RPGDXThe center of Indie-RPG gaming
Not logged in. [log in] [register]
 
 
Post new topic Reply to topic  
View previous topic - View next topic  
Author Message
Tenshi
Everyone's Peachy Lil' Bitch


Joined: 31 May 2002
Posts: 386
Location: Newport News

PostPosted: Fri Dec 29, 2006 3:25 am    Post subject: I still exist [quote]

Ever since I started working, I've been a bit more vigilent with the game coding (you would think that when you stare at C-code all day then come home, you'd want to have nothing to do with any coding, but somehow that's not the case). While it's slowed a bit because of the hassles of the holidays, I have managed to make significant progress. I'm currently restructing my data in Access (just so it's easier for me to write and keep consistent), so that when I export it to text files and then import it into the game I can actually easily keep track of what is supposed to do what.

I also am currently working on implementing A* pathing , which will solve 99% of the movement issues in the game and simplify things like aggro and party following and formation. Also I'm completely rewriting the menus so that they don't look FF-ish. Hopefully once the pathing is in I'll have some more solid stuff and something presentable in the not-too-distant future.


Battles take place on top of the player's current position on the map, so map and engine are fundamentally integrated.


I have consolidated the player stats. The game uses a simpler yet far more complex set of rules. e.g. there is no longer an "HP" score. Constitution determines HP and that can fluctuate at any time due to buffs/debuffs.
_________________
- Jaeda
Back to top  
BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Fri Dec 29, 2006 4:04 am    Post subject: [quote]

Nice to see some lifesign's from you Tenshi. The game looks really interesting :).
_________________
Back to top  
Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Fri Dec 29, 2006 9:32 am    Post subject: [quote]

Kudos! I don't know how you manage it - it's not easy working full time and coding as well.
_________________
http://www.distractionware.com
Back to top  
RedSlash
Mage


Joined: 12 May 2005
Posts: 331

PostPosted: Sun Dec 31, 2006 8:00 pm    Post subject: [quote]

Quote:
Kudos! I don't know how you manage it - it's not easy working full time and coding as well.

I completely understand! Screens looking good so far.
Back to top  
Post new topic Reply to topic Page 1 of 1 All times are GMT
 



Display posts from previous:   
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum