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LeoDraco
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Joined: 24 Jun 2003
Posts: 584
Location: Riverside, South Cali

PostPosted: Fri Oct 29, 2004 3:18 am    Post subject: Re: Silly people.. [quote]

exploreRPG wrote:
Silly people...

You all, seem to like to brag.. I personally would like to produce a quality game. While you all script forever to make your game..I'll be working on this..

http://forums.rpgdx.net/viewtopic.php?p=13076#13076

While you all are scripting a "battle system".. I'll be making my sprite AI more realistic and problem-solving.

While you create your own stats and script to support them. I'll be making a detailed story/plot with deep twists & turns comparable to the Ultima series.

To each, his own..

Tye


Yeah? Yeah? Well... you're a, uh, a... STUPID DOO-DOO-HEAD!

This post brought to you care of the Foundation for Name-calling Against Idiotic Bigots
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exploreRPG
Slightly Deformed Faerie Princess


Joined: 21 Apr 2004
Posts: 34
Location: Baltimore, MD

PostPosted: Fri Oct 29, 2004 3:30 am    Post subject: No.. [quote]

Quote:

I think you're missing the point here. Native code is ugly! Why would you want to write native code if you can use a scripting language? Except, of course, if your scripting language is also ugly. (BTW, Python is a scripting language. It does not compile to native code. You can't use it to write DLLs.)


No.. I think you're missing my point.. I've never seen a person PLAYING the game say... "Wow, this game has such nicely written script code.."

The use of native code .DLLs is for speed. And to give programmers FULL access to the Explorations engine.. (kernel if you will..)

I'll have to rehash my statements I've made to Hajo. I am a professional developer. I don't want to script an entire game.. I want certain aspects of the game (stats, general combat and gameplay) to be already created. I just want to control the scenario and add / create / modify from an exisiting platform. I want to be able to re-use as much information as possible. I want online support. MMO ability...

If I have to program/script the entire game system I may as well create my own game engine. (Which I have..) Please explain to me how hard it would be to include all the features from Explorations in a game engine such as Ika?

Saying that.. why would I want all the features to run slower (byte code)?

I can understand why you like Python, but I want it to be clear that Explorations script language was NOT intended to be a programming language.
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Fri Oct 29, 2004 4:05 am    Post subject: Re: No.. [quote]

exploreRPG wrote:
No.. I think you're missing my point.. I've never seen a person PLAYING the game say... "Wow, this game has such nicely written script code.."


The scripting language is there to make things easy for the developer. Up to a certain point, effort invested in the scripting language will pay off later in less time spent writing scripts. Especially if the engine is going to be reused for more than one game.

Quote:
I'll have to rehash my statements I've made to Hajo. I am a professional developer. I don't want to script an entire game.. I want certain aspects of the game (stats, general combat and gameplay) to be already created. I just want to control the scenario and add / create / modify from an exisiting platform. I want to be able to re-use as much information as possible.


That's the approach I am taking with my own engine. It means that I may have to make changes at the engine level to support all of the games that I want to make, but I'm fine with that.

Quote:
If I have to program/script the entire game system I may as well create my own game engine. (Which I have..) Please explain to me how hard it would be to include all the features from Explorations in a game engine such as Ika?


I'm not familiar with Ika, so no comment.

Quote:
Saying that.. why would I want all the features to run slower (byte code)?


Why would you care, if it only results in a 1% decrease in performance?
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exploreRPG
Slightly Deformed Faerie Princess


Joined: 21 Apr 2004
Posts: 34
Location: Baltimore, MD

PostPosted: Fri Oct 29, 2004 4:20 am    Post subject: [quote]

Quote:

The scripting language is there to make things easy for the developer. Up to a certain point, effort invested in the scripting language will pay off later in less time spent writing scripts. Especially if the engine is going to be reused for more than one game.


