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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Sat Jan 12, 2008 8:55 pm    Post subject: [quote]

Yes, it was most certainly said in jest. :) And no offense taken.
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Scrim
Mandrake's Little Slap Bitch


Joined: 05 Apr 2007
Posts: 69
Location: Canada

PostPosted: Sun Jan 13, 2008 2:48 am    Post subject: [quote]

I wrote a MUD in a couple weeks for a school project once. Not quite the same thing though. And I had another guy working on it with me.

While I really enjoyed the last contest and fully endorse future ones, I might be a bit too busy to participate. I hope it goes ahead though, and who knows, I might join up at the last minute.
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Adam
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Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Sun Jan 13, 2008 1:47 pm    Post subject: [quote]

Bah, I have a half arsed walkaround mmo engine and Bigger Universe has one that's even better...

EDIT: I also forgot Hajo!
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Adam
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Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Mon Jan 14, 2008 8:22 am    Post subject: [quote]

Theme sudgestion: Take a game and make it an RPG.

Eg: Make a bowling game where you can level up your skills and have a dramatic story about how your love interest was kidnapped etc.

Or puzzle quest might be a better example of the idea i'm trying to get at.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Mon Jan 14, 2008 8:43 am    Post subject: [quote]

very interesting idea there....hmmm
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Mattias Gustavsson
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Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Mon Jan 14, 2008 3:21 pm    Post subject: [quote]

A MMORPG might be a bit strong, yeah :D But I'd be up for having the compo being to make a MUD. You could choose to make it graphical or text based, or even web based, and the only real requirement would be more than one player in the same world...
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RedSlash
Mage


Joined: 12 May 2005
Posts: 331

PostPosted: Tue Jan 15, 2008 2:11 am    Post subject: [quote]

I wasn't suggesting making a full blown MMO in one week, rather a stripped down version of an MMO to demonstrate basic networking and multiplayer.
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Mattias Gustavsson
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Joined: 10 Nov 2007
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Location: Royal Leamington Spa, UK

PostPosted: Tue Jan 15, 2008 7:14 pm    Post subject: [quote]

An idea which came up in another thread...

How about an ASCII art/text based RPG competition? Could be fun :D
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RedSlash
Mage


Joined: 12 May 2005
Posts: 331

PostPosted: Wed Jan 16, 2008 2:10 am    Post subject: [quote]

ASCII art seems like good idea. I think more people will be able to complete games since you dont have to waste time on the graphics stuff.
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Wed Jan 16, 2008 3:57 am    Post subject: [quote]

I like the idea, but it's a bit generic. An ASCII-art or text-based RPG with a specific theme would be better, but I'm open to anything right now.
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Mattias Gustavsson
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Joined: 10 Nov 2007
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PostPosted: Wed Jan 16, 2008 9:27 am    Post subject: [quote]

Yeah, we can have a theme as well :-) Any suggestions?
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Wed Jan 16, 2008 7:00 pm    Post subject: [quote]

anything BUT horror / gothic ;)

I wouldn't want to have to start WiTCHHUNT II's story already :P
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Wed Jan 16, 2008 7:04 pm    Post subject: [quote]

How about this...

Make an RPG where you use as many classic RPG clichés as possible. And...since it would basically be a cheese-festival of games, the game would have to include at least one direct reference to cheese.
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Mattias Gustavsson
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Joined: 10 Nov 2007
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PostPosted: Wed Jan 16, 2008 7:32 pm    Post subject: [quote]

I think mine will end up cheesy regardless of whether it's the theme or not :D

Another suggestion for a theme: Party. You control a group of characters, and can recruit characters to your party.

On the other hand, ascii-art/text-based would be a good enough theme in itself I think... And, as was mentioned earlier, would mean more people could enter without having to worry about the graphics...
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Wed Jan 16, 2008 8:09 pm    Post subject: [quote]

Mattias Gustavsson wrote:
I think mine will end up cheesy regardless of whether it's the theme or not :D

Another suggestion for a theme: Party. You control a group of characters, and can recruit characters to your party.

On the other hand, ascii-art/text-based would be a good enough theme in itself I think... And, as was mentioned earlier, would mean more people could enter without having to worry about the graphics...


oooh a character party sounds like a good technical requirement.
What is the minimum? 3 characters?

I still vote for ASCII art. However, not limited to a dos game;
I recreated the ms-dos character set as a bitmap; so my entry if I make one would be cross-platform compatible.
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