RPGDXThe center of Indie-RPG gaming
Not logged in. [log in] [register]
 
 
Post new topic Reply to topic  
View previous topic - View next topic  
Author Message
DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue Apr 03, 2007 9:47 am    Post subject: Console Game Framework [quote]

I was toying around with some new ideas, and this is the result.

It requires windows atm, ...though I welcome a linux port.
Source is included, and the simple license is at the top of the source.

Download Project (.rar format 240 KB)

Comments & suggestions welcome here.

If you want to port this to linux, let me know.
_________________
Principal Software Architect
Rambling Indie Games, LLC

See my professional portfolio
Back to top  
Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Tue Apr 03, 2007 7:21 pm    Post subject: [quote]

There seem to be two interesting things about your framework. One is the structure it provides and the other the console functionality (even though a bit primitive and Windows only for now). I think it would be more useful to describe the actual structure of your framework separately, so that others may learn from it. I think the console functionality (usage of getch, getline and stuff) would also be better suited when explained in fragments. The CGF could be attached to these tutorials as an example application.

As for Linux, well I got it to compile but the retrieval of enter/esc keys is not working at all yet. One would usually use the ncurses library for such things, but I have no interest in looking into this at the moment.
Back to top  
DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue Apr 03, 2007 8:29 pm    Post subject: [quote]

Here is a class to provide kbhit()/getch() functionality for Linux that I wrote while attempting to port WiTCHHUNT to Linux.

This class works well, and I'm pretty sure that someone could find this useful, so I am releasing it here.

The class consists of 2 files: KEYDRIVER.h and KEYDRIVER.cpp
the class is called KEYDRIVER and is within the Common namespace.

KEYDRIVER.h

KEYDRIVER.cpp
_________________
Principal Software Architect
Rambling Indie Games, LLC

See my professional portfolio


Last edited by DeveloperX on Tue Apr 03, 2007 8:37 pm; edited 1 time in total
Back to top  
DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue Apr 03, 2007 8:31 pm    Post subject: [quote]

Example using the KEYDRIVER class

:)
_________________
Principal Software Architect
Rambling Indie Games, LLC

See my professional portfolio
Back to top  
Post new topic Reply to topic Page 1 of 1 All times are GMT
 



Display posts from previous:   
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum