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How much would you pay for a subscription based RPG?
 
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How much would you pay for a subscription based RPG?
No more than 10 dollars a month.
46%
 46%  [ 6 ]
No more than 20 dollars a month.
38%
 38%  [ 5 ]
No more than 30 dollars a month.
15%
 15%  [ 2 ]
Total Votes : 13

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DarkDread
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Joined: 28 May 2002
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PostPosted: Wed Mar 30, 2005 10:15 am    Post subject: How much would you pay for a subscription based RPG? [quote]

EDIT: That should say YEARLY not monthly. My bad. That's what I get for posting first thing in the morning. So, once again, it's YEARLY.

Yeah, as the title says... I'm wondering how much is too much... and how much is enough, when charging for a subscription based, episodical RPG.

Now then, here's some information about the RPG itself: An episode would be released 4 times a year, and each episode would contain 10-20 hours of gameplay. Your characters would always start at level 1 with each episode, however, you would have the option of carrying over items and money from the previous episode... even if the new episode stars a different character.

Basically, style wise, it would be a mix of Final Fantasy V, and VI, and be released for Windows, of course.

Now, what I'm asking here, is how much you would pay, per year, to subscribe to such an RPG... keeping in mind that the costs I'm estimating here, would have each episode delivered to you through email (For snail mail, jack that cost up by at least 5 bucks).

I didn't put in an "I wouldn't pay." option... however, if you wouldn't pay, and can give me some good reasons as to why not, then by all means, I'd like to hear them.

So, there it is... if you vote, please let me know which one you picked, and why (If you don't mind).

Oh, don't go for the cheapest option right away... I ask that you please consider it before voting. Keep in mind, the cheapest option would probably only see 10 hour episodes, whereas the most expensive one would probably see full-length games at over 30 hours. So the real question is, would you pay for more game time, or would four 10 hour games be enough, per year, for you?

One more thing, payment would be done primarily through payapal, but internation checks, and hidden cash would be fine too. Finally, back episodes would be available... at anywhere from 5-10 dollars per episode (depending on the length), and at a discount for subscribers, of course. Subscriptions would probably be available in 1-3 year packages... with the 2 and 3 year packs being cheaper than subscribing just once a year.

If you need any more info, by all means, feel free to ask me.
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Last edited by DarkDread on Wed Mar 30, 2005 3:35 pm; edited 1 time in total
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Verious
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Joined: 06 Jan 2004
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PostPosted: Wed Mar 30, 2005 12:40 pm    Post subject: [quote]

If the updates are quarterly, what incentive is there to pay monthly? Why wouldn't someone just cancel their subscription in between releases? If I were paying monthly, I would expect new content monthly... especially, if this is an offline game, which it sounds like.
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DarkDread
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PostPosted: Wed Mar 30, 2005 3:37 pm    Post subject: [quote]

Yeah, I meant to say Yearly not Monthly. My bad... argh... anyway... yes, it should be, for example, 10 dollars a year, and that'll get you 4 episodes, all around 10 hours of gameplay.

So yeah, the incentive is there to pay... but obviously, that should've said yearly... not monthly... argh.
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Ren
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PostPosted: Wed Mar 30, 2005 4:54 pm    Post subject: [quote]

Depends on the standard of the game doesn't it? I'd pay $10 a year just out of interest, because I know you and such, but i'd have no problem spending $20 if I knew I was going to get something awesome every quarter. Although I should proberbly mention that in England the minimum price for anything is £5 ($10), and most things cost £10 ($20), so we're used to paying too much for everything, heh.

Nice to see you around by the way. Are you considering making a makeshift living out of something like this?
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XMark
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Joined: 30 May 2002
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PostPosted: Wed Mar 30, 2005 8:36 pm    Post subject: [quote]

Can it be? Darkdread has returned!

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoOT!

(EDIT: okay, I admit that was annoying, woot shortened)
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Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Wed Mar 30, 2005 9:17 pm    Post subject: [quote]

Well, I wouldn't pay anything, because I don't run Windows.

But if you were making a cross-platform product, and the games were good (which I suspect they would be from your previous work), I'd probably pay in the $20 range. That works out to $5 per game, which is eminently reasonable. I'd pay more if they were particularly good, but the not-knowing-ahead-of-time-buying-on-faith aspect lowers the value somewhat.

Some things I'd want to see in a subscription model:

* Each episode should work on its own as a self-contained story, and not require other episodes to understand what is going on. Larger story arcs and recurring characters are good (and would help retain subscribers), but I would be pretty annoyed to have an episode end with a cliffhanger, with the next episode at least three months off.

* I'd expect them all to take place in the same game world. I don't want to pay for a subscription based on a cool dark fantasy land (say), and then have the next episodes be sci-fi and humorous fantasy. Since you said you could retain money and items, I suspect this is what you're going to do.

* When it comes time to renew or sign up, there should be a synopsis of the upcoming four games I'm paying for and their release dates.

* I'd want access to at least part of the first episode for free so I can see what the gameplay and game mechanics are before I sign up.

