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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Thu Apr 14, 2005 5:31 pm    Post subject: A classic reborn... [quote]

Yeah yeah, so I haven't posted in awhile...sue me. :D I was busy in the FB scene at first but slowly dropped out because of many factors. Anyways, I recently became re-interested in TG16 programming, and decided what better way to get the practice I need again than to write one of the most difficult types of games for this console: an RPG. Anyone familiar with the console will remember that there were very few RPGs and those that there were were almost always either action-based or on CD (often both, like Exile). So cutting to the chase...I'm sure all of you remember DarkDread's most well-known RPG: Mysterious Song. Well, although it couldn't be preserved 100% accurately, I've been able to port it to the TG16 as a CD game. The port is about 25% complete right now. Here's a couple of screenshots to illustrate:


The original title screen had to be resized, but the text overlay it had on it became corrupted so I had to remove it. The copyright details are still available, however.


Had to move this dialog off of the title screen at first but I'll probably put it back there later on. :)


When you select "New Game", you get a choice between "Original", which plays identically to the original Mysterious Song, or "Balanced", which is a more balanced version that is somewhat easier. This is similar to how Final Fantasy Origins handled new games, and was where I got the inspiration for it.


Audition mode, where you can check out all the redbook tracks. :D Just a fringe benefit but this was mainly a coding test to see if I could nail down this stuff correctly.


Part of the introductory dialogue. I hadn't imported the original game font at this point yet.


This was an early test of the mapper I had written for the game. You would not believe how difficult it is to code for this machine, guys...


Mapper working correctly but missing NPC sprites. Note the tiles are different than the original game...the original game used 20x20 tiles which are illegal on this hardware (and also impossible to port over), so I used a different tileset instead. Also, due to some limitations of the compiler I'm using, some of the colours are incorrect. That has to be solved using hardcoded palette data...not hard to do but a pain in the keyster to make them due to the colour palette rules (9 bit colour, which means 3/3/3 bits for red/green/blue). In any event, all of the original sprites have been preserved as closely as possible (Spear is missing a couple of colours due to the reduction to 16 colours but otherwise...he still looks like Spear).

This game will be freely downloadable as the original was. It should be playable on actual hardware (it's a Super CD which means you'd need a TurboDuo/PC Engine Duo/PC Engine Duo-RX or a TG16/PC Engine setup with the CDROM attachment and a 3.0 upgrade card) as well as most popular TG16 emulators (Magic Engine plays the game perfectly, hu6280 plays it but with some sprite glitches, so far unable to test it on Hu-Go though...). Also, it will be available for "sale" as a CDROM...the game is still free but shipping and materials are not. :)

So...what do y'all think? :)
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Fri Apr 15, 2005 8:51 am    Post subject: [quote]

I think this project looks excellent! I don't exactly see the point in a TG16 remake though... Surely a windows/linux/osx version would have more appeal?
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Verious
Mage


Joined: 06 Jan 2004
Posts: 409
Location: Online

PostPosted: Fri Apr 15, 2005 12:21 pm    Post subject: [quote]

Does anyone still own a functioning Turbo Graphics 16? I figured they had gone the way of the dodo.
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Fri Apr 15, 2005 4:40 pm    Post subject: [quote]

Because a Windows/Linux/OSX remake would be far too easy. :D I could convert the whole thing over the weekend in FB for Windows and Linux but that would just take all the fun out of it. :) Besides, there's a pretty sizeable TG16/PCE scene that's begging for new traditional RPGs since the system had very few of them during its time. I figured this would be a good place to start.
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Terry
Spectral Form


Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Fri Apr 15, 2005 4:56 pm    Post subject: [quote]

Well, if it's that easy, please do that too! It doesn't play that well through DosBox or VDMSound. This was one of my favorite QB RPGs (along with Arc and Untitled). It would be great to play it again, especially if it was a little easier.
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Fri Apr 15, 2005 5:38 pm    Post subject: [quote]

