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Jinroh
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Joined: 30 May 2008
Posts: 173
Location: U.S.A.

PostPosted: Wed Jun 11, 2008 8:02 pm    Post subject: A Barrage Of My Games!! [quote]

JavaScript Edition!

Anyway, over the past year I've been experimenting with JavaScript coding whenever I've been somewhere for an extended period of time without a C Compiler.

So here are some of my endeavors:

My first game was pong...of course. :D
http://mypage.mtaloy.edu/~jjnst1/pong.html

Not horrible, not great. :)

Next Came The More Advanced Project!! Huzzah! It is a SideScroller that loads levels from External .JS Files!! Hooray!

http://mypage.mtaloy.edu/~jjnst1/SideScroller/Release.html

It has two levels and after the second refreshes for you to start over. They're both crappy test levels. I have a nice level editor if anybody is interested in making levels. I'll post it here and then everybody will be able to see it when my new site goes live, eventually. :D

Lastly was one I did today which is a classic 15-Puzzle! You guys/gals get to test it for me because I am horrid at 15-Puzzles ;)

http://mypage.mtaloy.edu/~jjnst1/JinrohPuzzle/15-Puzzle.html

Let me know if everything works when you win.
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The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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Flawe
Slightly Deformed Faerie Princess


Joined: 29 Nov 2007
Posts: 32
Location: London

PostPosted: Wed Jun 11, 2008 11:41 pm    Post subject: [quote]

Nice...fun seeing first projects... :)
I wonder if I can find mine...small chance...

Though in your pong, you might wanna reflect the ball velocity vector around the collision normal and not invert the vector :)
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Jinroh
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Joined: 30 May 2008
Posts: 173
Location: U.S.A.

PostPosted: Thu Jun 12, 2008 12:35 pm    Post subject: [quote]

Yeah, that may be a good idea, but that was way before I even knew how to calculate the normal vector of anything. :D
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Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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Flawe
Slightly Deformed Faerie Princess


Joined: 29 Nov 2007
Posts: 32
Location: London

PostPosted: Thu Jun 12, 2008 7:40 pm    Post subject: [quote]

Of course :)
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RedSlash
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Joined: 12 May 2005
Posts: 331

PostPosted: Fri Jun 13, 2008 3:31 am    Post subject: [quote]

Nice work, but the popup alerts in the second game is really annoying.
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Sat Jun 14, 2008 9:27 am    Post subject: [quote]

Pong was ok. needs work
Mario was interesting. never thought of doing that with js
15 puzzle droze me batty. ...around and around...all but 1 piece...gah!

good work overall. :)
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Verious
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Joined: 06 Jan 2004
Posts: 409
Location: Online

PostPosted: Sun Jun 15, 2008 3:38 am    Post subject: [quote]

I can see the entire level in Mario on my widescreen monitor. :)
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Jinroh
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Joined: 30 May 2008
Posts: 173
Location: U.S.A.

PostPosted: Mon Jun 16, 2008 2:24 pm    Post subject: [quote]

Quote:
I can see the entire level in Mario on my widescreen monitor. :)
Lol. That's awesome.

Quote:
Pong was ok. needs work

Yeah, it was just a quick thing to see if I could do realtime graphics in JS, but it is pretty crappy.

Quote:
Mario was interesting. never thought of doing that with js

Yeah, I put a good bit of work into it, though Sprite/Sprite collision needs a bit of work.

Quote:
15 puzzle droze me batty. ...around and around...all but 1 piece...gah!

I know the same thing happeneds to me everytime.
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The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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