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Job interview! Booya!
 
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Thu Aug 04, 2005 12:23 am    Post subject: Job interview! Booya! [quote]

Just got an e-mail from Koolhaus games (a new Vancouver-based game development company), and I have an interview for a game programming position next week! Sweeeeeet!
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Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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RuneLancer
Mage


Joined: 17 Jun 2005
Posts: 441

PostPosted: Thu Aug 04, 2005 12:39 am    Post subject: [quote]

Hehe, good luck! What position will you be occupying? (That is, which area will you cover? Graphics? AI?)
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biggerUniverse
Mage


Joined: 18 Nov 2003
Posts: 326
Location: A small, b/g planet in the unfashionable arm of the galaxy

PostPosted: Thu Aug 04, 2005 3:05 am    Post subject: [quote]

Game programming? I would have picked you up for art if I were the lead designer.

EDIT: ....Aaaaaaaaand by 'art' I mean 'music'.
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Thu Aug 04, 2005 6:06 am    Post subject: [quote]

I'm not sure exactly what the job will entail, the description was pretty general as "programming". Anyways, they weren't looking for a musician. Or maybe they just haven't thought of that aspect yet, so if I am hired *cross fingers* I could find some way to say "oh yeah, you don't need to go out and look for a musician." and point to myself :)
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Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Thu Aug 04, 2005 8:29 am    Post subject: [quote]

Now that's really cool! I wish you the best of luck with it!
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Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Thu Aug 04, 2005 7:03 pm    Post subject: [quote]

Good luck, Xmark!
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Fri Aug 05, 2005 4:44 am    Post subject: [quote]

I thought I said congratz here, but uh, I guess not.

so-
congratz, and good luck!
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Xmark

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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Fri Aug 05, 2005 7:06 pm    Post subject: [quote]

I wish you the very best! :D
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Tue Aug 09, 2005 9:48 pm    Post subject: [quote]

As it turns out, my pointer-fu is weak and I got totally slaughtered by skill-testing questions because of it.

They did seem interested in my music though...
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Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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DrunkenCoder
Demon Hunter


Joined: 29 May 2002
Posts: 559

PostPosted: Wed Aug 10, 2005 3:33 pm    Post subject: [quote]

XMark wrote:
As it turns out, my pointer-fu is weak and I got totally slaughtered by skill-testing questions because of it.

They did seem interested in my music though...


Too bad to hear, would you mind disclosing some information about that test? And although pointers are a nice tool it sounds a bit silly if they would judge you to hard on not mastering them since more highlevel concepts (like iterators) should most of the time be utlized instead.
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XMark
Guitar playin' black mage


Joined: 30 May 2002
Posts: 870
Location: New Westminster, BC, Canada

PostPosted: Thu Aug 11, 2005 3:54 am    Post subject: [quote]

well, it wasn't just pointers that messed me up, it was a bunch of stuff about 3-d rotations and crap that I was just completely clueless about. Even I didn't even think I could program by the end of the interview.
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Mark Hall
Abstract Productions
I PLAYS THE MUSIC THAT MAKES THE PEOPLES FALL DOWN!
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RuneLancer
Mage


Joined: 17 Jun 2005
Posts: 441

PostPosted: Thu Aug 11, 2005 2:12 pm    Post subject: [quote]

XMark wrote:
well, it wasn't just pointers that messed me up, it was a bunch of stuff about 3-d rotations and crap that I was just completely clueless about. Even I didn't even think I could program by the end of the interview.


That's a shame, sorry to hear that man :/

I'm not entirely surprised by the kind of questions they asked. Pointers I can understand: in high-end non-indie game developement where performance is an issue, high-level concepts can often end up using way too much overhead to be acceptable. Pointers are quite possibly the fastest way to work with large amounts of data (don't believe me? Transfer the contents of a large array as a parameter for a function; try with just a pointer to it next.) It's a pretty basic concept too (with somewhat advanced ramifications; a lot of people wouldn't know how to use function pointers despite not having any problems with basic passing-data-by-reference pointers.)

3D, however, is where I'm surprised. What kind of questions were you asked? I would assume they're using one of the mainstream APIs (either Direct3D or OpenGL, or both) to make their games, and these handle most 3D transformations on their own. If they asked about the nitty-gritty math behind 3D transformations, they're dumb. If they asked about the basics of matrix transformations and some common pitfalls (Gimble (sp?) lock comes to mind, as do simple operations every decent 3D programmer should know such as billboarding) then they're just making sure you knew what you were doing.

If you don't get the job because of it (or do you already have your answer? I'm not too clear on that..) then view it as a learning experience and work on developping your knowledge in the areas you bombed. Don't sweat it, can't win 'em all. :)

Good luck for the music thing though.
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biggerUniverse
Mage


Joined: 18 Nov 2003
Posts: 326
Location: A small, b/g planet in the unfashionable arm of the galaxy

PostPosted: Sat Aug 13, 2005 6:04 am    Post subject: [quote]

Timely /. story...

http://games.slashdot.org/games/05/08/11/2015239.shtml?tid=141&tid=187&tid=10
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DrV
Wandering Minstrel


Joined: 15 Apr 2003
Posts: 148
Location: Midwest US

PostPosted: Sat Aug 13, 2005 7:51 pm    Post subject: [quote]

I pine for the days when video game music was synthesized, not orchestrated... "Real" music just doesn't fit video games well, in my humble opinion. No offense to "real" musicians, of course. :) I enjoy listening to "real" music, but not while I'm playing a game.
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Sat Aug 13, 2005 7:59 pm    Post subject: [quote]

I'd like to hear more stuff like Hyrule Field from LoZ: OoT! That stuff never gets old.
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