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avatar.alex
Lowly Slime


Joined: 16 Aug 2007
Posts: 1

PostPosted: Thu Aug 16, 2007 8:42 pm    Post subject: KillaKo Resurrections [quote]

[center]
[size=8pt]Credits: Art & world map icon things: http://www.molotov.nu/?page=graphics[/size]
[size=18pt]Constructive Criticism [/size][/center]
Something I just thought of if you want to add more or give any suggestions that would be great.
[sup]Story Line[/sup]
[sub]The Lands were peaceful and harmonious, but that all changed. It change so quickly, so drastically that nobody saw it coming. It started out with Queen KillaKo's death, that wasn't even the strangest part, a week later her body went missing from her grave. No one knew where it was. But everyone was on alert for the thief. Another week later, they saw her on top on the castle. Her body was like a puppet to whatever was controlling her. But at that moment when everyone saw her on top of the castle, they knew what had happened to her body. It was resurrected, but with a demon inside. Instantly the guards rushed up the to only find the towns people below dead. Everyone was dead, in that split second the guards saw her, and they soon died as well. That same night all the people were resurrected, but they weren't themselves something got in them something evil. It continues to spread to the main lands.[/sub]

[sup]Features[/sup]

    [li]Quest- Still planing out the quest[/li]
    [li]Players own houses/shops- players will be able to own their own house in verious different towns.[/li]
    [li]Guild HQ- instead of the players pressing F4 to create a guild there will be a guild HQ, in the main cities so they can go their to create the guild.[/li]
    [li]Player Trade Window- Players will be able to trade with eachother via a window will pop up ,[/li]
    [li]Drag & Drop Items- I would like to be able to drag and drop items in the inventory. Cus sometimes I use all my healing potions and theres a empty space so I could just close that space with the next item or easily group your weapons armor rings potions in little sections to make it easier.[/li]
    [li]Multiple NPC Droppings- Say I kill a snake it would have like 4 gold and snake skin.[/li]
    [li]Fortune Teller lol- I am currently working on a script, to add a fortune teller in the game. She will be able to read tarot, and give you gifts from the spirits.[/li]
    [li]Over 10 towns- still coming up with names[/li]
    [li]Over 5 cities-still coming up with names[/li]
    [li]3 fast transportation system around the islands[/li]
    [li]Click Base Movment- IDK tell me wat you think of this if not then oh well I wont do it.[/li]


[size=15pt]NO SCREEN SHOTS YET[/size]

[sup]GFX:[/sup]
World Map


[sup]GUIs:[/sup]




UPDATED 8/3/07
[sup]Starting Guilds:[/sup]
Travelers Guild:
The Travelers Guild was founded in 4,023, by a skeptic named Kamonal Slow. It was created to help those outsiders get around the main lands. Joining the travelers guild will improve the way you can get around the main lands. Here we have quest, items, secrets, hints, all to help out with navigation through The Lands.

Mages Guild:
The Mages Guild was created in 4079, by a witch named Komo Sollona. The guild was created for the soul purpose of creating a new form of magic. Being part of the Mages Guild you will gain so many more secret, hints, and spells to navigate through The Lands

Fighters Guild:
The fighters guild was created by the Secret Society of Protected Lands (SSPL). It was created to balance all the guilds out. This guild focuses more on combat skills and strengths. This guild will help build a faster speed and strength.

[sup]Sub Guilds[/sup]
Mages Guild:
[sub]Reiki Guild:[/sub]
The Reiki Guild is a sub guild of the Mages Guild. The guild was created in 4156 by Solonso Nollin. This guild focuses more on energy boosts to help with leveling up faster.

[sub]Hashshashin Guild:[/sub]
The Hashshashin Guild is a sub guild of the mages guild. It was found in 4192 by Shamon Kuso. This guild is for assassins. But the assassins in this guild won't be using weapons. They use magic to kill. This guild is under very very strict control. By the Mages Guild.

Fighters Guild:
[sub]Association Guild:[/sub]
The Association Guild is a sub guild of the fighters guild/ I t was founded by a Sir Edward Founs, in 4162. The guild was created for the purpose of fighting with a group or party. This will test how well you can fight together. Helps gain. EXP faster.

[sub]Oblivion Guild:[/sub]
This guild is a sub guild of the Fighters Guild. The Oblivion Guild was created by Oblivion Isac, in 4182. The oblivion guild is manly for those of archery skills.

Travelers Guild:
[sub]Philosophers Guild:[/sub]
This guild is mainly for those who seek a answer the the mystery of how KillaKo died and How she is brought back to life.

Classes:


These classes are the classes that players can start out as. Theres more classes, coming.

