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Cliffski on Why Your Indie Game Isn't Finished
 
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RampantCoyote
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Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Fri Dec 03, 2010 6:06 pm    Post subject: Cliffski on Why Your Indie Game Isn't Finished [quote]

Kinda fun. And all-too-true sometimes:

This is Why Your Indie Game Isn't Finished

By way of explanation, for those who don't know - Cliff Harris is one of the more successful indie game developers out there.

#3 and #10 probably apply too well to me.
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Rainer Deyke
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Joined: 05 Jun 2002
Posts: 672

PostPosted: Fri Dec 03, 2010 8:31 pm    Post subject: [quote]

I don't think any of these apply to me. (I do get up late, but I also work past midnight, so that cancels out. And I do occasionally lose motivation, but that's only natural when working for years on the same project.) For me, it's mostly that my game project is huge (for a one-person team) and truly difficult to work on (for me specifically).
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Agent
I wanna be a ballerina!


Joined: 24 Nov 2010
Posts: 28

PostPosted: Fri Dec 03, 2010 10:01 pm    Post subject: [quote]

#3 definitely apply to me, and #2 and #10 (knowing when, and how, to re-use code is very useful, I think I am getting better at it...) does somewhat as well.

But it's not like it's news, I know why my games aren't finished... Hopefully this latest endeavor will successfully overcome those obstacles :)
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RampantCoyote
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Joined: 16 May 2006
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PostPosted: Fri Dec 03, 2010 11:17 pm    Post subject: [quote]

I guess #11 would be at the top of my list too. The difference between a hobby and a business, I'm told, is that a business earns you money and a hobby costs you money. I'm right on the borderline with Rampant Games... :) I just don't fret about it because my day job puts food on the table.
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PsySal
I wanna be a ballerina!


Joined: 27 Jan 2010
Posts: 21

PostPosted: Wed Dec 08, 2010 5:48 am    Post subject: [quote]

Hah, I read this and I thought cliffy was just a little bit harsh-sounding on this one, somehow. =)
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RampantCoyote
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Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Wed Dec 08, 2010 3:21 pm    Post subject: [quote]

You know Cliffski, right? He's not exactly famous for mincing words. :)
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Malignus
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Joined: 12 May 2009
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PostPosted: Thu Dec 09, 2010 1:56 am    Post subject: [quote]

He left out the one that most applies to me:

12. Because your game is too damn ambitious for your time and resources, and so it's taking freakin' forever to finish.
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RampantCoyote
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Joined: 16 May 2006
Posts: 546
Location: Salt Lake City, Utah

PostPosted: Thu Dec 09, 2010 4:44 am    Post subject: [quote]

That would pretty much describe anybody making an RPG sans major toolkit like RPG Maker. Not that making RPG Maker games is easy, just not nearly as nuts. :)
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Agent
I wanna be a ballerina!


Joined: 24 Nov 2010
Posts: 28

PostPosted: Thu Dec 09, 2010 8:41 am    Post subject: [quote]

Malignus wrote:
He left out the one that most applies to me:

12. Because your game is too damn ambitious for your time and resources, and so it's taking freakin' forever to finish.


Ah, yes, I can definitely relate to that, which is the main reason I am trying to scale down everything for my latest project. So many projects started with far too high ambitions...
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PsySal
I wanna be a ballerina!


Joined: 27 Jan 2010
Posts: 21

PostPosted: Tue Dec 21, 2010 5:17 pm    Post subject: [quote]

Yeah, I think 12. is the hardest lesson to learn actually. For me I just have to make a habit of sitting down fairly often and thinking hard about what I can just outright drop from the game. Seems to work. Sort of.

Hahaha =) And you are right, Cliff isn't much for mincing words. I just thought this one was particularly tough love or something. Anyhow I've been a big fan of his blog for a long time...
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