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kozmonaut
Lowly Slime


Joined: 24 Jan 2006
Posts: 3

PostPosted: Tue Jan 24, 2006 12:47 am    Post subject: Kingdom of Auspiex Online [quote]

Kingdom of Auspiex Online is a parallel world where monsters, villains and nobles are found throughout the land causing strife and discord to the average commoner and seasoned adventurer alike. Our fantastic realm features oceans, wide spanning continents, small islands, large forests, perilous mountain ranges and underwater civilizations.
The beginning of this century was noted as the era of discovery, where technology, magic and cleric powers were at their zenith. For the most part people are happy and living the existence that they choose for themselves without fear.
Ten years ago, a mysterious meteor struck the ocean, creating a mighty tidal wave destroying most of the cities that lay near the fringe of the ocean, as well as many of the small outlying islands. Since that fateful day, people started to change.
It was first dismissed as a wasting, debilitating pestilence. However, as time passed, people started to twist and morph into things never seen before. Grown men grew long fangs, and lost all semblance of their humanity. Frail old ladies became driven by bloodthirsty frenzies, literally tearing their families apart. They became twisted shadows of their former selves, ostracized or driven out of their villages by the populace. Living in the wild, they began to terrorize the land, and more importantly, start to breed.

Magic was then to blame, as people always look to deflect the blame on things other then themselves. Perhaps it was magic experiments that had gone awry or some mad conjurer summoning that was the catalyst for the mutations. This led to the first war to take place in over a thousand years. The magic guilds were driven out of populated city centers at great cost to life on both sides; mighty cities were laid to waste, great armies destroyed. Magic became outlawed in the coming years, all fractioned and users of the craft were required to register or face execution. Guilds retreated into the wilderness or to regions unable to be traversed by large armies.
In spite of the mages retreat dogs, cats, and all creatures large and small started to mutate as the people once did. People started to realize that maybe magic wasn’t to blame after all. However, as long as the propaganda machines of the large kingdoms was still rolling, the old power struggles proved to be stronger then the preservation of the people, and the animals were destroyed or cast out, as magic fiends, or devils.
The second magic war had begun, and the barely recovering magic guilds and cabals, who existed on the fringes of society, were now the most tangible targets and soldiers moved in to eradicate the magic problem once and for all.
Sorcerers and wizards convened for the first time in history putting their differences aside. Leaders from the various magical factions deliberated on the future of magic in the world collectively discerning the true nature of the mutations. Up until this point, the guilds on their own accord sent their spies, wayfarers and investigators to various points in the world to gather information. The meeting of guilds paved the way for the assimilation of all magic traditions to be brought under one roof. Their goal was to preserve the future of organized magic, the training of future neophytes, the continuation of the grand tradition of spell weaving and advisement to kings and queens.

They abandoned their ornate guildhalls, and moved further into the furthest fringes of human society, some even moved high into the mountains.
As the magic guilds faded from public sight many people anticipated the advent of a grand new age of freedom from the strangle hold of magic that almost brought civilization to its knees.
Welcome to the present day.

The Kingdom of Auspiex is an entire globe with varying climates, technological highs/lows, and civilizations that are both awe inspiring and in-depth.
Social stature and different laws is a centerpiece to the Kingdom of Auspiex. We find Matriarchal societies coming into conflict with democracies, to feudal fiefdoms to theologian run cities. The grand capital city of Mir is the crown and jewel of the Ashandra continent, ruled by a grand council representing various sociological and captains of industry. Magic is outlawed, and all things commercial reign paramount in the eyes of the ruling class for the long term sustainability of the major cities. The port district is the largest on the continent, where merchant fleets, and exotic items are bought to the mainland from various small islands and primitive cultures all over the globe. The general populace is all subject to serve under the grand army for no less then two years, to build community and to enforce the local laws and customs.

The Game itself!

Kingdom of Auspiex online is a revolutionary two dimensional multi-platform massive multiplayer online role playing game available for the Portable computer and cell phones, the first of its kind.
Kingdom of Auspiex Online features over one thousand non player characters and over one hundred quests to contribute towards a long lasting player experience.
This game is set in the original concept fantasy world of Auspiex, a world stricken with fiendish denizens, conflicting human cities, and various societies.

Everyone serves their own personal agendas, people flock to the bigger kingdoms for protection against the beasts that maraud throughout the land and brigands that seek to siphons money into their pockets from the common people of the land.