True.. And Explorations script engine is much easier than programming. You don't have to declare variables. You are writing batch sequences. Now, you may not like the syntax but thats just a matter of learning a new layout. Furthermore, scripting in Explorations is usually less than 20 lines of code. Depending on what you are doing of course.

Quote:

That's the approach I am taking with my own engine. It means that I may have to make changes at the engine level to support all of the games that I want to make, but I'm fine with that.


Good...My script commands are supported mainly by my backend .DLL. The commands are custom to the game, not programming. The command MoveTo is for sprites. Explorations has full pathfinding so that the MoveTo command uses. Each command in the script language is supported like this.

This makes the scripting more like A.I. scripting rather than programming. Plugins take care of programming.

Quote:

Why would you care, if it only results in a 1% decrease in performance?


I wouldn't.. The same way I wouldn't care about discussing the script language to begin with.. I only responded to clarify all the lame criticisms about the Explorations script language. There seems to be a bunch of programmers in here who "think they are gods gift to a compiler." Funny thing, if they were worth their weight in sand, they'd know that creating a good game and creating an acceptable script-syntax are targetting two different end users. I'm focussed on the final product, these guys are wanna-be programmers.

Explorations is not intended to target developers. Developers can take care of themselves. (Well, some of us can...lol) Whether I used NATIVE code or BYTE code doesn't matter to me, as long as it works. I use native code because its fast. I can use PowerBASIC to make a .DLL and add any type of high-end support to Explorations. I agree and support your idea of Python if thats what you like.

I do not agree with those who claim they have a killer engine because it offers programming for is script language. (A compilers does that just fine.) I see 2D engines that are trying to pose as compilers as an incomplete project. Why would I use a 2D engine that I have to program (script) my entire game, when I can use a 3D engine and do the same amount of script work?
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Last edited by exploreRPG on Fri Oct 29, 2004 4:37 am; edited 1 time in total
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Rainer Deyke
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Joined: 05 Jun 2002
Posts: 672

PostPosted: Fri Oct 29, 2004 4:35 am    Post subject: [quote]

exploreRPG wrote:
True.. And Explorations script engine is much easier than programming. You don't have to declare variables. You are writing batch sequences. Now, you may not like the syntax but thats just a matter of learning a new layout. Furthermore, scripting in Explorations is usually less than 20 lines of code. Depending on what you are doing of course.


I wasn't really dissing your scripting language, just explaining my own design decision. I expect to use some fairly complex scripts for npc conversations.
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MyNameIsJeff
I wanna be a ballerina!


Joined: 24 Sep 2004
Posts: 22
Location: Nebraska, United States

PostPosted: Fri Oct 29, 2004 5:40 am    Post subject: Re: No.. [quote]

exploreRPG wrote:
I am a professional developer.

You are not a professional developer.
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exploreRPG
Slightly Deformed Faerie Princess


Joined: 21 Apr 2004
Posts: 34
Location: Baltimore, MD

PostPosted: Fri Oct 29, 2004 6:15 am    Post subject: [quote]

Quote:

You are not a professional developer.


I guess the guys who pay my salary and offered me the title as Lead Developer were just lieing... I guess all the programmers I have working under me are just a figment of my imagination. - LOL

I'll play your game... I'm not a programmer, the money I make is from doing nothing all day... (I like that job better anyway.) LOL

Where do these idiots come from?
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MyNameIsJeff
I wanna be a ballerina!


Joined: 24 Sep 2004
Posts: 22
Location: Nebraska, United States

PostPosted: Fri Oct 29, 2004 6:17 am    Post subject: [quote]

I was not informed of you actually having a job in the field, I apologize on that remark, but I wouldn't call you having exploreRPG under your belt making you a professional.
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exploreRPG
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Joined: 21 Apr 2004
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Location: Baltimore, MD

PostPosted: Fri Oct 29, 2004 6:27 am    Post subject: [quote]

Quote:

I was not informed of you actually having a job in the field, I apologize on that remark, but I wouldn't call you having exploreRPG under your belt making you a professional.


