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game related questionnaire for anyone whos bored
 
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Locrian
Wandering Minstrel


Joined: 04 Apr 2003
Posts: 105
Location: VA USA

PostPosted: Wed Sep 17, 2008 4:31 am    Post subject: game related questionnaire for anyone whos bored [quote]

Need to make up 10 questions and present them to gamers as mock audience research for a class I'm taking. Would like to hear the responses of some RPGDX forum goers.

1) What was the first game you remember that you really enjoyed? Describe what made it so memorable.

2) What is your favorite genre and why? (FPS, RTS, RPG, MMO, etc.)

3) What are some flaws or short comings of games typical of your favorite genre? How could the genre be improved?

4) What genre do you not particularly enjoy? How could it be more attractive to you?

5) What is one of your favorite games of all time and what made it so great?

6) Now, anything you didn't like about your favorite game? Any room for improvement?

7) Is there a game that you were really looking forward to that ended up as a total disappointment? Explain.

8) How have games improved over the years? Have they regressed in any way?

9) Do you prefer playing on PC or consoles?

10) You have unlimited funds and man power to create the game of your dreams. Quickly state three of its features/qualities/design goals.
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Hajo
Demon Hunter


Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Wed Sep 17, 2008 8:33 am    Post subject: [quote]

1) I think that was a platformer game called "Montezuma's Revenge" for the old Atari video game consoles.

Wow, it's even on youtube:
http://www.youtube.com/watch?v=7gjw_JyhaWo

I'm not quite sure why I enjoyed it so much. I guess it was a combination of elements:

- Timing and eye/hand coordination skills.
- Simple but interesting puzzles ("need blue key for blue door" type)
- AFAIR it did not involve combat (not sure if that counted when I really played it, but in hindsight it fits to what I like among games)

2) This is a hard question. Particularly since I don't know the name of the genre that I want to pick. I like MMOs to some extend, also RPGs, even some FPS. But what really catches me are "construction games" like the settlers series. I don't know the English name for those, RTS is not quite that, since the genre that I mean also includes Tycoon games like Railroad Tycoon or Rollercoaster Tycoon.

3) They are typically single player or competitive multiplayer. I miss a social factor there and would like to see a cooperative multiplayer mode (work together in construction, don't compete).

4) Puzzle games (including puzzle-heavy adventures). While some catch my interest, it usually wears off within a few hours.

Ideas to make them more attractive, depends on what exactly among them bores me. Illogical puzzles are an immediate "no more" (=more logical puzzles). Also overly complex puzzles are a "no" (=needs puzzles that can be solved in a fairly short timeframe).

5) I feel undecided between Dungeon Master and Homeworld. I'll pick Dungeon Master as answer here because it was the first one that really got me.

It was great because it was very advanced and unique in display (first person view was rare for RPGs that time, particularly with the monsters displayed as they move through the dungeon). It was also great because it was well balanced, and had everything that a RPG seems to need, but almost nothing that seemed superfluous. It was very immersive. It was very easy to pick up and play. It had some puzzles, but most were easy enough, and just right to be interesting. It felt quite realistic, although it had a good level of abstraction - just right to make it real enough in my head.

6) Actually I think any try to change it will break it. Things really fit together there, and I would not recommend any change to improve a particular feature, since I'd be afraid to break the balance. But it's also very long back, and memories tend to glorify things. So maybe while I actually played I could have given you a list of quirks.

One thing: Several times my saved games have developed errors (for reason unknown). If something, it needs a more reliable game saving/restoring routine.

7) I seldom look forward to new games. This is because I am a "late adopter". So unless everyone and their mother tell me something is great and a must have, I don't try it. And at that time, it's fairly certain not to become a big disappointment, since it was tried and confirmed often enough.

8) This is hard to answer. Since the release of Diablo II none of the newer games really could keep me. I always went back to playing D2 some more. May I then say, that in the past 7 years I saw no progress that I was really interested in, but I cannot really notice any regression either. For me, D2 is like a lonely peak within large plains, that combines a lot of features that I like and which I (similarly to Dungeon Master) cannot imagine how to improve. (And no, real 3D graphics are not an improvement in my eyes).

9) PC definitely. I see no sense in having a specialized gaming tool like a console. I never had a console, and unless someone beats me to it (and at the same time gives me the money for it) I'll not buy a console of any sorts. And with smartphones/mobile phones becoming game-enabled I also see no need for specialized portable game-thingies anymore. So, PC for me.

