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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Thu Nov 20, 2008 9:20 pm    Post subject: Interview with Aldorlea Games [quote]

I have an interview with indie RPG developer Indinera Falls of Aldorlea Games. Laxius Force is his first commercial RPG, after several years of freeware RPG titles using RPG Maker.

Hopefully it's worth a read:

Interview with Indinera Falls of Aldorlea Games at Tales of the Rampant Coyote
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DeveloperX
202192397


Joined: 04 May 2003
Posts: 1626
Location: Decatur, IL, USA

PostPosted: Fri Nov 21, 2008 4:03 am    Post subject: [quote]

that was an interesting read.

You have a few typos in there. I'd recommend fixing them.

Here is a tip for proof reading:

Read from the bottom up, in reverse (last word, then second to last, etc) When you reach a full-stop (a period), read the sentence forward again to make sure its written correctly.

It helps you to find typos and words that get put out of order.
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Fri Nov 21, 2008 7:32 am    Post subject: [quote]

Thanks for the tip. :) I should have been more careful with his responses - he's not a native English speaker, and when in doubt I prefer to leave it as originally written. But there were a couple of typos and missing words in there that I overlooked when I cut & pasted. Thanks!

One of the suggestions in the interview I really liked was to work on your game every day, even when you don't feel like it.
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Jon Alma
Monkey-Butler


Joined: 09 May 2005
Posts: 50
Location: The Sunny South of France

PostPosted: Fri Nov 21, 2008 12:16 pm    Post subject: [quote]

Good interview and an interesting read - thanks.

RampantCoyote wrote:
One of the suggestions in the interview I really liked was to work on your game every day, even when you don't feel like it.


This is the one thing I disliked! I've killed so many game projects by struggling on when I didn't feel like it - with Legends I regularly take a break when I feel the burn out starting and then return refreshed later on.

Mind you having said that Laxius Force is finished and Legends isn't - go figure.
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RedSlash
Mage


Joined: 12 May 2005
Posts: 331

PostPosted: Fri Nov 21, 2008 5:17 pm    Post subject: [quote]

Quote:
One of the suggestions in the interview I really liked was to work on your game every day, even when you don't feel like it.

This is definitely difficult to do. Having a full time job writing code for 8 hours.. and coming back home, you feel very drained. Really got to force yourself to it.
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RampantCoyote
Demon Hunter


Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Sun Nov 23, 2008 5:23 am    Post subject: [quote]

Yeah, tell me about it. :)

Was even harder when I was making games for a LIVING. I quit that gig a couple of months ago. Something about me preferring to get PAID for working 16-hour days.

But I do agree with the guy. While passion is critical - a lot of it comes down to discipline. A friend of mine (and former boss) had a post about his "ten minute rule" - you always put in a minimum of 10 minutes of concentrated effort on the project every night. The trick of it is, after 10 minutes you may finally get "into the groove" and keep going for an hour or two (or three).

My other trick is to keep a tasklist handy and prepared in advance. Very useful when I finish a job - otherwise I tend to zone out, browse the web, silver-plate the task I just finished, etc.
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