I would.. I'm selling copies every day.. Regardless of your opinion of me or Explorations you/others miss 1 important fact:

1) I always improve my product.
2) I'm always debugging and offering support to those who need it.

Professionalism when running a small business starts with the customer. And those who are my customer will get my full support. You are just someone looking for trouble. You've come here to start a war in a SCREENSHOT thread.. Why? Did my screenshots offend you in some way? - I chalk up your type of behavior as immature and jealous. Its uncalled for and silly.

Tye
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MyNameIsJeff
I wanna be a ballerina!


Joined: 24 Sep 2004
Posts: 22
Location: Nebraska, United States

PostPosted: Fri Oct 29, 2004 6:32 am    Post subject: [quote]

The thing is, the product you sell every day is to people who you call idiots. That's fine, I guess.
I'm not starting a flame war. Okay, that last post about you not being a professional really was just to make you mad, I admit, but all I ever see you do is call people who are (yes, yes they are. Kevin/Janus is.) superior to you idiots, and try and sell your product on this indie rpg site. Your signature itself and the screenshots you post are advertisements. I think it would truly be best if you just got out.

I myself have not made anything like ExploreRPG, so I can't say I am your superior. But I really could, and could do it much better. And I'd make it free.

I will post no more regarding this matter, nor will I reply to any of your posts.
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exploreRPG
Slightly Deformed Faerie Princess


Joined: 21 Apr 2004
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PostPosted: Fri Oct 29, 2004 6:43 am    Post subject: [quote]

Quote:

The thing is, the product you sell every day is to people who you call idiots. That's fine, I guess.


I'm not selling my product to you... I'm merely posting screenshots. If you don't like looking at graphics don't read my post.. I dunno what your problem is..

Quote:

I'm not starting a flame war. Okay, that last post about you not being a professional really was just to make you mad, I admit, but all I ever see you do is call people who are (yes, yes they are. Kevin/Janus is.) superior to you idiots, and try and sell your product on this indie rpg site. Your signature itself and the screenshots you post are advertisements. I think it would truly be best if you just got out.


You seem immature to me. Talk is cheap.. I'll tell you like I've told Kevin.. Put up or Shut Up! Make an engine that is superior and BUG FREE. ;)

Quote:

I myself have not made anything like ExploreRPG, so I can't say I am your superior. But I really could, and could do it much better. And I'd make it free.


How old are you? Nobody is superior to anyone.. Explorations is just a game engine THAT'S IT.. Take it or leave it.. Trying to ridicule something that is at least good/exceptional quality is futile. It speaks for itself. Its not for developers, its for people who want to make decent quality RPGs.

Quote:
I will post no more regarding this matter, nor will I reply to any of your posts.


Thank god!
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MyNameIsJeff
I wanna be a ballerina!


Joined: 24 Sep 2004
Posts: 22
Location: Nebraska, United States

PostPosted: Fri Oct 29, 2004 7:03 am    Post subject: [quote]

I thought it'd end when I said let it stop, but just as a final thing, if nobody is superior to anyone, why do you go about calling people idiots?
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janus
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Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Fri Oct 29, 2004 8:01 am    Post subject: [quote]

MyNameIsJeff wrote:
I thought it'd end when I said let it stop, but just as a final thing, if nobody is superior to anyone, why do you go about calling people idiots?
Because he has a college degree and therefore is officially smarter than us.
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Hajo
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Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Fri Oct 29, 2004 8:05 am    Post subject: [quote]

Oh, c'mon. Now it's getting very personal. You don't need that, do you? I'd like to see this thread getting back to a more sensible level. Thank you :)
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Bjorn
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Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Fri Oct 29, 2004 11:47 am    Post subject: [quote]

Ok people, now stop it. ExploreRPG, stop saying you're better than the rest, that really doesn't make any sense, which you've said so yourself too.

I hereby declare this thread cleansed, we can continue on a more sensible level now.
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