10) Trying:

- Cooperative multiplayer mode (like D2)
- Option for private games (like D2)
- An evolving world that reacts to players actions.
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valderman
Mage


Joined: 29 Aug 2002
Posts: 334
Location: Gothenburg, Sweden

PostPosted: Wed Sep 17, 2008 12:02 pm    Post subject: Re: game related questionnaire for anyone whos bored [quote]

Quote:
1) What was the first game you remember that you really enjoyed? Describe what made it so memorable.
Hard to remember, but it might have been Heroes of Might and Magic II. The graphics, audio and gameplay simply conspire to create a really cozy feeling, and I still play it from time to time. I'm afraid I can't be any more specific than that.

Quote:
2) What is your favorite genre and why? (FPS, RTS, RPG, MMO, etc.)
It depends on the context. When I play with myself (this is where you laugh at my witty pun,) I prefer RPG, but in a multiplayer setting RTS is the clear winner. I'd probably have to say RPG though, since I've gotten far more hours of enjoyment out of those.

Anyway, I like RPGs because they let you be someone else, somewhere else, uncover a nice story piece by piece, and discover things you didn't even think existed. It's a combination of escapism and a liking for exploration.

Quote:
3) What are some flaws or short comings of games typical of your favorite genre? How could the genre be improved?
Too much focus on eye candy and too little depth. Oblivion is a prime example; it looks great and the physics engine is neat, but the story is shit and the exploration factor is nowhere close to, for example, Morrowind. An interesting, non-linear story would be a tremendous improvement for any game (not just RPGs,) which is sadly all too uncommon.

Too frequent random encounters also have to go. Seriously, does anyone actually enjoy getting ambushed by yet another group of enemies, five seconds after your last encounter?

Similarly, the need to level grind also has to go, unless the combat system is very well done and battles are actually fun (FF Tactics, for example.) Chrono Cross did this very well, always keeping the player at roughly the proper level for the current stage of the main quest, which made battles enjoyably hard but never impossible.

Also, clever puzzles without an obvious solution spelled out in the quest description is used way too seldom. Lufia I and II do this very well.

Of these, the non-linear story line/quests is my most important gripe. A game which gets that right gets away with level grinding and random encounters, no matter how annoying the encounters and how shitty the combat system is.

Quote:
4) What genre do you not particularly enjoy? How could it be more attractive to you?
"Realistic" racing games. Mario Kart is fine, but any racing game that tries to be realistic immediately fails completely. Nobody in their right mind enjoys driving 100 laps around a non-descript asphalt track. The only way I could enjoy this genre more would be if it mutated into something more like the Mario Kart clones. Or simply ceased existing.

Quote:
5) What is one of your favorite games of all time and what made it so great?
Chrono Trigger. Not only does it have a compelling, somewhat non-linear story, time travel where your actions in the past affect the future, a cast of interesting characters and excellent audio and visuals, but it also does away with the random encounters, is balanced enough that you never need to power level and has some really interesting subquests.

Zelda 3 and 5, Chrono Cross and Final Fantasy 4, 5, 6, 7 and 9 all share one or more of these attributes, but no single one has all of them.

Quote:
6) Now, anything you didn't like about your favorite game? Any room for improvement?
More subquests and more non-linearity to the story. Also, some kind of stealth gameplay and several different ways to accomplish the proposed new subquests would be nice.

Quote:
7) Is there a game that you were really looking forward to that ended up as a total disappointment? Explain.
Fable was a huge disappointment. Supposedly the RPG that lets you do just about anything, where everything affects your alignment which in turn affects how the game plays, in reality it was too short, too linear and didn't feature any of the promised "freedom."

Quote:
8) How have games improved over the years? Have they regressed in any way?
They haven't. With computers and consoles getting more and more powerful, a game's budget is spent on graphics and graphics only, with the game itself an afterthought. Also, with development costs skyrocketing, publishers only reuse tried and true ideas, which is why we'll still be playing Quake 9 and Warcraft Clone 37 in 20 years.

The only positive thing here is the Nintendo DS. Novel yet fairly underpowered hardware that seems to bring out the best in game developers.

Quote:
9) Do you prefer playing on PC or consoles?
Both. If the game is good, it'll be good regardless of the hardware it runs on.

