View previous topic - View next topic |
Author |
Message |
mvBarracuda Bjørn's Arctic Bitch of the Frozen North
Joined: 08 Jun 2006 Posts: 88
|
Posted: Thu May 29, 2008 5:10 pm Post subject: |
[quote] |
|
There are two important things to talk about so we decided to post a little developer blog update to keep the community up to date about the current status of the project.
FIFE is still progressing rather slow because of the lack of active developers who can invest time into the project. If you think you could help, please don't don't hesitate to grab the latest code from SVN to have a look into it and get in contact with us after that.
We recently released an upgraded compile SDK for win32 systems. You can read about all of this in detail at the FIFE developer blog:
http://mirror1.cvsdude.com/trac/fife/engine/wiki/2008/05/29/18.38
Enjoy the good weather outside and remember that you don't need a weathermen to know which way the wind blows.
|
|
Back to top |
|
|
mvBarracuda Bjørn's Arctic Bitch of the Frozen North
Joined: 08 Jun 2006 Posts: 88
|
Posted: Wed Jun 18, 2008 2:28 am Post subject: |
[quote] |
|
Welcome to yet another FIFE update!
This one covers a whole bunch of aspects. Finally the end of the license switch process from GPL to LGPL is in sight. Furthermore we're currently replacing our unittests, consider to upgrade to the latest guichan release and plan to release a new win32 compile SDK soon. FIFE recently gained some new developers and the datasets branch will hopefully get merged into trunk rather soon. You got curious?
Check out the full news update at the FIFE developer blog:
http://mirror1.cvsdude.com/trac/fife/engine/wiki/2008/06/18/03.41
Still not really convinced? Maybe these work in progress screenshot of maps of the upcoming release help:
|
|
Back to top |
|
|
mvBarracuda Bjørn's Arctic Bitch of the Frozen North
Joined: 08 Jun 2006 Posts: 88
|
Posted: Sun Jul 13, 2008 10:16 pm Post subject: |
[quote] |
|
We've done it again! We proudly present the FIFE 2008.1 release :-)
Download:
Source package (FreeBSD, Linux, Macintosh)
Win32 binaries
For the 2008.1 release we decided to stick to the tropical island concept and called our example game "Rio de hola".
Caution: this release is still lacking a lot of polish, especially the "Rio de hola" game that ships with it. It lacks almost any form of gameplay but there is a reason why we decided to ship the release in its current form nevertheless. We planned to release future FIFE milestones under the LGPL to offer a less "restrictive" license to possible FIFE users (we know that the term "restrictive" is just our personal point of view).
We had to clear up the legal situation first and fortunately the software freedom law center helped us with the transition. The agreement of all developers who contributed code that was still used in FIFE was needed and because over three dozens of people contributed code to the project, this took us a lot of time. We were not able to reach all of them so we decided to either remove or rewrite the code of the contributors who didn't reply to our license switch proposal mails (from scratch).
We were able to replace the last parts of the problematic code today so now FIFE is officially LGPL'ed software. We're glad that we were able to make this step after it took us so long and we think that the new license alone is worth a release. Therefore we're proud to finally present the first FIFE release that is published under LGPL 2.1 or newer (your choice).
Engine and the editor tool made _huge_ steps forward since the last release about 5 months ago. Therefore we decided to release the current status as stable release although it offers not many new aspects on the content side and the content that is in place is very likely to change with the 2008.2 release.
The milestone itself seems to be a very important step into the right direction. You can build your own maps now with the help of the editor tool. Furthermore a basic application structure is in place that should give you an idea how can create your own FIFE-based game; this release is stable enough to start working on your game now :-)
Most important changes since the 2008.0 release:
* License switch from GPL 2.0 to LGPL 2.1 or newer.
* Improved map format & resource loading (datasets branch).
* Vastly improved editor tool; batch object loading.
* New (work in progress) Rio de hola demo: new maps, graphics, sounds (still unfinished!).
* Eye candy: stepless zoom (OpenGL mode only), instance coloring & outlining.
Screenshots & videos:
Just two somewhat representative release screenshots.
Rio de hola:
Editor tool:
No videos from our side this time. You might see a video presentation of the new FIFE release soon nevertheless as the FreeGamer blog considers to cover the release with a short video soon. No final decision made yet but if it they actually create a video of this FIFE release, we'll let you know here :-)
Read the full release announcement at the FIFE developer blog.
|
|
Back to top |
|
|
Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
|
Posted: Mon Jul 14, 2008 7:57 am Post subject: |
[quote] |
|
LGPL seems to be a good choice of license, will suit both the open source and closed source community people.
Is there artwork included with the engine, and does that come under the LGPL too?
|
|
Back to top |
|
|
mvBarracuda Bjørn's Arctic Bitch of the Frozen North
Joined: 08 Jun 2006 Posts: 88
|
Posted: Mon Jul 14, 2008 11:38 pm Post subject: |
[quote] |
|
The majority of the artwork is taken from Reiner's site:
http://reinerstileset.4players.de/
There is some custom artwork as well and hopefully much more ships with the next release. Our artists usually prefer either one of the CC licenses or GPL 3.0 for art. Check out the LICENSE file that resides in every client folder to find out how the different content is licensed.
Cheers!
|
|
Back to top |
|
|
Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
|
Posted: Tue Jul 15, 2008 9:41 am Post subject: |
[quote] |
|
I see. I once tried to contact Reiner since I wanted to use some of his images for my Sonnheim project. I know his site says they can be used freely, but I felt uncertain and would have liked a message from him that it's ok. Didn't get any reply, and so I didn't dare to include them.
Since you are using them, too, I can assume they are safe to use? What kind of licence/copyright notice should I state for them? Or should I try to contact him again for details? I wouldn't want to pester him with questions if they are not needed, he sure is a very busy person.
|
|
Back to top |
|
|
mvBarracuda Bjørn's Arctic Bitch of the Frozen North
Joined: 08 Jun 2006 Posts: 88
|
Posted: Tue Jul 15, 2008 12:07 pm Post subject: |
[quote] |
|
Hajo wrote: |
Since you are using them, too, I can assume they are safe to use? What kind of licence/copyright notice should I state for them? Or should I try to contact him again for details? I wouldn't want to pester him with questions if they are not needed, he sure is a very busy person. |
I would personally say that they're safe to use if you don't make any money with your project. His license can be found here:
http://reinerstileset.4players.de/readmeE.html#b
We created a LICENSE file and added this kind of information about Reiner's graphics to it:
=== Reiner's tilesets ===
Author:
Reiner Prokein (http://www.reinerstileset.de/)
Website:
http://reinerstileset.4players.de/
License:
Custom license
http://reinerstileset.4players.de/readmeE.html#b
Affected files:
objects/agents/*.png
objects/ground/*.png
objects/items/*.png
objects/nature/*.png
So I would say go for it :-)
|
|
Back to top |
|
|
Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
|
Posted: Tue Jul 15, 2008 12:30 pm Post subject: |
[quote] |
|
My project is open source and meant to be free - free as in free beer and free as in the open source idea. I had hope for more synergies with other open source projects, but it doesn't seem to be as easy as I thought first to really share code and artwork. Too many small details make it difficult, or maybe I'm just too clumsy.
Also thanks for showing me your licence example. This is very insightful. I think I'll use the same structure: Artist information, license type and list of used images.
Thanks for all the help and advice :)
|
|
Back to top |
|
|
mvBarracuda Bjørn's Arctic Bitch of the Frozen North
Joined: 08 Jun 2006 Posts: 88
|
Posted: Thu Jul 17, 2008 8:10 pm Post subject: |
[quote] |
|
Hajo wrote: | My project is open source and meant to be free - free as in free beer and free as in the open source idea. I had hope for more synergies with other open source projects, but it doesn't seem to be as easy as I thought first to really share code and artwork. Too many small details make it difficult, or maybe I'm just too clumsy. |
Just speaking from my personal experience: sharing code and artwork doesn't happen that often even for open source projects. What kind of language is Sonnheim written in? Your best bet to share your code is prolly a language-specific community. This might be a good chance to find additional developers for the project (in case you're looking for help).
