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Hajo
Demon Hunter


Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Mon Nov 22, 2004 9:17 am    Post subject: H-World 0.4.0 - Emergency release [quote]

Original announcement and downloads:

http://www.simugraph.com/forum/viewtopic.php?id=11&t_id=32

Feedback is welcome :)

----

Release notes for H-World 0.4.0.0

I've discovered a very serious bug in random item and monster generation. The bug was introduced in H-World 0.3.11 with the support for item "commonness" attributes. The bug prohibited the generation of some items at all.

Since this was quite serious problem I decided to compile a new release. I've not been through with my original 0.4.0.0 todo list, but the most important features are in.

Thus the current version first of all is a bugfix release to fix the random item generation bug.


New features

- Lua defineable user interfaces (see core.lua, on_birth())
- Support for automatic and player initiated NPC dialogs
- Support for positionable rooms
- Support for random item colors
- fully user defineable doors for all level types

Improvements

- Improved UI skinning support
- Isometric view now also highlights grounds
- Changed trader dialogs to player initiated dialogs
- Unified engine for "The Jungle" and "Arxigle Xentrophore" again

Fixed problems

- fixed movement delay during automove
- clicking into mini map no longer triggers automove
- fixed a problem in non-combat AI that after some time always switched to random movement
- player now starts without bones in backpack
- triggering the intro story by leaving the home now interrupts automatic movement


Downloads

Base package (~620KB):
http://h-world.simugraph.com/data/h_world_base-0_4_0_0.zip

Windows executable (~500KB):
http://h-world.simugraph.com/data/h_world_win32-0_4_0_0.zip

Linux binary (~410KB):
http://h-world.simugraph.com/data/h_world_linux-0_4_0_1.tar.gz

Arxigle Xentrophore 0.0.3 (~390KB):
http://h-world.simugraph.com/data/h_world_space-0_0_3_0.zip



Chronological list of changes since the last release
21-Nov-04:
FIX: fixed movement delay during automove
FIX: clicking into mini map no longer triggers automove
FIX: fixed a problem in non-combat AI that after some
time always switched to random movement
CHANGE: isometric view now also highlights grounds
CHANGE: pathfinding changed so that click on alive being is
accepted to trigger a automove sequence towords
the beings square

20-Nov-04:
NEW: continued to work on Lua UI functionality
NEW: text input fields
FIX: fixed a serious bug in random item generation. This
bug prevented the random generation of many items.
FIX: player now starts without bones in backpack

15-Nov-04:
CHANGE: vastly expanded UI skinning support

14-Nov-04:
NEW: fully user defineable doors for all level types

released H-World 0.3.14.0

14-Nov-04:
NEW: support for automatic and player initiated dialogs
dialog.auto = true
dialog.auto.radius = 2
FIX: dialog window titles now start with uppercase letter

11-Nov-04:
NEW: support for fixed room positions
NEW: Lua function to open NPC dialog window
FIX: fixed a bug in writing NULL string properties to a file
NEW: click on NPC to initiate talk

10-Nov-04: NEW: continued to work on Lua UI functionality

09-Nov-04: NEW: started to work on Lua UI functionality: the plan is to
allow module writers to define their own UIs via Lua
scripts

07-Nov-04:
NEW: restructured default module
- new "graph" directory
- moved data/colorshades.pal to graph/colorshades.pal
- new "graph/skin" directory
- moved data/skin*.png to graph/skin (-> init.lua)
- new "graph/symbols" directory
- moved data/sym*.png to graph/symbols (-> init.lua)
NEW: recolorable equipment can now be generated with a
(individual) random color (overrides "flavor" and "kind"
settings). E.g.:
thing[0][1] = rc_dress_02
thing[0][1].location.type = body
thing[0][1].kind = %1d15
FIX: triggering the intro story by leaving the home now
interrupts automatic movement
CHANGE: dialogs are no longer auto-opened. Player must 'bump'
a NPC to initiate a dialog
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Hajo
Demon Hunter


Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Tue Nov 23, 2004 8:38 am    Post subject: [quote]

I was told the Linux version doesn't run on some Linux systrem becuase of using an old version of libstdc++

I've compile a new Linux version with statically linked libstdc++. It should work on most Linux systems.

Linux binary (~420KB):
h-world.simugraph.com/data/h_world_linux-0_4_0_1.tar.gz

(Previous version were already linked this way, due to a change in the build process between 0.3.14.0 and 0.4.0.0 this problem was introduced).
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