Quote:
10) You have unlimited funds and man power to create the game of your dreams. Quickly state three of its features/qualities/design goals.
* Non-linear story. Because it can do wonders for replayability and enjoyment.
* Easily moddable. Because other people will come up with good ideas I didn't think of.
* Simple and non-demanding yet appealing visuals (think low-poly cel shading or simply good old sprites and tiles.) Because a game isn't any good if only people with high-end gaming rigs can play it.
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Rainer Deyke
Demon Hunter


Joined: 05 Jun 2002
Posts: 672

PostPosted: Wed Sep 17, 2008 6:20 pm    Post subject: Re: game related questionnaire for anyone whos bored [quote]

Locrian wrote:
1) What was the first game you remember that you really enjoyed? Describe what made it so memorable.


Commander Keen episode 1. Low danger level, huge levels to explore, very smooth mechanics, great level design. It looks and feels primitive by today's standards, but I still enjoy it from time to time.

Locrian wrote:
2) What is your favorite genre and why? (FPS, RTS, RPG, MMO, etc.)


RPG, because they place me in an actual world instead of a series of levels and because they let me actually explore it and interact with it instead of just shooting things.

Locrian wrote:
3) What are some flaws or short comings of games typical of your favorite genre? How could the genre be improved?


Tedious random encounters. Tedious level grind. Limited world interaction. Tedious or annoying combat systems. Too much focus on combat.

Locrian wrote:
4) What genre do you not particularly enjoy? How could it be more attractive to you?


Sports games. All the sports I play IRL are based on sword fighting. Maybe I could enjoy a sports game based on sword fighting, but such a game would probably be classified as a fighting game or a strategy game instead.

Locrian wrote:
5) What is one of your favorite games of all time and what made it so great?


Quest for Glory 1. Nice story that isn't forced on you, highly interactive world to explore, realtime action combat that's not too difficult for a non-action-gamer like me, no difficult puzzles to get stuck on. It even looked pretty good for its time.

Locrian wrote:
6) Now, anything you didn't like about your favorite game? Any room for improvement?


Really, Quest for Glory 1 could be improved in any number of ways. Increase its size by a factor ten. Add multiple story paths with multiple good endings. Add some depth to the story. Increase its level of character customization. Add some real tactical depth to the combat system. Increase the artwork resolution.

Quest for Glory 1 is great for what it got right, not for what it didn't get wrong.

Locrian wrote:
7) Is there a game that you were really looking forward to that ended up as a total disappointment? Explain.


Quest for Glory 5. They ruined the combat system, uglified the art, created the weakest story in the series, and in general ruined everything that was great about the previous four games.

Locrian wrote:
8) How have games improved over the years? Have they regressed in any way?


Improvements:
  • Streamlined user interfaces.
  • Games are now designed to be winnable, with few stupidly difficult parts.
  • In general, higher production values.


Regressions:
  • Above all, 3D.
  • Overly streamlined gameplay that limits the player's interactions with the world to a few core mechanics.
  • Large standard feature set + expectation of high production values = very little experimentation with new features and new game styles.


Locrian wrote:
9) Do you prefer playing on PC or consoles?


PC.

Locrian wrote:
10) You have unlimited funds and man power to create the game of your dreams. Quickly state three of its features/qualities/design goals.


  • Huge epic non-linear story with many paths and many endings.
  • A huge world that is highly interactive at the social rather than the physical level. IOW, talking with NPCs and forming relationships with them is a core mechanic.
  • High-res 2D pixel art.
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Locrian
Wandering Minstrel


Joined: 04 Apr 2003
Posts: 105
Location: VA USA

PostPosted: Thu Sep 18, 2008 1:06 am    Post subject: [quote]

Thanks for the replies guys.

Hajo wrote:

But what really catches me are "construction games" like the settlers series. I don't know the English name for those, RTS is not quite that, since the genre that I mean also includes Tycoon games like Railroad Tycoon or Rollercoaster Tycoon.


Haven't played any of the Tycoon games. Is Sim City similar? I suppose a lot of "sandboxy" games could incorporate aspects of this. In Eve Online for example, players can band together into corporations and pool resources together to build bases, motherships, or develop products and control parts of the market. At the same time the game is very combat oriented.

I agree there is not enough friendly coop in games.

Hajo wrote:

7) I seldom look forward to new games. This is because I am a "late adopter". So unless everyone and their mother tell me something is great and a must have, I don't try it. And at that time, it's fairly certain not to become a big disappointment, since it was tried and confirmed often enough.


