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entivore Bjørn's Arctic Bitch of the Frozen North
Joined: 20 Jul 2002 Posts: 86 Location: michigan, usa
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Posted: Tue Feb 11, 2003 5:16 pm Post subject: The start of an rpg plot |
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I posted this crap on gamedev but eventually stopped getting comments, so why not post here too. Be warned, this is long. Very long. Tell me what you think and what I should change and add and stuff, if you care.
In the year 24790 PA a mysterious portal from a higher world opened up in the lands of Feldspar. From out of the portal a frantic figure emerged. This is the immortal vampire demon Belial. Belial had escaped the Seraph family in the upper world of Tukton and was quite content to live out his days in this world. The only problem was Belial had an insatiable thirst for human life force. Belial's power was strong, but not unstoppable, and the armies of the world combined their might to defeat him time and again. Unfortunantly Belial was immortal and no amount of pummeling could end his terror. Phoenix realized that if they couldn't destroy him they would have to contain him, and so used his powers to create a powerful sealing cube, marked with many powerful runes. After one final bloody battle, Belial was defeated and before he could recover, cast into the cube by the wizards of the world.
Phoenix appointed the royal family of Flanella, the Kelvins to maintain the seal over Belial and gave them instructions on how to charge the cube with ether. Then Phoenix declared Flanella to be the absolute authority among the world's nations and returned to Sky Palace to rest for a few centuries. Flanella began to collect a tribute of vast amounts of resources and energy from the weaker surrounding nations to help maintain the cube.
Prince Twell Kelvin grew up surrounding by hateful subjects. His father, King Kelvin was quite the tyrant, and prone to beheading anyone who offended him in a rage. Twell always felt ashamed of his father's actions and wished he could do something about it. Although he probably would have kept that wish to himself if he knew what would happen. Twell often went to visit the graves of those his father had beheaded, and one day was surprised when a grave talked back to him! One of the victims of the beheading was a knight from Ukataite. This knight had developed his magic powers and even after being killed managed to maintain a physical presance as an undead spectre.
Twell would often come to visit this spectre and shamefully spell out the latest absurdity of his father. One day Twell confided in the spectre that he wished he could make his father just stop and never do anything harmful to the people again. The spectre told Twell that it could be arranged. Twell asked what he meant but the spectre just vanished.
When Twell returned to the castle, it was a ghastly site. Dead and mutilated guards lay everywhere, and the king? Dead and marked with a rune of torture and a rune of revenge. Twell never did meet that spectre again, and never found out for sure, but he had a sneaking suspicion that the undead knight from Ukataite had assassinated his father.
Twell felt relief that his father had died, and he felt shame as well. The shame of finding pleasure in the death of his own father. He needed a way to right that shame, to prove to himself that he wasn't horrible. He saw the way.
One of the things the people most resented about his father was the great tax and tribute being paid by the people, including those of the other nations. Phoenix had never visited in his generation, nor his fathers, nor his father's fathers. Twell didn't believe Phoenix existed at all. Yet, year in and year out his father had collected obscene amounts of resources and wealth to produce ether to feed into a small cube. Twell had always thought it was ridiculous. He decided to once and for all are stop collecting this tribute, and stop wasting all these resources.
Then, in the year 25,002 it happened. The cube finally shattered under the pressures of containing Belial. He had returned. Twell was shocked, the legends were true. Immediately Twell led his army personally to engage Belial. They defeated him. Then he reappeared. They once again defeated him. No matter how many times they defeated him, he kept coming back. Twell was in disbelief and would not give in, ordering attack after attack. Finally Twell noticed Belial had a strong aversion to pain. He was a wimp. Twell decided to meet with Belial without fighting. Belial and Twell negotiated. Twell asked why Belial harmed his people. Belial explaned that without human life force he suffers, and that taking life force from humans was no more wrong than taking meat from beasts. During the discussions Belial learned that Flanella was the only country with a powerful army. Belial agreed to not hunt Flanella people in exchange for not being fought by the Flanella army. Twell, eager to protect his people from his mistake accepted. Belial was now free to stalk the other nations without interference.
After Belial left Twell realized what a grave mistake he had made. He had completely devalued the importance of the lives of the people who happened to live in the other nations. But it was too late. Twell was already bound by his word to not interfere. After suffering a two day conscious headache, Twell decided it would be best to stop off all travel to the outside world and not tell the people what had happened. Meanwhile, Twell started up another project, to try and find a way to reach Sky Palace and awaken Phoenix, the ruler god who had found a way to stop Belial before. Unfortunantly, the task was easier said than done. Even if they could find a way to fly, they had no idea where to locate Sky Palace.
Path A:
Rye Chapter 1: Love and Death
Rye's brother Wheat returns from battling Belial. Rye asks what happens but Wheat keeps dodging the question. Then Wheat discusses their plans to go into the bakery business together once his term as a soldier is over. Rye gets to thinking that there would have been a celebration if Belial were defeated, or a panic if the army had lost. Rye asks many people around about what happened and can't get any concentrete info, so he decides to sneak into Green Woods Outpost, near the capital Egon. He successfully manages to talk his way past some guards by claiming his brother forgot his shield. Inside he reads documents describing the incident.
"Day 17. Lord Twell has given the ok to use the Crimrose Arrows. We've pushed Belial back into the uninhabited mountains. Terrain Damage from the arrows should be minimized. I hope I make it through this.
