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setrio
Lowly Slime


Joined: 25 Nov 2008
Posts: 2
Location: Montevideo

PostPosted: Tue Nov 25, 2008 9:00 pm    Post subject: Combat System Programming [quote]

Hi all.
I want to read something about programming RPG games. Mainly on the combat system and how it could be implemented in a game.
Anyone could have some links availables or some RPG engine to read about?
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RedSlash
Mage


Joined: 12 May 2005
Posts: 331

PostPosted: Wed Nov 26, 2008 1:48 am    Post subject: [quote]

I will start off by pasting a link to the sticky of this forum: http://forums.rpgdx.net/viewtopic.php?t=619

As far as programming games goes, if you do not understand how to program, then that is a first step to take. You will need to figure out what language you will program in and become proficient with it.

If you want the easy way out, try RPGMaker.
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Verious
Mage


Joined: 06 Jan 2004
Posts: 409
Location: Online

PostPosted: Wed Nov 26, 2008 2:56 am    Post subject: [quote]

There are many types of combat systems ranging from real-time to turn-based with numerous different types in between. What type of combat system are you trying to create?
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setrio
Lowly Slime


Joined: 25 Nov 2008
Posts: 2
Location: Montevideo

PostPosted: Wed Nov 26, 2008 12:14 pm    Post subject: [quote]

RedSlash, i know about programming i just want to know some information about the combat system in general.

Verious, any type of combat system. I want some information on how it's works and some guidelines to implement a combat system.

(sorry for my english)
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Hajo
Demon Hunter


Joined: 30 Sep 2003
Posts: 779
Location: Between chair and keyboard.

PostPosted: Wed Nov 26, 2008 1:54 pm    Post subject: [quote]

Usually you have opponents, and in each move they are seen as:

- Attacker
- Defender

On attackers side:

- Attack rating (may depend on weapon, stats)
- Damage potential (may also depend weapon, stats and more)

On defender side:

- Chance to dodge/evade (stats ?)
- Chance to block (shield ?)
- Damage reduction (armor)

Upon attack, will be some tricky calculation between attack rating and dodge/evade/block values.

If the attacker hits, another tricky calculation between Damage potential and Damage reduction will follow.

If there is some damage remaining, it is applied to the defender.

At this point you can also have effects like "off balance", "stunned", "poisoned" depending on the type of the attack and the damage dealt to the defender.

And of course there are a gazillion ways to modify this system.
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cowgod
Wandering Minstrel


Joined: 22 Nov 2005
Posts: 114
Location: Pittsburgh, USA

PostPosted: Wed Nov 26, 2008 6:17 pm    Post subject: [quote]

If it's a real-time game, look into action games.

If it's a turn-based game, look into strategy games.
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