Good luck on your venture. I suspect many of us have toyed with the idea of subscription-based RPG's. I'd be happy to see you succeed in that area.

(edit)
By the way, I'd probably pay more for shorter, monthly episodes. If the time span between episodes was shorter, I'd also be more tolerant towards cliffhangers and other cross-episode story elements.
(/edit)
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Last edited by Nephilim on Wed Mar 30, 2005 9:20 pm; edited 1 time in total
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Wed Mar 30, 2005 9:19 pm    Post subject: [quote]

Why not just sell the individual episodes?
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DarkDread
Wraith Lord


Joined: 28 May 2002
Posts: 422
Location: behind your bushes

PostPosted: Thu Mar 31, 2005 10:24 am    Post subject: [quote]

Quote:
Depends on the standard of the game doesn't it? I'd pay $10 a year just out of interest, because I know you and such, but i'd have no problem spending $20 if I knew I was going to get something awesome every quarter. Although I should proberbly mention that in England the minimum price for anything is £5 ($10), and most things cost £10 ($20), so we're used to paying too much for everything, heh.

Nice to see you around by the way. Are you considering making a makeshift living out of something like this?


Well, standard wise, you'd be looking at a professional quality, 2D RPG. At least, that's what I would be aiming for.

...and no, not planning to make a living... though certainly, if I could get 1000 subscribers (I think it's a realistic mark to shoot for... especially if I decide to pony up the 9 a month to have a download hosted at download.com), I could see it being my main source of income. As it is, though, I plan on this to just be some extra cash on the side.

Quote:

Can it be? Darkdread has returned!

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoOT!

(EDIT: okay, I admit that was annoying, woot shortened)


Let's leave it at a definite "maybe" ;)

Quote:

Well, I wouldn't pay anything, because I don't run Windows.


It would most certainly be coss-platform... in the sense that I would make Linux binaries available as well (Mac OSX, well, I'd have to know someone with a mac to be able to do that, but it's not out of the queston). It wouldn't take me that long to make a linux version, so it would be well worth it. Heck, if it makes a few people sign up, who normally would pass, I think it's worth my time.

Quote:
But if you were making a cross-platform product, and the games were good (which I suspect they would be from your previous work), I'd probably pay in the $20 range. That works out to $5 per game, which is eminently reasonable. I'd pay more if they were particularly good, but the not-knowing-ahead-of-time-buying-on-faith aspect lowers the value somewhat.


Yeah, I agree about the last part... but that is why I would have the first episode available free of charge... otherwise, it would be rather difficult for me to sell subscriptions. I might even do half-year subscritions... where, if it's 10 a year, 6 bucks gets you two episodes to check out... might get some people to buy it on impulse then.

Really, that's what I'm trying to do with the price... put the subscriptions in an "impulse buy" range... with as easy as possible access to purchase (so, Paypal would be the main option), and that "instant gratification" deal, where you will get your first episode, 9 times out of 10, the same day you pay. I'm just thinking from the standpoint of "well, I've got 10 bucks in my paypal, so, why not?"... to hook a lot of people on impulse.

Quote:
* Each episode should work on its own as a self-contained story, and not require other episodes to understand what is going on. Larger story arcs and recurring characters are good (and would help retain subscribers), but I would be pretty annoyed to have an episode end with a cliffhanger, with the next episode at least three months off.


Good point... the episodes will be tied together... and for any episodes that might need some recap, or small back-story, that would be done at the start of the next episode. For sure, each one would play as a complete story on its own, but would be tied in to a larger, overall story. As for cliff-hangers... well, you can expect some... but mostly at the end of a subscription year... I'd have to do something to hook people, so they would want to continue subscribing.

Quote:
* I'd expect them all to take place in the same game world. I don't want to pay for a subscription based on a cool dark fantasy land (say), and then have the next episodes be sci-fi and humorous fantasy. Since you said you could retain money and items, I suspect this is what you're going to do.


Yes, it will indeed all take place in the same game universe (note, I did not say world... makes you think, doesn't it? ;P )


Quote:
* When it comes time to renew or sign up, there should be a synopsis of the upcoming four games I'm paying for and their release dates.


That, is a very good idea. I didn't think of either of these... so, thank you very much, for said points.

Quote:
* I'd want access to at least part of the first episode for free so I can see what the gameplay and game mechanics are before I sign up.


Well, as I've already mentioned, the first episode would be free. I think that should be enough to get people interested.

Quote:
Good luck on your venture. I suspect many of us have toyed with the idea of subscription-based RPG's. I'd be happy to see you succeed in that area.


Thanks. I hope it works out, too. :)

Quote:
(edit)
By the way, I'd probably pay more for shorter, monthly episodes. If the time span between episodes was shorter, I'd also be more tolerant towards cliffhangers and other cross-episode story elements.(/edit)


Well, for this, I would have to really script the hell out of the game engine. I don't think I would be able to consistantly put out one episode a month... and at that point, the cost would go way up (I'd be charging a minimum of 60 a year, if you were to get 12 episodes)... it's something to consider, should I become successfull at making this my primary source of income, but right now, it would just be too much at once.

