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Hajo
Demon Hunter


Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Tue Jan 25, 2005 11:16 am    Post subject: H-World 0.4.3 [quote]

A new version is out. This one seems to be a good one.

Original announcement:

http://www.simugraph.com/forum/viewtopic.php?id=11&t_id=34

Project homepage:

http://h-world.simugraph.com

----

Release notes for H-World 0.4.3.0

This is the big release of small changes.


New features

- included Sheeps "clover" image
- lua hook to open trade window. Added 'T'rade to choice box if clicking a friendly being
- features.sects now supports "offset.x" and "offset.y" image offsets
- new room template: table + chairs, 3x3
- included slightly modified version of Sheeps "small weeds" image
- suppert for "item_offset.priority" (see beings.sects)
- new fountain room template for dungeon
- item property display now supports scaled values
syntax: <attribute>#/<divider>
- additional configurability for town roads (texture, decorations)
- multiline tooltips (e.g. to show item descriptions)


Improvements

- item inspector in swap frame now has same size as in body view
- room templates now support "player.x", "player.y" player placement information
- roadtown now considers "player.x", "player.y" setting from room templates
- player home became ordinary city building
- roadtown roads no longer pierce enclosing forest wall, this feature is prepared to be made configureable if needed.
- changed killer squirrels to ordinary squirrels they now flee people, but are still somewhat dangerous if cornered and attacked

- "fill which bottle" window now opens centered
-improved window size calculation for HTML view
- with help from "The Sheep" worked on improved wooden fence for the sheep
- "no_jitter" being.sects attribute changed to numeric "jitter". Now it is consistent with features.sects
- improved jitter calculation (now uses map koordinates instead of screen coordinates)
- improved grass patch image, included Sheeps "dirt hole" image
- improved marketplace room template
- added shadows to wooden fence images


Fixed problems

- room types work again
- heavily reworked handling of room templates, fixed room positioning and corridor handling
- fixed a bug in mule/trader backpack overflowing, items now appear on ground as intended
- fixed a bug in equipment "kind" override mechanism (give equipment a non-standard color)
- fonts are now properly read from module directory instead of default directory


Downloads

Base package (~870KB):
http://h-world.simugraph.com/data/h_world_base-0_4_3_0.zip

Windows executable (~500KB):
http://h-world.simugraph.com/data/h_world_win32-0_4_3_0.zip

Linux binary (~420KB):
http://h-world.simugraph.com/data/h_world_linux-0_4_3_0.tar.gz

Arxigle Xentrophore 0.0.4 (~390KB):
http://h-world.simugraph.com/data/h_world_space-0_0_4_0.zip

To get the default demo module running, you need to install the base package and the matching executable for your system.


Chronological list of changes since the last release

22-Jan-05:
FIX: fixed a bug in mule/trader backpack overflowing,
items now appear on ground as intended
NEW: included Sheeps "clover" image
NEW: lua hook to open trade window. Added 'T'rade to
choice box if clicking a friendly being
NEW: features.sects now supports "offset.x" and "offset.y"
image offsets
CHANGE: room templates now support "player.x", "player.y"
player placement information
CHANGE: roadtown now considers "player.x", "player.y"
setting from room templates
CHANGE: player home became ordinary city building
CHANGE: roadtown roads no longer pierce enclosing forest wall,
this feature is prepared to be made configureable
if needed.
CHANGE: changed killer squirrels to ordinary squirrels
they now flee people, but are still somewhat
dangerous if cornered and attacked

21-Jan-05:
NEW: new room template: table + chairs, 3x3
NEW: included slightly modified version of Sheeps
"small weeds" image
NEW: suppert for "item_offset.priority" (see beings.sects)
NEW: new fountain room template for dungeon
FIX: fonts are now properly read from module directory
instead of default directory

20-Jan-05:
FIX: room types work again
FIX: heavily reworked handling of room templates, fixed
room positioning and corridor handling
CHANGE: item inspector in swap frame now has same size
as in body view

19-Jan-05:
NEW: item property display now supports scaled values
syntax: <attribute>#/<divider>
FIX: fixed a bug in equipment "kind" override mechanism
(give equipment a non-standard color)

16-Jan-05:
NEW: additional configurability for town roads
(texture, decorations)
NEW: multiline tooltips (e.g. to show item descriptions)
CHANGE: "no_jitter" being.sects attribute changed to numeric
"jitter". Now it is consistent with features.sects
CHANGE: improved jitter calculation (now uses map koordinates
instead of screen coordinates)
CHANGE: improved grass patch image, included Sheeps "dirt hole"
image
CHANGE: improved marketplace room template
CHANGE: added shadows to wooden fence images

13-Jan-05:
CHANGE: "fill which bottle" window now opens centered
CHANGE: refactored window centering code
CHANGE: improved window size calculation for HTML view

12-Jan-05:
CHANGE: with help from "The Sheep" worked on improved wooden
fence for the sheep


Edit:
H-World 0.4.3.0 also supports bigger corners for skins, so you can do things like this:

http://www.simugraph.com/h-world/misc/skins_crazy.png
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Hajo
Demon Hunter


Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Thu Feb 10, 2005 3:54 pm    Post subject: [quote]

The H-World engine manual has moved to a Wiki:

http://h-world.simugraph.com/pmwiki/pmwiki.php
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