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Jinroh Scholar
Joined: 30 May 2008 Posts: 173 Location: U.S.A.
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Posted: Mon Jul 14, 2008 4:50 pm Post subject: APOGEE IS BACK!!! |
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Yes, Apogee Software the Parent Company name of 3D Realms is back! Hooray!
They have also announced the DUKE NUKEM TRILOGY for the DS and PSP. Another Hooray!
Additionally they will also offer publishing (as in the old days) for up and coming Indie Developers. Yet Another Hooray!
Big news, they will divulge more info at E3.
Find the info at http://www.apogeesoftware.com and rejoice!
_________________ Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Mon Jul 14, 2008 6:52 pm Post subject: |
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Duke Nukem was fun when it was 2D. This new trilogy looks like more 3D, which makes it uninteresting to me.
We can all hope, but I don't think its reasonable to expect much from this new Apogee.
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Jinroh Scholar
Joined: 30 May 2008 Posts: 173 Location: U.S.A.
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Posted: Mon Jul 14, 2008 7:32 pm Post subject: |
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Rainer Deyke wrote: | Duke Nukem was fun when it was 2D. This new trilogy looks like more 3D, which makes it uninteresting to me.
We can all hope, but I don't think its reasonable to expect much from this new Apogee. |
From what I've gathered from the 3DR forums I've pieced together that the new Trilogy might be a 3D Throwback to the original sidescrollers. No real concrete evidence, but my intuition. It will also be nice that they will be an indie publisher as well. _________________ Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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BadMrBox Bringer of Apocalypse
Joined: 26 Jun 2002 Posts: 1022 Location: Dark Forest's of Sweden
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Posted: Mon Jul 14, 2008 7:50 pm Post subject: |
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I played the old DN 2d's both on the comp and the GBx. Is there any screenshots from this new trilogy? I would rather have seen it too be true oldschool 2d instead of 2d with 3d models or what not.
It's cool to see Apogee up and running again. _________________
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Jinroh Scholar
Joined: 30 May 2008 Posts: 173 Location: U.S.A.
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Posted: Mon Jul 14, 2008 7:58 pm Post subject: |
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No screenshots or info about the Trilogy yet. But I posted on the Apogee forum and they said they'd release more info this week at E3. _________________ Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Tue Jul 15, 2008 2:28 pm Post subject: |
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quoting their website about submitting a game to them for publishing....
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To submit a game to us, please follow this simple guide.
Send us an email to submissions@apogeesoftware.com Within the body of the email, please provide the following:
1. A detailed description of your product(s)
2. Current status of and timeline for the game development process
3. Secured FTP information to access all GDD and TDD documents, AVI’s, screen shots, and playables of the game(s).
4. Tell us what sets your game apart from the crowd.
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I'm sorry but that sounds like a one-way-ticket to getting totally screwed.
Nothing is setup to stop them from stealing your files/game design from under you. Also nothing to stop them from ruining your ftp site after they have the files.
I think that this is a major scam and not the original Apogee. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Posted: Tue Jul 15, 2008 3:09 pm Post subject: |
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DeveloperX wrote: | Nothing is setup to stop them from stealing your files/game design from under you. |
Umm... Apart from the fact that you own all rights to it maybe?
I never did get the whole "I must protect my designs at all cost"... Keep in mind that no matter what you do, there's nothing stopping anyone from cloning your game once you relese it anyway... And note that they're not asking for source code or source art files, so how could they "steal" your game?
It's unusual for publishers to accept submissions at all these days, so good to see someone who does. No reason to be paranoid about it... _________________ www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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Jinroh Scholar
Joined: 30 May 2008 Posts: 173 Location: U.S.A.
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Posted: Tue Jul 15, 2008 3:35 pm Post subject: |
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Mattias Gustavsson wrote: | DeveloperX wrote: | Nothing is setup to stop them from stealing your files/game design from under you. |
Umm... Apart from the fact that you own all rights to it maybe?
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Exactly, inherent copyrights and such.
Mattias Gustavsson wrote: |
I never did get the whole "I must protect my designs at all cost"... Keep in mind that no matter what you do, there's nothing stopping anyone from cloning your game once you relese it anyway... And note that they're not asking for source code or source art files, so how could they "steal" your game?
It's unusual for publishers to accept submissions at all these days, so good to see someone who does. No reason to be paranoid about it... |
Yeah, Garage Games does it as does, I think Big Fish and some others I can't think of off the top of my head.
As for them not being the real Apogee, they're not the same old one, but a limited liscense offshoot of the original company. Headed by people who make up 3DR and Apogee and probably some new ones.
