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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Wed Jun 28, 2006 10:17 pm Post subject: Better DHTML Map Editor |
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http://unitedinfinity.atspace.com/Projects/DHTML/Demo/MapTest/EditorServerTest.html
Just hit "Draw" to get the map drawn. File saving and loading are inoperable because the host site doesn't support PHP. Switch to the Map panel to begin editing. Tiles can be registered as pens by typing their filename into the Pen input box and hitting "Register". (URLs are OK) Map properties can be set on the Properties panel. (click "Update" to confirm)
Doesn't work in IE, but works great in Firefox. Probably operates in Safari and Opera as well.
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Nephilim Mage
Joined: 20 Jun 2002 Posts: 414
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Posted: Thu Jun 29, 2006 10:27 pm Post subject: |
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Didn't seem to work under Safari. I hit the "draw" button, and it did draw a map, but assuming it's supposed to look like a checkerboard, it didn't draw it correctly. Looked like a white box with gray grid lines. No black tiles. _________________ Visit the Sacraments web site to play the game and read articles about its development.
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Sat Jul 01, 2006 12:09 am Post subject: |
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There are substantial bugs....
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tunginobi Wandering Minstrel
Joined: 13 Dec 2005 Posts: 91
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Nephilim Mage
Joined: 20 Jun 2002 Posts: 414
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Posted: Mon Jul 03, 2006 4:59 am Post subject: |
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Just FYI, drawing the map works under Safari now. _________________ Visit the Sacraments web site to play the game and read articles about its development.
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Mon Jul 03, 2006 7:12 pm Post subject: |
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Added some features and fixed an editing bug. No remaining bugs that I can see. (in Firefox... IE is a different story)
I tested the PHP loading and saving functions. They work as expected.
I've been thinking about integrating a scriptable loading system that is capable of handling different formats depending on the script used. Like a plug-in, but without the binary overhead. In particular, I would like to make a JSON formatting script that is compatible with Tiled. That would make SceneLion compatible with Tiled maps. I'm undecided though whether I should just use Javascript's dynamic function source capability, or hold off to integrate Dyne once it's debugged.... In particular, I'm concerned about how suited Javascript, bug-prone as it is, is to the task.
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