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Tenshi Everyone's Peachy Lil' Bitch
Joined: 31 May 2002 Posts: 386 Location: Newport News
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Posted: Fri Dec 29, 2006 3:25 am Post subject: I still exist |
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Ever since I started working, I've been a bit more vigilent with the game coding (you would think that when you stare at C-code all day then come home, you'd want to have nothing to do with any coding, but somehow that's not the case). While it's slowed a bit because of the hassles of the holidays, I have managed to make significant progress. I'm currently restructing my data in Access (just so it's easier for me to write and keep consistent), so that when I export it to text files and then import it into the game I can actually easily keep track of what is supposed to do what.
I also am currently working on implementing A* pathing , which will solve 99% of the movement issues in the game and simplify things like aggro and party following and formation. Also I'm completely rewriting the menus so that they don't look FF-ish. Hopefully once the pathing is in I'll have some more solid stuff and something presentable in the not-too-distant future.
Battles take place on top of the player's current position on the map, so map and engine are fundamentally integrated.
I have consolidated the player stats. The game uses a simpler yet far more complex set of rules. e.g. there is no longer an "HP" score. Constitution determines HP and that can fluctuate at any time due to buffs/debuffs. _________________ - Jaeda
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Fri Dec 29, 2006 4:04 am Post subject: |
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Nice to see some lifesign's from you Tenshi. The game looks really interesting :). _________________
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Terry Spectral Form
Joined: 16 Jun 2002 Posts: 798 Location: Dublin, Ireland
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Posted: Fri Dec 29, 2006 9:32 am Post subject: |
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Kudos! I don't know how you manage it - it's not easy working full time and coding as well. _________________ http://www.distractionware.com
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RedSlash Mage
Joined: 12 May 2005 Posts: 331
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Posted: Sun Dec 31, 2006 8:00 pm Post subject: |
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Quote: | Kudos! I don't know how you manage it - it's not easy working full time and coding as well. |
I completely understand! Screens looking good so far.
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