The core activity of the game play is basking in a fantastic multi user environment where you can adventure, talk to, and form various societies with people all over the world.
Individual players are encouraged to explore a wide expansive land, carving out their names in legends and forming their own grand kingdoms.
Because this is a multi user environment players have the freedom to do virtually anything they want in the game from forming their own guilds, to becoming specialists in creature handling and capture, to becoming a master chef, to becoming a guild leader of the cleric’s guild.
The heavy emphasis on this game is letting the player determine their own experiences and direction of game play.

Key Features

The ability to choose between eight initial player classes
Non combat specialists e.g. cook, Armoursmith, Dancer, or Bard
Engaging in politics between cities, villages and kingdoms
Choosing between 12 different epic professions
Over 500 skills and magic spells
Selection over 60 different starting character templates
Fully animated 2d battle system
Random encounters and on screen monsters
Forming player societies and kingdoms
Transportation from player mounts, to carriages, to ship faring vessels to airships
Extensive player vs. player system
Full player looting
Ranking system for villainy, nobility, player killing, guilds, and player cities
Artisans can create their own homes and furniture
Day and night system
Wide rage of Sounds and Effects
60 different player quests
Multi-class and class specialization system
Epic level zones for large groups and guilds
Huge in game Commerce system


Currently in building a proper website and php, game servers..

The game IS working online, with custom built server software programed in C++, the game is built useing RUBY.

More Information can be found at http://kozandeffect.tripod.com/koa/
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zenogais
Slightly Deformed Faerie Princess


Joined: 10 Jan 2006
Posts: 34

PostPosted: Tue Jan 24, 2006 1:34 am    Post subject: [quote]

Sounds cool, can't wait to here more. Good to know someone is doing something cool in Ruby. Also, I'm just curious what kind of framerates you get with Ruby. :)

Keep it up.
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kozmonaut
Lowly Slime


Joined: 24 Jan 2006
Posts: 3

PostPosted: Thu Jan 03, 2008 10:07 am    Post subject: [quote]

Hello All, the last post i made here was in 2006 and thought i would have an update on where we were in the development cycle of the game. We have hundreds of users now working out the bugs and the game world..

Here is where we are at to the current date, with a full and complete credit list.


Kingdom of Auspiex Online - Offical Website -

Http://koarpg.com

Screenshots

Various Screenshots including the forest of Yuirwood
http://img214.imageshack.us/img214/5007/screen2yf2.jpg
http://img376.imageshack.us/my.php?image=untitled1copyud4.png
http://img57.imageshack.us/my.php?image=untitled4bw5.jpg

Storyline

The beginning of this century was noted as the era of discovery, where technology, magic and cleric powers were at their zenith. For the most part people are happy and living the existence that they choose for themselves without fear. Ten years ago, a mysterious meteor struck the ocean, creating a mighty tidal wave destroying most of the cities that lay near the fringe of the ocean, as well as many of the small outlying islands. Since that fateful day, people started to change. It was first dismissed as a wasting, debilitating pestilence. However, as time passed, people started to twist and morph into things never seen before. Grown men grew long fangs, and lost all semblance of their humanity. Frail old ladies became driven by bloodthirsty frenzies, literally tearing their families apart. They became twisted shadows of their former selves, ostracized or driven out of their villages by the populace. Living in the wild, they began to terrorize the land, and more importantly, started to breed. Magic was then to blame, as people always look to deflect the blame on things other than themselves. Perhaps it was magic experiments that had gone awry or some mad conjurer summoning that was the catalyst for the mutations. At least publicly. This led to the first Great War to take place in over a thousand years. The magic guilds were driven out of populated city centers at great cost to life on both sides; mighty cities were laid to waste, great armies destroyed. Magic became outlawed in the coming years, all factions and users of the craft were required to register or face execution. Guilds retreated into the wilderness or to regions unable to be traversed by large armies.

In spite of the mages retreat dogs, cats, and all creatures large and small started to mutate as the people once did. People started to realize that maybe magic wasn’t to blame after all. However, as long as the propaganda machines of the large kingdoms were still rolling, the old power struggles proved to be stronger then the preservation of the peoples will and all of their pets and livestock were driven away.

The second magic war had begun; some just say it was a continuation of the first. The barely recovering magic guilds and cabals, whom primarily existed on the fringes of society, were now the most tangible targets as they were a collective group of people houses in one area. The soldiers moved in to eradicate the magic problem once and for all. While consolidating their own power, the Kingdoms grew and while magic now waned.

