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New Overworld Tileset
 
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Sun Dec 26, 2004 1:36 am    Post subject: New Overworld Tileset [quote]

16 colors, 16x16 pixels. I meant to emphasize the atom of artistic suggestion.



Public domain, by me.
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sun Dec 26, 2004 2:25 am    Post subject: [quote]

EGA is capable of more than that...
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PhyrFox
Tenshi's Bitch (Peach says "Suck it!")


Joined: 19 Nov 2004
Posts: 64
Location: New York, USA

PostPosted: Sun Dec 26, 2004 2:29 am    Post subject: Tiles... [quote]

I happen to like that tileset... not as a "useful newage" tileset, but one that's definately "oldschool" but still looks nice. Kudos on that little set. I'd use it in my upcoming game (not yet available, of course), but I've already theorized about having the most "complex" engine that's currently available (without resorting to insane amounts of scripting, that is).

I like it. Feels like Final Fantasy. And I'm an oldschool fanatic at heart anyway.

~= PhyrFox =~
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Sun Dec 26, 2004 3:29 am    Post subject: [quote]

Final Fantasy 1 looked better than that.
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Sun Dec 26, 2004 7:35 am    Post subject: Re: New Overworld Tileset [quote]

LordGalbalan wrote:
I meant to emphasize the atom of artistic suggestion.


Did ANYONE understand that sentence?
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Abstract Productions
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Joakim
Tenshi's Bitch (Peach says "Suck it!")


Joined: 05 Apr 2004
Posts: 64

PostPosted: Sun Dec 26, 2004 10:59 am    Post subject: [quote]

I think he means that he is trying to visualize something real through a very limited set of colours and very tight dimentions.

I think you did a good job, but it's kinda useless these days :P
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Ninkazu
Demon Hunter


Joined: 08 Aug 2002
Posts: 945
Location: Location:

PostPosted: Sun Dec 26, 2004 10:00 pm    Post subject: [quote]

Joakim wrote:
I think he means that he is trying to visualize something real through a very limited set of colours and very tight dimentions.

I think you did a good job, but it's kinda useless these days :P

You can accomplish more with 16 colors and 16x16 tiles. Did you ever play Dragon Warrior III for gameboy color? Best GBC RPG I've ever played. I don't think slanted lines of two colors should count as a tile anyway :P
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syn9
Wandering Minstrel


Joined: 31 Aug 2002
Posts: 120
Location: USA

PostPosted: Sat Jan 01, 2005 4:39 pm    Post subject: [quote]

looks good, do you have a map we can see them used on?
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PhyrFox
Tenshi's Bitch (Peach says "Suck it!")


Joined: 19 Nov 2004
Posts: 64
Location: New York, USA

PostPosted: Sun Jan 02, 2005 2:27 am    Post subject: [quote]

You could import the tileset into Sphere or most other
popular Engines... If I got bored, I'd just make a new
engine just to test tilesets, but... Then... Am I really
that bored?

edit: Actually, I think I am, and I probably will. I'd like
to see this tileset in motion, and I'm sure others would
as well. I'll probably write something tomorrow or
Monday that would be able to use that tileset. Shouldn't
be that hard.
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Jan 02, 2005 10:38 am    Post subject: [quote]

Well you inspired me to make a small map area with the tileset, in Tiled of course:



In my opinion the set is too systematic.
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PhyrFox
Tenshi's Bitch (Peach says "Suck it!")


Joined: 19 Nov 2004
Posts: 64
Location: New York, USA

PostPosted: Sun Jan 02, 2005 4:35 pm    Post subject: [quote]

All in all, it does look rather systematic, when viewed that way. It's a treat in terms of "old-school" look and feel, which is nice, but then again, I would only expect to see a tileset like that something that feels definately old-school... Like maybe one where the princess has been kidnapped and you have to fight hoards of monsters to save the world from complete destruction, but otherwise have no formal plot. Much like Final Fantasy 1. I'm sticking with "I like it, even if it has no real value for creating a modern game."

As a side note, Tiled looks nice. I'll have to keep it in mind when I get around to nearly completing the annoying pain-in-the-arse programming I'm dealing with for my current project.

~= PhyrFox =~
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Wed Jan 05, 2005 9:54 pm    Post subject: [quote]

It felt good to hear those kind words. You may like to know that I have produced a map with this tileset, made with DevX's own editor.

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bay
Wandering Minstrel


Joined: 17 Mar 2004
Posts: 138
Location: new jersey, usa

PostPosted: Sun Jan 30, 2005 12:03 am    Post subject: [quote]

well i think its rather cool, even tho it is burning my eyes out.

.02$
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syn9
Wandering Minstrel


Joined: 31 Aug 2002
Posts: 120
Location: USA

PostPosted: Sun Jan 30, 2005 7:26 am    Post subject: [quote]

i think the tiles look like they fit better in the small map than in the large map because of the limited detail
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Sun Jan 30, 2005 2:43 pm    Post subject: [quote]

Reminds me of Ultima: Exodus for the NES or DW 1. Not Final Fantasy 1 though- those graphics were a bit more advanced than that.
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