I'm this way too. The last game I bought was Battlefield 2. That was 3 years ago heh. I was interested in Spore but I refuse to buy a game that has that 3 install only bullshit.

valderman wrote:
Too much focus on eye candy and too little depth. Oblivion is a prime example; it looks great and the physics engine is neat, but the story is shit and the exploration factor is nowhere close to, for example, Morrowind. An interesting, non-linear story would be a tremendous improvement for any game (not just RPGs,) which is sadly all too uncommon.


Sad to hear that Oblivion falls so short of Morrowind with exploration. I loved Morrowind, but have been holding off on playing Oblivion until I build a new computer as my radeon 9800 might be a little slow and I don't want that to detract from the experience. Though, I was pretty disappointed with the feel of the screen shots I've seen from Oblivion. It doesn't have that harsh alien feel to the world like Morrowind had. In Morrowind the typical pretty castles owned by the Imperials were so rare and obviously a foreign element to the world that they actually became alien themselves despite being cliche high fantasy elements. So in Morrowind it was bearable and even somehow fresh, where as Oblivion seems mostly comprised of design cliches.


valderman wrote:
They haven't. With computers and consoles getting more and more powerful, a game's budget is spent on graphics and graphics only, with the game itself an afterthought. Also, with development costs skyrocketing, publishers only reuse tried and true ideas, which is why we'll still be playing Quake 9 and Warcraft Clone 37 in 20 years.


Sadly very true.


Interesting that we all seem to be in agreement on non-linear being a plus and that there is too much focus on combat. I'm not put off by 3D though. But, I'm an artist not a programmer. :)
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Nodtveidt
Demon Hunter


Joined: 11 Nov 2002
Posts: 786
Location: Camuy, PR

PostPosted: Thu Sep 18, 2008 2:29 am    Post subject: Re: game related questionnaire for anyone whos bored [quote]

Locrian wrote:
1) What was the first game you remember that you really enjoyed? Describe what made it so memorable.

Phoenix on the Atari 2600. Shooting down psychotic birds was the best. :)

Locrian wrote:
2) What is your favorite genre and why? (FPS, RTS, RPG, MMO, etc.)

RPG. The games tend to be long and detailed, plus in most, you can overpower your enemies rather than just squeaking by. Gives a real sense of strength.

Locrian wrote:
3) What are some flaws or short comings of games typical of your favorite genre? How could the genre be improved?

Overused storylines and storyline holes. It can be improved by ditching old, overused ideas, plus making sure the storyline flows 100% correctly.

Locrian wrote:
4) What genre do you not particularly enjoy? How could it be more attractive to you?

Real-time strategy. It cannot be made more attractive. Nothing's more annoying than a click-fest.

Locrian wrote:
5) What is one of your favorite games of all time and what made it so great?

Genji: Dawn Of The Samurai. Gave a real sense of freedom of movement and total control over your on-screen alter ego. Very few games have that kind of "free" feeling to them.

Locrian wrote:
6) Now, anything you didn't like about your favorite game? Any room for improvement?

Once you've collected every item in the game, the final weapons make the game way too easy. The sense of accomplishment disappears when you can slaughter even big bosses in just a few well-placed hits. Could have done well with some slight level-ramping (not too much though).

Locrian wrote:
7) Is there a game that you were really looking forward to that ended up as a total disappointment? Explain.

Final Fantasy 7: Dirge Of Cerberus. I'm a huge FF7 fan, but this game was a slap in the face. Any game that requires two hours of tutorials just to get into is stupid, and the gameplay sucked major tail.

Locrian wrote:
8) How have games improved over the years? Have they regressed in any way?

The addition of 3D hardware has allowed some of the better designers to create games with more of a sense of freedom of environment. This adds tremendous depth to the gameplay when done right. However, many gaming companies are afraid to take risks these days due to the tremendous amount of manpower and finances that a modern-day video game production requires. Therefore, creative content has been largely stifled at the design stage, which has created a stream of sequels and rehashed-twenty-times-over clones.

Locrian wrote:
9) Do you prefer playing on PC or consoles?

Consoles ALWAYS. You almost never have to worry about meeting minimum system specifications!

Locrian wrote:
10) You have unlimited funds and man power to create the game of your dreams. Quickly state three of its features/qualities/design goals.

1. Complete freedom of environment including interactive objects to break down, build up, whack enemies with, etc.
2. A gripping storyline with twists and turns that change every time you play the game, creating high replay value.
3. Plenty of nude women. :)
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valderman
Mage


Joined: 29 Aug 2002
Posts: 334
Location: Gothenburg, Sweden

PostPosted: Thu Sep 18, 2008 4:59 am    Post subject: Re: game related questionnaire for anyone whos bored [quote]

Locrian wrote:

1. Complete freedom of environment including interactive objects to break down, build up, whack enemies with, etc.
2. A gripping storyline with twists and turns that change every time you play the game, creating high replay value.
3. Plenty of nude women. :)
Red Faction meets Chrono Cross meets Artificial Girl 3? Sounds interesting. ;)
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Jinroh
Scholar


Joined: 30 May 2008
Posts: 173
Location: U.S.A.

PostPosted: Thu Sep 18, 2008 3:22 pm    Post subject: My Responses. [quote]

1) It was probably Pole Position for the Atari 2600 my dad and I would play that for a while at a time. Man that was a fun game it paved the way for modern racers like Outrun and Chase HQ. It was just fun and 3D-ish and was a blast to play lol.

2) Action/Adventure or Survival Horror or Action RPG. Well, action/adventure or action RPG like No More Heroes or Vampire The Masquerade Bloodlines you get to go around and be somebody and do all kinds of cool actiony stuff but have depth in there too like a good story which is paramount to a good game. But my real Genre would be anything by Grasshopper Manufacture/Goichi Suda (yeah I'm a big Suda 51 fanboy). I like Survival Horror because I like horror and the element of danger is always there it's suffocating sometimes. I love it. ^_^

3) What are some flaws or short comings of games typical of your favorite genre? How could the genre be improved?

4) I don't particularly enjoy newer FPS games. Classics like Doom and Duke3D I love, but new ones are focused being slow and clunky and being over hyped. If there was a revival of the quick shooters like Doom I'd be more convinced.

5) Killer 7 - Great Presentation, Amazing Story, Great Gameplay, Thought Provoking Political Satire, Anime Cutscenes, Otaku References, Sentai Rangers. What more do I need to say?

6) >.> Not really that I could think of.

7) Hmm...Dementium: The Ward for the DS. The game looks amazing, but plays like garbage. I was so looking foreward to a good Survival Horror game (OTHER THAN RE:DS AMAZING) for the DS.

8) FPS's have declined and I thnk games overall are the game. There's still a ton of garbage just look at the NES days, but there are some gems that shine through.

9) Consoles, because we're in the age of "ZOMG GOTTA UPGRADE FOR SURE TO GET THIS NEW GAME ON THE PC!"

10) Jury is out on this one.
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The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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Hajo
Demon Hunter


Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Fri Sep 19, 2008 8:16 am    Post subject: Re: My Responses. [quote]

Jinroh wrote:

9) Consoles, because we're in the age of "ZOMG GOTTA UPGRADE FOR SURE TO GET THIS NEW GAME ON THE PC!"


There are plenty of older games to try. And some day I get a new PC anyways, then I can try the games of today (which are old by then).

I think I kind of boycott games which are too demanding on the hardware.
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Jinroh
Scholar


Joined: 30 May 2008
Posts: 173
Location: U.S.A.

PostPosted: Fri Sep 19, 2008 1:19 pm    Post subject: Re: My Responses. [quote]

Hajo wrote:
Jinroh wrote:

9) Consoles, because we're in the age of "ZOMG GOTTA UPGRADE FOR SURE TO GET THIS NEW GAME ON THE PC!"


There are plenty of older games to try. And some day I get a new PC anyways, then I can try the games of today (which are old by then).

I think I kind of boycott games which are too demanding on the hardware.


Yeah, I know what you mean. The newest game I played for my PC was SiN Episodes.
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The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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Captain Vimes
Grumble Teddy


Joined: 12 May 2006
Posts: 225
Location: The City Streets

PostPosted: Fri Oct 10, 2008 2:01 pm    Post subject: [quote]

1) Kirby's Dream Land. It was the first video game I ever played - when I was three, I think. My cousin had it on her GameBoy, which was still brand-new, and she let me play it. I still have a soft spot for Kirby.
What made it so memorable, I think, was just the fact that it was a fun game. I can't really tell you what makes a game "fun". I like Kirby.
My cousin also had Tetris, which I hated. I still do.