Joe Siegler had this to say on the 3DR Forums:
Joe Siegler wrote: |
Apogee Software, Ltd is the formal on paper name of the company I work for. We have an official dba name of 3D Realms. Apogee Software, LLC is the "new Apogee" (my terminology to help keep it separate in my own head) headed by Terry. Basically we weren't using the old name anymore, so it was licensed to the LLC Apogee. The new products will be handled by Apogee LLC.
It's somewhat confusing - even to me. :)
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_________________ Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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Posted: Wed Jul 16, 2008 9:30 pm Post subject: |
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Mattias Gustavsson wrote: | DeveloperX wrote: | Nothing is setup to stop them from stealing your files/game design from under you. |
Umm... Apart from the fact that you own all rights to it maybe?
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It's sometimes hard to prove ownership for code and artwork, but a signed contract at the point when you submit your work should fix that problem. I assume nowadays a fax or even email will do.
Law is on your side.
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Thu Jul 17, 2008 6:30 am Post subject: |
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Make a hardcopy and mail it to yourself. Keep the sealed envelope as a legal document to show that the postmark dates previous any infringer's product.
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Mattias Gustavsson Mage
Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK
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Posted: Thu Jul 17, 2008 8:04 am Post subject: |
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Hajo wrote: | It's sometimes hard to prove ownership for code and artwork, |
In this case, it would be very easy, as you would be able to how the source code and source art files (.max etc), and they wouldn't. They're only asking for screenshots, AVIs, playable versions and documents.
Hajo wrote: | but a signed contract at the point when you submit your work should fix that problem. |
Ninkazu wrote: | Make a hardcopy and mail it to yourself. Keep the sealed envelope as a legal document to show that the postmark dates previous any infringer's product. |
Neither of those things will be of any use unless you have enough money in the bank to start legal proceedings. Those can cost a lot and be drawn out for years. Usually, the company with the deepest pockets win. You're likely to run out of money before you even get to court, so your contract or posted hardcopy will never be used...
Btw, that hardcopy thing have not been recognized by any US court, so don't rely too much on it.
If you're asking a publisher for a signed contract before pitching your idea, they will just move on to the next person waiting to pitch.
What most people don't realize, is that signing your game is always a gamble. No matter what precautions you take, there's a good chance the publisher will screw you over. Even the big ones. Quite often, publishers will just plain refuse to pay the royalties owed to developers. Not on any particular grounds, they'll just refuse. So the developer is left with the only option to take them to court. Which they usually can't afford anyway.
It's not nice, and it's not professional, and there's nothing you can do about it... _________________ www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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Jinroh Scholar
Joined: 30 May 2008 Posts: 173 Location: U.S.A.
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Posted: Thu Jul 17, 2008 3:51 pm Post subject: |
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Yeah, I'd heard of the 'Poor Man's Copyright' and I did some research on it after Ninkazu mentioned it. The things I found on it lead me to believe it doesn't hold up well in a court of law. :( That's a shame, but I suppose getting your stuff on the records is a better way to go anyway. _________________ Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Thu Jul 17, 2008 11:08 pm Post subject: |
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Proving original authorship is easy, especially if they're not asking for source code. Personally I would use some sort of watermark system. Legal proceedings are expensive. Don't give away a copy of the game that they can actually use until you've received payment.
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RedSlash Mage
Joined: 12 May 2005 Posts: 331
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Posted: Fri Jul 18, 2008 12:55 am Post subject: |
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I'm surprised that they accept submissions without some kind of terms of submission detailing what rights they have on the submitted work. Assuming that they don't make you sign a transfer of copyright, I would guess you'd still retain your ownership rights. You would want to contact the company for clarification before submitting anything to them.
In any case, I wouldn't be too paranoid about it. I mean, if you just post your game on your website or anywhere on the internet, it is subject to the same kind of theft and infringement. The only way really to protect your rights is to be able to defend it in court (i.e. have lots of money).
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Nodtveidt Demon Hunter
Joined: 11 Nov 2002 Posts: 786 Location: Camuy, PR
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Posted: Fri Jul 25, 2008 5:01 am Post subject: |
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DeveloperX wrote: | I'm sorry but that sounds like a one-way-ticket to getting totally screwed.
Nothing is setup to stop them from stealing your files/game design from under you. Also nothing to stop them from ruining your ftp site after they have the files.
I think that this is a major scam and not the original Apogee. |
I think this is pretty dead-on accurate on all counts. Furthermore, the "if you made it, it's copyrighted" clause only applies if you can enforce your copyright protection status, which most indies simply don't have the money to do. You need an actual government-issued copyright to truly protect your work, and they aren't free. _________________ If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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