managed to add scripting to that demo I showed like... two years ago.) but I have no idea where to begin making menus. (I need a comprehensive theory) Maybe next time.
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Tue Feb 20, 2007 9:02 am Post subject: |
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LordGalbalan wrote: | Isn't it strange how you always seem to suffer hardware failure at the most inopportune times...? Maybe it's because you're pushing yourself too hard in an unnecessary direction... just a thought.
I've got an engine running (I managed to add scripting to that demo I showed like... two years ago.) but I have no idea where to begin making menus. (I need a comprehensive theory) Maybe next time. |
Hardware failure was due to a faulty ups. >_< F*** BELKIN!
I replaced the ups, and replaced the hardware that got messed up (powersupply.....thankfully the motherboard and other components were fine)
These days I have triplicate backups of ALL my files, so a little hardware failure doesn't really affect me much except the time to repair.
I've not pushed in any wrong directions. I'm quite happy with my progress, and my new team!
Now, MENUS are really the easiest damn thing to program.
Code: |
psuedo code:
while menu_running
display_menu
get_menu_input
switch menu_selection
case menu_selection_one : do_menu_selection_one
case menu_selection_two : do_menu_selection_two
case menu_selection_three : do_menu_selection_three
end switch
end while
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There are many different ways to program a menu.
Thats one. Another is to use a STACK.
But I'm not spending anymore time posting this now. Sorry. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Thu Mar 01, 2007 1:04 am Post subject: |
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Right, but what I was thinking about was how to make a system by which to create menus. In particular, I was thinking about how to give the creator a maximum with freedom by a minimum of programming.
I've decided on an approach that uses the browser GUI (thus allowing HTML to be menu content), and a focus control mechanism to switch between menu fields as though the cursor were a player character on a map... that's what I wanted to do, to treat the menu system as a map and simply switch from one "player" character to another. Unfortunately, I don't have time now to pursue it.
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Mon Mar 12, 2007 3:24 pm Post subject: |
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I'd like to say that I didn't mean to kill this conversation. I would like to know I have had the unintended effect that I have upon it, though.
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Mon Mar 12, 2007 3:40 pm Post subject: |
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Don't worry about it - the thread had been dead for nine days before you posted. _________________ http://www.distractionware.com
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Mon Mar 12, 2007 7:00 pm Post subject: |
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LordGalbalan wrote: | I would like to know I have had the unintended effect that I have upon it, though. |
.......either thats missing some words or you're on something......lol _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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