Quote:

Why not just sell the individual episodes?


That would be done as well. Mostly in the sense of 8 bucks per back episode... less if you buy more at once (so, say you get only one, you pay 8, but if you get 4, you pay, say, only 25 bucks)... but I would also offer each episode at a one-time cost of, say, 10 bucks (I'm assuming all this at a 20/year rate, btw), so people who weren't sure if they wanted to subscribe could try one episode out. If they decided to subscribe, well, that 10 bucks would go towards a subscription.

Thanks for the comments so far guys, I really appreciate it!
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Hajo
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Joined: 30 Sep 2003
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PostPosted: Thu Mar 31, 2005 11:18 am    Post subject: [quote]

I didn't read the first post so I mistook monthly and yearly. I voted for "less than 10" but if we say yearly, it'd be "less than 30". If it's good even a little more (12*5 = 60 that's what I'd be happy with).

I'd like a system that allows to play the basic game for free, and if you like it you can purchase/rent additional features. It depends a bit on the details, if it's overdone I guess I wouldn't like it anymore.

I have no problem paying for good things, making the basic game free just makes it easier to get into it, and see if it my taste.

A limited time of free play is no real incentive for me, becuase I know I easily get hooked on many games, and I'm sure I'll always have to pay just to avoid lossing ym characters so soon. So I rate those as if I have to pay at least three months.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Mar 31, 2005 2:01 pm    Post subject: [quote]

Hello there DD.
First of, I would like an episode for free (yeah, you have mentioned it) to see if it is anything to spend my money on. I think it could be as you haven't done crappy games before and I don't think that you intend to do it now :). I would also like to have some info of the four upcoming games before paying anything (also mentioned before). If the quality is good I would pay up 20$ per year.
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Ren
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Joined: 07 Aug 2004
Posts: 130
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PostPosted: Fri Apr 01, 2005 5:17 pm    Post subject: [quote]

Nephilim wrote:

* Each episode should work on its own as a self-contained story, and not require other episodes to understand what is going on. Larger story arcs and recurring characters are good (and would help retain subscribers), but I would be pretty annoyed to have an episode end with a cliffhanger, with the next episode at least three months off.

* I'd expect them all to take place in the same game world. I don't want to pay for a subscription based on a cool dark fantasy land (say), and then have the next episodes be sci-fi and humorous fantasy. Since you said you could retain money and items, I suspect this is what you're going to do.


While I think these are both good ideas in principal, I think the odd cliffhanger sequal wouldn't be that bad. It'd work once or twice really well, especially if you've never used it before. By the same token having one or two episodes that are totally mad would be an awesome break to, say, a dark and brooding theme. I dunno, I guess i'm just saying that rules are made to be broken, heh.

I totally agree with your other two points though, a breakdown of when games will be due and some sort of free introduction are proberbly musts. Part of the first installment would proberbly be good enough, although I guess you could upgrade it to a full episode once you've got a few games under your belt.

Also, I know selling stand alone episodes seems the most logical, but I reckon a subscription is an awesome concept! I don't think it's been done before for a start, and it loans itself to establishing a community or a fanbase, you know?
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tcaudilllg
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Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Mon Apr 04, 2005 3:28 pm    Post subject: [quote]

No more than $20, I don't think. That'd be comparable with games like Final Fantasy Origins, and I'm inclined to believe your games would be at about that in terms of quality, right?

So if you pay $20.00 for Final Fantasy, and get between the two, about 30-40 hours of gameplay, then one would expect about 15 hours of gameplay per episode. $5 for 15 hours, not too bad.

On the other hand, the content would have to be top-notch. You'll really have to work your creative energies to make this a success.
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Xegnma
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Joined: 03 Apr 2003
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PostPosted: Mon Apr 04, 2005 6:22 pm    Post subject: [quote]

Nice idea! But I wonder about gameplay becoming monotonous.
I suppose the success of this kind of thing would hinge on the strength of the story elements employed per episode but will the game mechanics stand up to the test of time? I am assuming you will have a constant set of interfaces,game mechanics, and the like from episode to episode. So my question is , aside from story, how do you intend to keep gameplay fresh?
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Nephilim
Mage


Joined: 20 Jun 2002
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PostPosted: Mon Apr 04, 2005 7:15 pm    Post subject: [quote]

Maybe he could make each year's subscription use the same engine, and then upgrade the engine each year. That would give some consistency, let people know what they're buying for the year, but still allow for innovation and development of the underlying game engine. (It would also give another reason to renew subscriptions - new game engine features.)
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Bjorn
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Joined: 29 May 2002
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PostPosted: Tue Apr 05, 2005 1:48 am    Post subject: [quote]

I would not pay, because as much as I agree in rewarding people's work, I also like to think there are a lot of people (like me) who enjoy spending some of their free time to work on projects that others enjoy spending some of their free time with.

Still, a free first episode could always convince me to buy the second. :-)
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