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trexrell I wanna be a ballerina!
Joined: 05 Sep 2012 Posts: 23
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Posted: Thu Sep 13, 2012 6:56 pm Post subject: |
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We have a new artist who has joined us. Ricky Gunawan. Really talented guy who has agreed to do some stuff for us. I have taken a back seat to him as far as the comic art. Rendering my work to concepts. Hopefully I can learn as much as I can but as far as the game goes I'll be mainly involved with the pixel art.
Our Character Jagen.
Here are his links you can check out some more of his work.
http://ricky-gunawan.daportfolio.com
http://ricky-gunawan2.daportfolio.com
http://goweliang.deviantart.com
We also have a new logo from Hyde Productions at RMP.
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tcaudilllg Dragonmaster
Joined: 20 Jun 2002 Posts: 1731 Location: Cedar Bluff, VA
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Posted: Thu Sep 13, 2012 9:26 pm Post subject: |
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Damn. I like his style -- reminiscent of Breath of Fire 2. Waiting for the demo. :)
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trexrell I wanna be a ballerina!
Joined: 05 Sep 2012 Posts: 23
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Jinroh Scholar
Joined: 30 May 2008 Posts: 173 Location: U.S.A.
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Posted: Tue Sep 25, 2012 12:29 pm Post subject: |
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Radical, I'll have to check it out this weekend when I have time. Looking forward too it. The new art style is sick too, I really like the way this guy does his shading. _________________ Mao Mao Games
The wolf and his mate howl, taking solace in the silver moon. Pressing ever foreward to see what the future holds.
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trexrell I wanna be a ballerina!
Joined: 05 Sep 2012 Posts: 23
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Posted: Wed Sep 26, 2012 3:25 am Post subject: |
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Cool can't wait for the feedback!
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Kyper Fluffy Bunny of Doom
Joined: 11 Aug 2002 Posts: 16 Location: Ireland
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Posted: Wed Sep 26, 2012 1:44 pm Post subject: |
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I actually really like the concept and especially the motion comic style cut scenes.
I've downloaded it and gave it a quick play but will take a better look when I'm finished work.
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trexrell I wanna be a ballerina!
Joined: 05 Sep 2012 Posts: 23
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trexrell I wanna be a ballerina!
Joined: 05 Sep 2012 Posts: 23
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Posted: Mon Jul 29, 2013 4:36 am Post subject: |
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Hello again everyone, we have been at work taking in the feedback that we have received last year on our demo and presentation. A bunch of time has been put into maintaining and refining the quality of gameplay and production values. We acknowledged a lot of what we got right and wrong and put our best foot forward into making everything better. A bunch of work has been put into making the game even more dynamic and animated than previously. We really strive to make something unique and engaging and most of all a lot of fun.
Menu:
Upgraded Tiles
Dynamic Lighting
And upgraded the battlers with a new color scheme. More animations and better transitions.
So yeah... progress.
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