2) For single player, my favorite genre is definitely RTS/TBS (turn-based strategy). I just like strategy games. Advance Wars, WarCraft III, etc. There's nothing more attractive than a click-fest.
For multiplayer, though, it has to be the shooter, whether first- or third-person. Halo 3 and Gears of War are a blast to play in a group. It's not about "Hey, I get to shoot Dan! Cool!" It's about "Hey, I just got a Bulltrue Headshot with a sniper rifle no-scope on Infection! I AM A GOD TO YOU!" and everybody goes "w00t".
Platformers (like Castlevania, which is my all-time favorite game series) and arcade games come in a close second to these two genres.

3) I can't really think of any shortcomings in real-time strategy, since the gameplay is pretty different between different games. A fantasy RTS like WarCraft III is really different from something like Rise of Nations, and gameplay flaws are different between games.
For shooters, though, it has to be the controls. The default controls on Halo 3 make it impossible to jump, aim, and melee attack all at the same time. Gears of War makes it difficult to throw grenades accurately. For GoW, it's a camera issue, though, so there's no real way to fix that. Halo, though, can be fixed by a simple button configuration switch (Bumper Jumper FTW).

4) LIFE SIMS. If I wanted to buy a house and pay a mortgage, I'd turn off the friggin' console. I play video games because I want to do something OTHER THAN have meaningful relationships and deal with taxes.

5) Castlevania: Dawn of Sorrow. I had never played any Castlevania games before, and this one just caught my eye for some reason. I immediately fell in love with the series and bought all the other games (if they weren't on sale any more, I downloaded an emulator and ROM for it, like Simon's Quest).
I like the idea of stealing the powers of the enemies you defeat (an idea that probably got stuck in my head from playing too much Kirby), and that's what this game is all about. Collecting souls is ridiculously fun. When you run out of souls to capture, you can always go after the secret weapons (such as Excalibur - a giant boulder with a sword stuck in it - and the Terror Bear, a teddy bear on a stick that deals RIDICULOUS damage).

6) Not really. The replay value is kind of low, but that's offset by the option to play in Julius mode (play through the game as the vampire hunter Julius Belmont, his assistant Yoko and the son of Dracula, Alucard) instead of playing through as Soma again.

7) Not really. I don't "look forward to" game launches. I just stroll into GameStop and see what's available cheap.

8) The addition of 3D graphics has been awesome. It made possible games such as Gauntlet: Dark Legacy and Halo. But when 3D graphics were added, games like Castlevania kind of got left behind since they tried to say true to their side-scrolling origins. 2D games are still fun, people! PLAY THEM!

9) Console. My PC is crap.

10)
- A see it, smash it environment. Everything is destructible, throwable, ignitable, etc. I love games like that.
- A modern fantasy setting, kind of something along the lines of Castlevania: Dawn of Sorrow. I'm just attached to that game. This setting means you get guns as well as old weapons like swords.
- Great soundtrack and controls. Many a good game has lost some of its luster simply because the soundtrack didn't hold up. A good soundtrack can make a good game into a great game, or simply improve a great game that extra bit and make it an excellent game (Castlevania and Halo spring to mind). And a smooth, intuitive control scheme is essential. Nothing like the default setting on Halo 3. When I think back to my days with that button configuration... *shudders*
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dbest
Milk Maid


Joined: 02 May 2007
Posts: 41

PostPosted: Sat Oct 11, 2008 10:17 am    Post subject: [quote]

1) What was the first game you remember that you really enjoyed? Describe what made it so memorable.
Age of empires.. Was really amazing taking control of some villagers... and soldiers... was a fun game

2) What is your favorite genre and why? (FPS, RTS, RPG, MMO, etc.)
RTS - Havent played many of the others.

3) What are some flaws or short comings of games typical of your favorite genre? How could the genre be improved?
Too much micromanagement...
Some clunky interfaces

4) What genre do you not particularly enjoy? How could it be more attractive to you?
FPS -

5) What is one of your favorite games of all time and what made it so great?
Age of empires again..

6) Now, anything you didn't like about your favorite game? Any room for improvement?
Nothing in particular

7) Is there a game that you were really looking forward to that ended up as a total disappointment? Explain.
Need for Speed.... Couldnt drive the cars.. so not the game's fault

8) How have games improved over the years? Have they regressed in any way?


9) Do you prefer playing on PC or consoles?
PC mostly as I do not have any console now.

10) You have unlimited funds and man power to create the game of your dreams. Quickly state three of its features/qualities/design goals.

- Replayability, non-linear story, visuals changing and not the same.
- High quality Graphics
- Good AI
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