Sorcerers and wizards convened for the first time in history putting their differences aside. Leaders from the various magical factions deliberated on the future of magic in the world collectively discerning the true nature of the mutations. Up until this point, the guilds on their own accord sent their spies, wayfarers and investigators to various points in the world to gather information. The meeting of guilds paved the way for the assimilation of all magic traditions to be brought under one roof. Their goal was to preserve the future of organized magic, the training of future neophytes, the continuation of the grand tradition of spell weaving and their learned advisement to kings and queens. They abandoned their ornate guildhalls, and moved further into the furthest fringes of human society, some even moved high into the mountains. As the magic guilds faded from public sight many people anticipated the advent of a grand new age of freedom from the strangle hold of magic that almost brought civilization to its knees.

Welcome to the present day.

The Kingdom of Auspiex is an entire globe with varying climates, technological highs/lows, and civilizations that are both awe inspiring and in-depth. Social stature and different laws is a centerpiece to the Kingdom of Auspiex. We find Matriarchal societies coming into conflict with democracies, to feudal fiefdoms to theologian run cities. The grand capital city of Velprintalar is the crown and jewel of the Agalorod continent, ruled by a grand council of Lords representing various sociological and captains of industry. Magic is outlawed, and all things commercial reign paramount in the eyes of the ruling class for the long term sustainability of the major cities. The port district is the largest on the continent, where merchant fleets, and exotic items are bought to the mainland from various small islands and primitive cultures all over the globe. The general populace is all subject to serve under the grand army for no less than two years, to build community and to enforce the local laws and customs. This game world is for now very loosely based on the Forgotten Realms Game Setting.


Forum

http://koarpg.com/forums/

Kingdom of Auspiex Online is a two dimensional massive multi-player role playing game.The project currently is in its Alpha stage of testing with over 30 hours of playable content already available for the public.
Kingdom of Auspiex Online features currently over three hundred non player characters and fifteen quests to contributetowards a long lasting player experience.

The demo we currently offer allows the player to select from eight starting professions with an average of fourteen selectable avatars to enter the world with. The core activity of the game play is basking in a fantastic multi user environment where you can adventure, converse and form various player driven and controlled societies. Individual players are encouraged to explore a wide expansive land, carving out their own private identity.

Our product is in essence an online persistent world that dynamically changes according to the action of players. This empowers the end user because for the first time they have the freedom to do virtually anything they want in the game. Such as setting Bank Interest rates for privately held money lending services which directly influence a Kingdoms overall Economy rating. The heavy emphasis on this game is letting the player determine their own experiences and direction of game play.

Key Features

The ability to choose between eight initial player classes
Non combat specialists Cook, Armor smith, Dancer, Crafter and Creature Tamer
Pertistent 2D World in which players from all over the world can play together
Player driven politics between cities, villages and kingdoms
Choosing between twelve different epic professions
Over seventy five starting skills and eight four magic spells
Fully animated two dimensional real time battle system
World Transportation for players; Horses, Sea vessels and Airships
Extensive Player vs. Player system
Player Ranking system; Alignment, Honor and Guild Ranks
Day and night system
Wide range of Sounds and Effects
Multi-class and class specialization system
Epic level zones for large groups and guilds
Justice is Towns that respond to Players Actions via allignment


Kingdom of Auspiex Online has been a product in development for near to four years and is a product of the orginal mnetplay code developed by goldenaura, destined and co. It is one of the few mmorpgs that has been in a constant state of development since the orginal code was developed. I work on this project at least four hours a day and am looking for assistance in programming. I am looking for a RGSS scripter and a ruby developer that has knowledge of tcp/ip protocals. I am in a position to lend a little bit of cash for developed content but moreso looking for uber commited people that love RPGS and espially have a discerning eye on what consitutes a truly dynamic and interested RPG. I have been playing RPGS since the commodore 64 days and have seen the rise of online gaming from old BBS door games all the way to the next gen of MMORPG 3D. I have a vision on how eventually 2D rpgs can cornerstone the market currently held by TIBIA, RUNESCAPE to incorporate better final art, more dynamic game play, a greater selection of epic skills, specializations and multiclass, as well as guilds, allignment based PVP and a large story arc.

If you are interested in helping out and joining the team feel free to visit the forums listed on my webpage on email me at admin@koarpg.com. I am in a position to pay coders via PAYPAL for specific tasks done. Please consult with me for a up to date task list on specific items that need augmenting. Nothing needs to be made from scratch, just tweaked.


