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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Wed May 25, 2005 10:18 pm Post subject: |
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Nemesis wrote: | Bjørn wrote: |
Btw, 800.000 pixels a sec? You do understand you'd only be able to push 1 fps on a 1024x768 screen, right? Of course in general you don't putpixel your screen full, but still it is not fast except when compared with crawling QB speeds. |
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Why,why,why???
You make QB sound as it's dead, but you'll be gone, old and dying... before QB is!
Anyways, QB has all the power I need to make the kind of games I desire. I can make GBA quality type games using only QB4.5, not even having to use ASM, or other help from other languages. Now, I'd say I'm an experienced QB programmer,
and I can do these things because I know many manipulation techniques, optimization, and tricks that help keep my programs
balanced, both in efficiency, speed, etc...
(To sum it up, ME+PC+QB= professional feeling, looking, and playing games!!!)
Now commenting on the,'crawling QB speeds'...
My QBRPG I just started last month is going well, it's basically going to be a console type RPG, but will have a mouse and Keyboard controlled game-play, and a mouse/KB controlled GUI!
The title of this RPG is called, Awakened.
Some facts to ponder...
Using screen 13, pureQB4.5 (compiled),
I get around 200 FPS, and that's with only a PII, 300 Mhz. PC,
under WIN98. Also, I'm blitting about 8 levels of GFX, the first level (ground level) is a full screen blit, and then the other levels are transparent, translucent, etc... So, I'd say atleast 200,000 pixels a frame. Do the math my friends...
200,000 X 200 = 40,000,000 pixels per second!
Still not very fast for these days, but plenty fast for what I need to do!
Just thought I'd mention some of the positive sides of QB :)
Nemesis |
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Pure QB, or Direct QB? ;) I find it very hard to believe that PEEK and POKE can get graphics to the screen at any reasonable rate. I've been down that road... it was unfruitful.
Now PUT can work a bit, but you've still gotta write the memory, and that's either gonna be done with arrays (problematic, and slow) or POKE (faster, but not fast enough). I found an ASM solution, but it came down to the slow array manipulation rate. It was awful.
No matter what, the VSync is an absolute killer when it comes to QB.
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Thu Jun 09, 2005 2:37 pm Post subject: |
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Stop bugging my little darling QB. I can write tons of good stuff about it but I think that the huge, beefy, SUBMISSION wrestling dude called Nemesis summoned it up pretty good.
Anyway, DirectQB don't co-op with XP. As far as I have learned. _________________
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