Orc:
[sup]Orcs are the strong hold of The Lands, the protect their land and pride no matter what optical gets in there way. The main skills of an Orc are:[/sup]

    [li]Lifting Heavy Objects- Picking up rocks and throughing them[/li]
    [li]Bashing- bashing animals with one hit that kills them[/li]
    [li]Jumping- Jumps high enough to get upp in the mountains[/li]


Vile:
[sup]Viles are blood thirsted animals the lerck in the shadows and the astral realm. They are powerful creatures that use simple illusion to trick some of the most wises people. They can disguise them selves as a normal creatures. The main skills of a Vile would be:[/sup]

    [li]Disguise[/li]
    [li]Illusion/trickery[/li]
    [li]Trapes[/li]


Mage:

[sup]Mages came around right after the Resurrected KillaKo took power again. Before Mages Magic was forbiden. But now magic is the only thing protecting them. The main skills of a mage would be:[/sup]

    [li]Magic[/li]
    [li]Warping[/li]
    [li]Healing[/li]


Sog:

[sup]Sogs are little creatures that have been created by Witches from the east. These creatures usually walk around taking things that don't belong to them. They are annoying. and very very defensive. The main skills for Sogs are:[/sup]

    [li]Defense[/li]
    [li]Paralyzing[/li]


Traveler:

[sup]Travelers usually travel by them selves they enjoin seeking truth in The Lands, they look at everything in a skeptical way. Some skills of a traveler would be:[/sup]

    [li]Herbal magic[/li]
    [li]Fast escapes[/li]

[sup]Other Classes that you can become later in the game:[/sup]
Vampire:
[sup]Vampires are creatures that live amongst the Orc class. They were forced into hiding by the New Resurrected KillaKo. Vampire blood is one of the ingredients to resurrect something. With the nearly all the vampires gone they were focused into hiding. The only way to become a vampire is to get bit. Some skills of a vampire are:[/sup]

    [li]Disguise[/li]
    [li]Illusion[/li]
    [li]Speed[/li]


Witch:
[sup]Witches practice the old law of magic. They are different from mages because they don't have rules to follow. They're the ones that created Sogs, to help them get certian things from people. Witches, usually use Illusion to hide their houses in the astral realm, so mortals can't disturb them...but its said that people sometimes get stuck in between the astral realm and the realm of the living. Witches are usually found in the travelers country. Some skills of a witch would be:[/sup]

    [li]Bewitching[/li]
    [li]Trickery[/li]
    [li]Illusion[/li]


Wicked:
[sup]Wickeds are resurrected witches. They are far more dangerous and detroy anything that gets in the way. Wickeds and witches are sworn enemies. The witch being the more wiser one. But the Wicked being the Stronger one. Wickeds are found in the vile country. Some skills of a Wicked are:[/sup]

    [li]Banishment- sending things from the realm of the living to the astral realm.[/li]
    [li]Warping[/li]



[left][size=15pt]Vile Classes[/size]
[table]
[tr][td]Class[/td][td]lvl[/td][/tr]
[tr][td]Vile[/td][td]5[/td][/tr]
[tr][td]Vileon[/td][td]20[/td][/tr]
[tr][td]Vilist[/td][td]40[/td][/tr]
[/table]

[size=15pt]Sog Classes[/size]
[table]
[tr][td]Class[/td][td]lvl[/td][/tr]
[tr][td]sog[/td][td]5[/td][/tr]
[tr][td]Sogal[/td][td]15[/td][/tr]
[tr][td]Sogethor[/td][td]40[/td][/tr]
[/table]

[size=15pt]Mage Classes[/size]
[table]
[tr][td]Class[/td][td]lvl[/td][/tr]
[tr][td]Mage[/td][td]5[/td][/tr]
[tr][td]Shaman[/td][td]25[/td][/tr]
[tr][td]Pirist/ess[/td][td]50[/td][/tr]
[/table]

[size=15pt]Orc Classes[/size]
[table]
[tr][td]Class[/td][td]lvl[/td][/tr]
[tr][td]Orc[/td][td]5[/td][/tr]
[tr][td]Fround[/td][td]20[/td][/tr]
[tr][td]Carsod[/td][td]40[/td][/tr]
[/table]

[size=15pt]Traveler Classes[/size]
[table]
[tr][td]Class[/td][td]lvl[/td][/tr]
[tr][td]Traveler[/td][td]5[/td][/tr]
[tr][td]Explorer[/td][td]30[/td][/tr]
[tr][td]Philosophers[/td][td]60[/td][/tr]
[/table][/left]
------------------------------------------------------------------------------

I didn't want to create a new topic for recruiting people, so that is wat I need:
mappers, scripter (really badly)

1.avatar.alex - mapper & a little bit of scripting
2. HailBlazR - Quest maker
3. EMPTY
4. EMPTY
5. EMPTY
6. EMPTY
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Scrim
Mandrake's Little Slap Bitch


Joined: 05 Apr 2007
Posts: 69
Location: Canada

PostPosted: Fri Aug 17, 2007 4:24 pm    Post subject: [quote]

I'm a bit unclear on this from your post: at what stage of development is your project? If you just need people for scripting, does that mean you have most of the core client and server done?

Also, what scripting language are you using?
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Tue Aug 21, 2007 5:05 pm    Post subject: [quote]

nice screenshots;
but, you need to edit your post and remove all the unsupported markup tags. it distracts the eye when trying to read your post.
and like scrim said, what language are you using, and what is the developmental progress of the project? I might be interested in helping if the project is far along on a good start.
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