Mattias Gustavsson Mage
  
  Joined: 10 Nov 2007 Posts: 457 Location: Royal Leamington Spa, UK 
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           Posted: Tue Apr 14, 2015 6:32 am    Post subject: Extrication | 
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            Extrication
 
 
This is not really an RPG, but I thought I'd post about it here anyway :-)
 
 
It is a game I have been working on on-and-off for quite some time, but I haven't really posted about it publicly before. It is a story driven point-and-click game, somewhat inspired by Dreamweb originally, and made for the ShareCart1000 project.
 
 
The main challenge for me, was the story and dialog - I found those really hard to do, but I am quite pleased with the end result in this one, and I learned a lot from making this. 
 
 
You can download the game (for windows only) for free here: http://mattiasgustavsson.com/extrication/sharecart1000.php
 
 
Some screenshots
 
 
 
 
 
 
 
 
A somewhat interesting note about the character portraits, is that all of them except the main player, are randomly generated (though not in real time). I procedurally applied various deformations, attachments and materials to a 3D model, rendered out the result and "pixelized" it. To get the portraits I used for the game, I generated a few hundred portraits, and picked out the ones I liked (to be honest, a lot of them were really unusable). The code I used to browse the portraits is still in the game, and if you press "Ctrl+F8" from a location screen, you can enter that mode and browse the characters.
 
 
 
 
 
The full cast (used in the game): http://mattiasgustavsson.com/extrication/cast.png
 
 
 
More screenshots
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  _________________ www.mattiasgustavsson.com - My blog
 
www.rivtind.com - My Fantasy world and isometric RPG engine
 
www.pixieuniversity.com - Software 2D Game Engine
            
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