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48 hours side-scroller - Codexus' journal
 
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Codexus
Egg-Sucking Troll Humper


Joined: 14 Aug 2009
Posts: 39
Location: Geneva, Switzerland

PostPosted: Sat Aug 15, 2009 8:07 am    Post subject: 48 hours side-scroller - Codexus' journal [quote]

This will be my topic for the "side-scrolling mini-rpg" compo. I'll post updates of my progress here.

Saturday, 10am

Waking up. I don't have anything prepared for this compo so it's time to make a plan of action.

- First, I need to find some ideas. I don't think I have ever played a side-scrolling rpg so I'm not even exactly sure what's supposed to be in them. :)

- Meanwhile, I'll create the VisualC++ project, gather the libs I need to use and happily cut'n'paste some code from previous 48 hours compos and call that an engine. I'm using OpenGL for my rendering and SDL for init and input.

See you later for another exciting update.
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Codexus
Egg-Sucking Troll Humper


Joined: 14 Aug 2009
Posts: 39
Location: Geneva, Switzerland

PostPosted: Sat Aug 15, 2009 3:21 pm    Post subject: [quote]

Time for an update even if I don't have anything to show yet ;)

So mostly I'm still in the middle of putting my engine together from bits and pieces which unfortunately is not done as quickly as one would think.

So far I've:
- the basic structure of the game code
- model / textures loading
- a tile-based map/level system with the in game editor

Still on my to do list:
- lighting / shader code
- normal mapping support (I really want that in my game this time)
- character animation (I'll reuse a simple vertex interpolation method)
- basic character movements in the level
- a particle system for some effects

I hope to be able to finish that later tonight so that tomorrow I can start working on the game itself
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Mattias Gustavsson
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Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Sat Aug 15, 2009 3:40 pm    Post subject: [quote]

Codexus wrote:
- a particle system for some effects


I'm hoping to add that to mine too, and sound as well, for once :P But I'm firmly waiting with all that until the actual game is playable :D
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www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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Adam
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Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Sat Aug 15, 2009 3:43 pm    Post subject: [quote]

So you think I should stop playing with the glow filter on my game?
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Mattias Gustavsson
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Joined: 10 Nov 2007
Posts: 457
Location: Royal Leamington Spa, UK

PostPosted: Sat Aug 15, 2009 3:50 pm    Post subject: [quote]

Only when you're not enjoying it anymore :D
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www.mattiasgustavsson.com - My blog
www.rivtind.com - My Fantasy world and isometric RPG engine
www.pixieuniversity.com - Software 2D Game Engine
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Codexus
Egg-Sucking Troll Humper


Joined: 14 Aug 2009
Posts: 39
Location: Geneva, Switzerland

PostPosted: Sun Aug 16, 2009 5:22 pm    Post subject: [quote]

Sorry, guys. I won't be able to finish a game. I have learned one thing though. Just reusing code isn't really any faster than starting from scratch, especially when that code comes from previous 48 hours compos and wasn't designed to be reused and doesn't do that much anyway.

I have to say I really like the idea of making a side-scrolling RPG so maybe I'll continue that idea as a more long term project.
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Verious
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Joined: 06 Jan 2004
Posts: 409
Location: Online

PostPosted: Thu Aug 20, 2009 1:34 am    Post subject: [quote]

Codexus wrote:
I have to say I really like the idea of making a side-scrolling RPG so maybe I'll continue that idea as a more long term project.


Keep us posted if this develops into anything.
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