Primarily the big concerns i have, is a better and more intuitive HUD/Menu Design and in game help and support so if a player hovers a mouse over something, a help file dialog box pops up saying "Click on Exit to Exit" on the Exit option etc. Also to help me iron out of bugs with char gen, and implement new scripts like the crafting line/mining/swimming/transportation.. All these scripts exist, but need to be tweaked a fair bit to account for other Actors running around and intereacting with them.


Feel free to visit Http://koarpg.com and download a fully playable build with servers available 24/7.

This project is still considered alpha version but has about 30 hours of playable content and profession based quests and player housing.

Credits

Offical Credit List

-------------------------
Note from the Admins -

Kingdom of Auspiex Online is an developmental concept project
maintained and the Game Design by Kozmonautix Inc.

This project would not be possible in this stage of development
without the help of the NETPLAY, Creation Asylum, RPGNET community.
Countless people have provided feedback, donated art assets,
took the time to troubleshoot code, and provide comprehensive
scripting service and suport.

If you notice a script or a placeholder art asset with the
orginal Artist or Programmer not credited. Please Take the time to
E-mail the developers at admin@koarpg.com.

The Absence of credit is not intentional nor is meant as a personal
slander for their respective hard-work and effort.
This project is four years into development. Simply some scripts had no credit listed at the time of implementation.

The Admins would like to give props to the orginal Netplay and
METPLAY code and server pioneers such as Destined, Goldenaura,
Suicide Maniac,and Me™.

Also very special shoutout to loyal RUBY ON RAILS and RGSS scripters
that constantly refine code and support entire communites
of players such as Me™ Dubeleax, Near Fantasia, Jobberwocky,
Seperoth-spawn, Prexus and more! Without you guys, there would not be
hardly any game focased RUBY programmeing.

The admins would like to thank everyone for their continued support
on Kingdom of Auspiex Online - Resurgence and encourage everyone
to check this product out from time to time to gander at the updates.

Script and Programming Credits
* Credit Lists are In-Complete

- Mr.Mo'
- Destined
- Goldenaura3
- Near Fantastica
- Astro_Mech
- CyberSam
- SuicideManic
- SephirothSpawn
- Wachunga
- Prexus -
- Jimme Reashu
- Trickster
- Dubealex
- Shark_Tooth
- Poppler
- ShadowClan Technologies
- MeisMe
- SlipKnot
- Freakboy
- ZeldaX
- COCA
- Glows
- S1m0n3
- RAZ
- Me™
- Geso Chisku
- Selwyn
- Dr DJ
- DarkSchneider
- Tibuda
- Blue Elf
- Darklord
- Guillaume777
- Icedmetal57
- ZeroTheQueen
- ScriptKitty
- Draycos Goldaryn
- Aleworks
- Eilei
- Moghunter
- GoldenShadow
- Zeriab
- MOG

Art Assets

- Gamerage
- psgels
- anti-camper
- insomiacag
- script_kittay
- erk
- JGM
- satana_81
- Cloud_Ravenix
- Poyzinblud
- Zabby
- Diago
- sithjester

Quality Assurence Testers

- Hilling Ezack
- GoulJusan

Previous Hosters

- Dovoto from #gamedev.net
- Paul from Hostdime
- Kacak
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Thu Jan 03, 2008 10:22 pm    Post subject: [quote]

Gonna try it out, might even donate to it. However, I have a little gripe with something you stated...and that's the issue of your 2D RPG examples. Tibia may be a 2D RPG but RuneScape most certainly isn't; the game is quite 3D. Anyways, this looks promising, hope it's what it appears to be. Frankly, I'm never too fond of characters being locked into a character class, but that's a limitation I can deal with.
_________________
If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Sun Jan 06, 2008 2:00 am    Post subject: [quote]

The game doesn't work. It starts up, shows a little sword icon on the screen in the top-left corner, and then pops up a message box full of question marks and dies.
_________________
If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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kozmonaut
Lowly Slime


Joined: 24 Jan 2006
Posts: 3

PostPosted: Sat Jan 26, 2008 4:16 am    Post subject: [quote]

Hello. Sorry about that. We switched the game server up to perminent hosting on a dedicated t1 server with a quadcore 4 gigs of ram hosting machine. If you download the new link on my webpage you should be able to play it now..

Http://koarpg.com
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