Hajo wrote: |
Also thanks for showing me your licence example. This is very insightful. I think I'll use the same structure: Artist information, license type and list of used images.
Thanks for all the help and advice :) |
You're welcome :-)
And now some FIFE-related news: we're currently looking for a web designer to help us creating a new FIFE website as the current version looks quite rusty already and its design is not consistent at all among the provided subpages (forums, news, wiki).
More information can be found here:
http://mirror1.cvsdude.com/trac/fife/engine/wiki/2008/07/17/20.20
|
|
Back to top |
|
|
mvBarracuda Bjørn's Arctic Bitch of the Frozen North
Joined: 08 Jun 2006 Posts: 88
|
Posted: Sun Jul 20, 2008 2:46 pm Post subject: |
[quote] |
|
It's time for a little FIFE update again :-) We're currently considering to change the name of the project or to choose at least a new meaning for the FIFE acronym to express that we've moved away from our initial Fallout roots. The engine is simply neither limited to Fallout-like games in particular nor to RPGs in general anymore.
We would like to hear what the community thinks about it. You got two weeks to bring up proposals for new names or new meanings for the FIFE acronym at our forums:
http://forums.fifengine.de/index.php?topic=93.0
After that we'll open a poll and all registered forums' users can vote for two choices from the list of all proposals. The poll will stay open for four weeks; after that the developers will try to agree on one name from the top 3 of the poll.
You can read about our plans in details at the developer blog:
http://mirror1.cvsdude.com/trac/fife/engine/wiki/2008/07/19/21.53
A little screenshot from work in progress FIFE-based game OpenAnno:
I plan to cover OpenAnno in the second episode of the FIFE community spotlight series soon. Stay tuned :-)
Last but not least: Urban Breznik, a friend of our team member Lamoot, was so kind to provide us with a draft for a new FIFE logo. We're interested in all kind of feedback concerning the draft. If the community thinks it suits the project we'll introduce it as new official FIFE logo after we decided on a new name (text can be adjusted; the cube itself would stay regardless of a possible name change). Discussion concerning the logo takes place at the forums:
http://forums.fifengine.de/index.php?topic=86.msg873#msg873
That's it from our side for today :-) see you at the next update.
|
|
Back to top |
|
|
Verious Mage
Joined: 06 Jan 2004 Posts: 409 Location: Online
|
Posted: Sun Jul 20, 2008 5:21 pm Post subject: |
[quote] |
|
I really like the proposed logo.
|
|
Back to top |
|
|
RedSlash Mage
Joined: 12 May 2005 Posts: 331
|
Posted: Sun Jul 20, 2008 5:52 pm Post subject: |
[quote] |
|
Ditto
|
|
Back to top |
|
|
BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
|
Posted: Sun Jul 20, 2008 7:19 pm Post subject: |
[quote] |
|
Yeah, it looks really great. _________________
|
|
Back to top |
|
|
Jinroh Scholar
Joined: 30 May 2008 Posts: 173 Location: U.S.A.
|
Posted: Mon Jul 21, 2008 12:59 pm Post subject: |
[quote] |
|
Yeah, that Logo Is Freakin' Sweet. _________________ Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
|
|
Back to top |
|
|
mvBarracuda Bjørn's Arctic Bitch of the Frozen North
Joined: 08 Jun 2006 Posts: 88
|
Posted: Thu Jul 31, 2008 8:28 pm Post subject: |
[quote] |
|
Welcome to yet another FIFE update! This time we're proud to bring the second issue of the community spotlight series to you.
In this episode we cover the progress (or the lack of it) of the current FIFE-based projects in general but also the development of the OpenAnno project in detail. OpenAnno is a free and open source realtime economy simulation with strategy elements loosely oriented towards Sunflower's Anno series.
You can read the full community spotlight article at the FIFE developer blog.
Here is a little visual teaser for those who would like to get a first impression of OpenAnno before deciding if it's worth to dive into the mass of text. More screenshots can be found in the full article that is linked above.
|
|
Back to top |
|
|