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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Hajo Demon Hunter
Joined: 30 Sep 2003 Posts: 779 Location: Between chair and keyboard.
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Posted: Fri Jan 08, 2010 9:29 pm Post subject: Re: Anyone heard of DS Game Maker? |
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DeveloperX wrote: |
My upcoming employer wants me to use it.
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Sounds like there is some hope again :)
I can't help with the tool, though. Saw it for the first time just now.
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Fri Jan 08, 2010 9:56 pm Post subject: Re: Anyone heard of DS Game Maker? |
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Hajo wrote: | Sounds like there is some hope again :)
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I never gave up hope that things would get better.
I just hope that things get financially better really soon, and in a considerable amount. ;)
I've figured out that the "actions" that are available are really not limited, in that you can write your own. Its just a case of writing some PALib C code and some "glue" syntax to make the actions.
I'm trying to talk my potential employer out of using DSGM though and letting me use straight libnds or PALib, it would be more efficient. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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Nodtveidt Demon Hunter
Joined: 11 Nov 2002 Posts: 786 Location: Camuy, PR
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Posted: Fri Jan 08, 2010 10:20 pm Post subject: |
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DS Game Maker is based on PAlib, which requires devkitARM, an unofficial toolchain for developing unlicensed DS software. If you are looking for some way into real DS development, this is *not* the way. Furthermore, virtually anyone in the PAlib development circle will strongly advise you NOT to use it, which is ironic because people in the devkitPro circle will also advise you never to use PAlib. :) And the reason I know any of this is because I own and operate the official PAlib website and IRC channel, and know the main developer of DSGM. _________________ If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Fri Jan 08, 2010 10:30 pm Post subject: |
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Nodtveidt wrote: | DS Game Maker is based on PAlib, which requires devkitARM, an unofficial toolchain for developing unlicensed DS software. |
This I found out already. :)
Quote: | If you are looking for some way into real DS development, this is *not* the way. |
All I care about right now is paying my bills.
If someone wants to pay me to use home-brew tools, then so be it!
I know that its not the road into commercial development with the Nintendo SDK.
Quote: | Furthermore, virtually anyone in the PAlib development circle will strongly advise you NOT to use it, which is ironic because people in the devkitPro circle will also advise you never to use PAlib. :)
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That is very funny.
Quote: | And the reason I know any of this is because I own and operate the official PAlib website and IRC channel, and know the main developer of DSGM. |
*mouth drops wide open*
I didn't know that. Well, cool. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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Nodtveidt Demon Hunter
Joined: 11 Nov 2002 Posts: 786 Location: Camuy, PR
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Posted: Fri Jan 08, 2010 10:37 pm Post subject: |
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If the guy's paying for it, then go for it, but just be aware that is is *extremely* rare to make money with DS homebrew. _________________ If you play a Microsoft CD backwards you can hear demonic voices. The scary part is that if you play it forwards it installs Windows. - wallace
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Sat Jan 09, 2010 1:26 am Post subject: |
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Instead of arguing with him, try to find a point of agreement and stick with it. You can always leave the venture AFTER you've secured a better opportunity.
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toturi Pretty, Pretty Fairy Princess
Joined: 09 Feb 2008 Posts: 9
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Posted: Sat Jan 09, 2010 7:57 pm Post subject: |
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I'll add my two cents here as an officially licensed Nintendo DS developer.
You, or your client as the case may be, will not be able to submit a ROM to Nintendo (to publish as a DS card) without using their libraries and tools, period.
Back in the Gameboy Color and Gameboy Advance days when there were no SDKs and libraries, it was certainly possible to create a ROM using only free tools and the hardware specs.
Now, however, it's a different story; the hardware is more sophisticated and by supplying licensed developers with SDKs and tools, Nintendo makes it a lot easier for the majority of games to behave more or the less the same on their platform.
Having said that, you should definitely take the work, especially if it's a paying job. The DS is not a powerhouse platform like XBox or PS3, but becoming intimately familiar with the hardware and what it's capable of is a very rewarding experience.
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DeveloperX 202192397
Joined: 04 May 2003 Posts: 1626 Location: Decatur, IL, USA
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Posted: Sat Jan 09, 2010 8:26 pm Post subject: |
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toturi wrote: | I'll add my two cents here as an officially licensed Nintendo DS developer.
You, or your client as the case may be, will not be able to submit a ROM to Nintendo (to publish as a DS card) without using their libraries and tools, period.
Back in the Gameboy Color and Gameboy Advance days when there were no SDKs and libraries, it was certainly possible to create a ROM using only free tools and the hardware specs.
Now, however, it's a different story; the hardware is more sophisticated and by supplying licensed developers with SDKs and tools, Nintendo makes it a lot easier for the majority of games to behave more or the less the same on their platform.
Having said that, you should definitely take the work, especially if it's a paying job. The DS is not a powerhouse platform like XBox or PS3, but becoming intimately familiar with the hardware and what it's capable of is a very rewarding experience. |
Thanks for your input on this. :)
I've no idea what his intentions are with regards to marketing this thing.
For me, its all about getting the bills paid, and the fun-factor of developing on something other than PC for a change. :)
I'd love to talk to you about actual licensed development in private.
Its something that has been on my mind for awhile.
I'd like to find out from someone who actually _KNOWS_ about it, what it takes to go from point A to point B.
So if you've got any spare time that you could drop me some direction either by forum PM or emailing me, it would be most appreciated.
Thanks. _________________ Principal Software Architect
Rambling Indie Games, LLC
See my professional portfolio
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