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Terry
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Joined: 16 Jun 2002
Posts: 798
Location: Dublin, Ireland

PostPosted: Tue Nov 13, 2007 4:41 pm    Post subject: How about *another* contest? [quote]

But not one of those "one month" ones we always have. How about a 48 hour contest, for old times sake?

I dunno, I haven't thought much more about it than that. There seems to be a bit more activity around here at the moment, so I'm just throwing the idea out there, heh.
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Mattias Gustavsson
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Joined: 10 Nov 2007
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Location: Royal Leamington Spa, UK

PostPosted: Tue Nov 13, 2007 5:28 pm    Post subject: [quote]

Sort of like a "game-in-a-weekend" sort of thing? I'd be up for that :-)
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Terry
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Joined: 16 Jun 2002
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PostPosted: Tue Nov 13, 2007 9:04 pm    Post subject: [quote]

That's exactly what I have in mind. And this weekend too, if possible, heh. Depends on how quickly we can organise it, I guess. I know a few guys in some other places who might be interested in participating in the insanity of trying to making a full RPG in a weekend.
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Scrim
Mandrake's Little Slap Bitch


Joined: 05 Apr 2007
Posts: 69
Location: Canada

PostPosted: Tue Nov 13, 2007 10:09 pm    Post subject: [quote]

One weekend? Hmmm. I'd probably be in, provided it was soon. Sounds like fun.

Any restrictions on platform? I haven't got the wherewithal to build on anything except a Mac at the moment... I'd probably do it in python so it'd theoretically be cross-platform...
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Terry
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Joined: 16 Jun 2002
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Location: Dublin, Ireland

PostPosted: Tue Nov 13, 2007 10:27 pm    Post subject: [quote]

Platform shouldn't be a restriction: I think it would be a good idea to keep the rules as lax as possible, considering that the time thing is a pretty major limitation in itself, heh.

Though I would like to play your entry, so making it in python is a good idea :)
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RampantCoyote
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Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Wed Nov 14, 2007 12:33 am    Post subject: [quote]

Argh. I'd love to participate, but Frayed Knights is pretty much demanding every spare second. Unfortunately, that's unlikely to change through most of next year.
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BadMrBox
Bringer of Apocalypse


Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Wed Nov 14, 2007 1:04 am    Post subject: [quote]

I would love to enter too as I haven't produced anything in the last two contests that we have had (and I started one of thoose ¨_¨). I don't know if I'm busy this weekend, but I'm busy the next. Any thoughts about the rules?
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Terry
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Location: Dublin, Ireland

PostPosted: Wed Nov 14, 2007 1:18 am    Post subject: [quote]

Sorry to hear that, RC :(

Yey BMB! As for rules: one thing I was thinking about was to define a few RPG stables and make it a requirement for each game to feature them, which would have the advantage of making each developer focus on enough elements to release a fully developed RPG.

For example, we could make it a requirement that each game features all of the following:
- At least one regular battle
- At least one boss fight
- An overworld with at least two locations
- At least one talking NPC
- Some semblence of a plot

I dunno, this is just off the top of my head :) Throw suggestions in and let's get this thing going!
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RedSlash
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Joined: 12 May 2005
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PostPosted: Wed Nov 14, 2007 2:11 am    Post subject: [quote]

Sounds like fun, but as always I will ditch out so I don't side track my concentration on my own projects.
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Mattias Gustavsson
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Joined: 10 Nov 2007
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Location: Royal Leamington Spa, UK

PostPosted: Wed Nov 14, 2007 8:44 am    Post subject: [quote]

I think it's a good idea to keep the rules simple, no reason why we shouldn't keep it open to all platforms and dev tools for example :-)

I like the idea of having a list of "requirements", like that, but maybe we could make them semi-optional, in that you won't get disqualified if you've missed any of them out, but it's something to take into consideration when we judge contributions? So an awesome game without a boss fight will still stand a chance against a mediocre game with one... ?
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Adam
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Joined: 30 Dec 2002
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Location: Australia

PostPosted: Wed Nov 14, 2007 11:14 am    Post subject: [quote]

Sounds interesting. Consider me interested.
Not this weekend tho. Any after should be good.
Can we build engines beforehand like the old comps?
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Terry
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Joined: 16 Jun 2002
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Location: Dublin, Ireland

PostPosted: Wed Nov 14, 2007 12:54 pm    Post subject: [quote]

Mattias Gustavsson wrote:
I like the idea of having a list of "requirements", like that, but maybe we could make them semi-optional, in that you won't get disqualified if you've missed any of them out, but it's something to take into consideration when we judge contributions? So an awesome game without a boss fight will still stand a chance against a mediocre game with one... ?


Ah yeah, no need to be too strict :) Or we could come up with different restrictions - I'd also be nice to have a theme for the contest. Suggestions welcome!

Quote:
Not this weekend tho. Any after should be good.
Can we build engines beforehand like the old comps?


I'll start a poll to see if we can get some consensus on the date. Pre-made engines should be fine :)
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Scrim
Mandrake's Little Slap Bitch


Joined: 05 Apr 2007
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PostPosted: Wed Nov 14, 2007 7:06 pm    Post subject: [quote]

Would we be allowed to work in teams? I might rope a friend into helping with artwork and the like.
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Terry
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Joined: 16 Jun 2002
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Location: Dublin, Ireland

PostPosted: Wed Nov 14, 2007 7:14 pm    Post subject: [quote]

Sure. I'm thinking of doing the same myself.
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BadMrBox
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Joined: 26 Jun 2002
Posts: 1022
Location: Dark Forest's of Sweden

PostPosted: Thu Nov 15, 2007 12:15 am    Post subject: [quote]

In the past we have always had themes based upon seasons (the last was horror thought).

I like the relaxed restrictions :)
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