Well okay then...I'll see if I can do an FB conversion this weekend, provided nothing gets in the way. Got a pregnant wife to take care of so it might take a little longer than this weekend but I'll see if I can pull it off. :)
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tcaudilllg
Dragonmaster


Joined: 20 Jun 2002
Posts: 1731
Location: Cedar Bluff, VA

PostPosted: Sat Apr 16, 2005 7:45 pm    Post subject: [quote]

Congratulations! :D

My eyes went wide when I saw the test map graphics. Good job! Will you be animating them, too?
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Sun Apr 17, 2005 7:50 pm    Post subject: [quote]

People on the Magic Engine forum were asking about animated tiles as well. I'd have to say that it's something I'm going to try for but if I can't do it then I'm not worried about it. It's eye candy, so it's saved for last. Right now I'm just trying to nail down a completely working engine. This hardware is a real challenge to code for and after doing it for this long, I've really gotta tip my hat to the people who did it back in the day when this stuff was being sold. Many people have tried to discourage me from making an RPG for this machine, as aside from run-and-gun games, it is easily the most difficult genre of game to code on it...
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Mon Apr 18, 2005 8:29 am    Post subject: [quote]

LordGalbalan wrote:
Congratulations! :D

My eyes went wide when I saw the test map graphics. Good job! Will you be animating them, too?

Heh, wait til you see the artwork I'm doing.
Oh yeah, I'm the newly assigned artist for Mysterious Song Remake (MSR) :)
Water & fire just may turn out to be animated. only time will tell
I've drawn 20 tiles so far. :)
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Tue Apr 19, 2005 12:37 pm    Post subject: [quote]

Why port it to linux? Isn't there a Linux TG-16 emulator out there? I think it would be a wasted effort then, if an emulator exists for that platform.
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Tue Apr 19, 2005 8:14 pm    Post subject: [quote]

HuGo exists on many platforms and is the second best TG16 emulator available. In addition, it supports ISO images directly (Magic Engine does not and the author has stated that he never will support them).
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Apr 21, 2005 2:16 pm    Post subject: [quote]

Why are you doing a remake of MS Nek? I remember an argument you had with DD on the Darkboard, that you thought it was stupid of him and the others to make an new version of the game. I'm not dissing the project, I'm just curious.
Changing the subject;
Congratulations to you and your wife. Do you know if its a boy or a girl?
Changing again;
I just have to ask about VPlanet. Is it dead?
Well, best of luck to you/ Box
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Thu Apr 21, 2005 5:05 pm    Post subject: [quote]

BadMrBox wrote:
Why are you doing a remake of MS Nek? I remember an argument you had with DD on the Darkboard, that you thought it was stupid of him and the others to make an new version of the game. I'm not dissing the project, I'm just curious.

At the time, I thought the team should be pursuing new stuff rather than rehashing old stuff. But being as how this was DE's most successful release, and there being a serious lack of RPGs on the console this is being made for, I figured it would be a real treat to bring this game to a whole different generation of gamers. :) In addition, with XP being so dominant nowadays and people having a hard time making the original work, this gives people in the "regular scene" a chance to play it again as well.

BadMrBox wrote:
Changing the subject;
Congratulations to you and your wife. Do you know if its a boy or a girl?

Thanks. :) We'll know in about three months...she's only 2 months along right now.

BadMrBox wrote:
Changing again;
I just have to ask about VPlanet. Is it dead?

Not dead...I've been working on the new version of the site for some time and planned to have it up this week but many things have happened to prevent that from happening. :(

BadMrBox wrote:
Well, best of luck to you/ Box

Thanks. :D
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Mon Apr 25, 2005 6:45 pm    Post subject: [quote]

Quote:

I figured it would be a real treat to bring this game to a whole different generation of gamers.


What generation is that?
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue Apr 26, 2005 3:39 am    Post subject: [quote]

Mandrake wrote:
Quote:

I figured it would be a real treat to bring this game to a whole different generation of gamers.


What generation is that?


http://www.pcenginefx.com/phpBB/viewtopic.php?t=624

http://www.magicenginefx.com/forums/viewtopic.php?t=1126

:)
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