Day 18. It looked like Belial had succumbed to the overwhelming firepower we rained down on him. When the dust finally settled we were all disappointed to see his figure still intact. I can't say we were surprised. This sort of thing had been happening since the beginning. No matter what we throw at him, he doesn't die. Boy, this pen makes my hand itchy.
Day 19. Lord Twell surprised us when he gave the order to cease fire and hold position. He went face to face with that demon and started negotiations. I suppose I shouldn't be surprised, he's always trying new and absurd ideas out, and look where it got us? I shouldn't speak ill of him like this though, he's surely a lot kinder than that Kajeka romping Omengity of a father of his was.
Day 20. I've just been given orders to keep the result of the negotiations secret from all civilians. That means my poor journal is going to be confiscated. Please stay intact poor Journy Journ! It looks like Belial is going to be given a ship and exiled from Flanella. What's going to happen to the other nations though?"
Rye remembers that his sweetheart lives in Takion and decides that he has to save her. Trying to rent a boat, he learns that all contact to the rest of the world has been cut off. Ships are being confiscated and taken to the northern port town where they are guarded day and night. Rye decides to spend the afternoon at the pub thinking. Render Raxamarten walks in and asks what nonalcoholic beverages they serve. After being swore at, he is given lime juice and sits at the table your sitting at. Render comments that it's rare for the people here to actually think and asks what you are thinking about. If you tell him Render comments that all you have to do is steal a boat. The military is in such a rush to secure every vessel that they haven't got them all registered and documented. You then tell him they are guarded and he says all you have to do is put them to sleep. If you don't tell him, he leaves and you think up all this stuff yourself.
Anyway, Rye wanders around trying to figure out a way to put the guards to sleep. Wheat will mention that herbs with sleep properties grow in the copper mining town if you claim to have insomnia. At that town though, unfortunantly they are all out of the herbs. Most of them were destroyed during the battles with Belial. On his way out a merchant stops Rye and asks if he needs to put someone to sleep. He says he doesn't have any herbs, but he does have a great rarity. It's a rune of sickle of sleep. Unfortunantly he's had a hard time selling it because sickle runes are difficult to use. He'll sell it to Rye for 100,000 dracos, a great discount for such a rare item.
Rye can either kill random monsters until he can afford it (yeah right), or take the money from Wheat that they were saving to open up a bakery. In any case you pay up, and buy the rune. The merchant takes you to the runesmith and the runesmith and Rye come up with a whack new weapon called a sickle sword. The rune of sickle of sleep is infused into it, allowing Rye to use the Slash of Sleep technique.
Back up north Rye sneak attacks the guards and uses slash of sleep before they see him. With all the guards knocked out, he steals a boat and heads off.
He then realizes that he has no idea how to navigate and winds up WAY off course on the swamp island of despair. He forgot to bring food as well, so Rye has to go onto the island and look for something to eat. A long way into the swamp Rye encounters strange beautiful flowers that seem to be giving off a pleasant energy. When he gets close however, an Omengity monster rises up. Run Away!
After a few days of starving and drifting Rye arrives on the shores of Ukataite. Thinking it might be a safe place to resupply he heads inland and encounters the Dread Knight. Rye is afraid of the spectre and so attacks it almost on sight. After being beat up, the Dread Knight spares him and introduces himself. Rye asks about the situation and the Dread Knight explains that the people are trying to appease Belial so he'll stay away from Ukataite. That means they'll have to give Belial some of what he wants and hope it'll satisfy him. Rye comments that it's awful, but the needs of the many outway those of the few. The Dread Knight explains that they had found a perfect candidate, and were sure that Belial would spare them if they could deliver her, but she escaped. Her name was Julisa and she was a selfish young lady. Rye explains to the Dread Knight that he is desperate to save his love who lives in Takion. The Dread Knight agrees to help you sneak into Takion and save the girl if you help locate Julisa. Rye reveals that the name of his lady love is Marriot. The Dread Knight joins Rye's party.
With the Dread Knight's experience, you are able to navigate properly this time and arrive in Takion. After you go inland some, the Dread Knight comments that they are too close to Belial and they might sense them. Rye notices the zombies are holding a man hostage. The Dread Knight tells you to wait where you are, and he'll go take a closer look. He recognizes the man as the Holy Paladin of Takion! Rye is curious as to why he is being kept alive. The Dread Knight says that he doesn't see Belial around, it may be safe to free him. You fight a bunch of zombies and do just that. You release him and he begs you to find his children and save them. Then he introduces himself as Yaheir Souari, the Holy Paladin of Takion, joins your party, and comments that the Dread Knight must be really brave to keep fighting Belial even after death. The Dread Knight explains that it wasn't Belial that killed him though.
With Yaheir's help, you locate the hometown and corpse of Marriot. Rye swears that he'll make Belial pay somehow. Then you go to track down Yaheir's kids following Belial's trail. You finally catch up to Belial and find him confronting Julisa, Render, and a strange figure. Yaheir is surprised and realizes it's Sarendeus. Since they are only talking, the Dread Knight convinces Rye and Yaheir to stay put. Being undead, he can sneak closer without being detected and eavsdrop. Unfortunantly he didn't count on Render being able to sense the undead and Render orders him to show himself. Rye and Yaheir rush to catch up and Rye tells Belial he'll make him pay. Sarendeus decides on a whim it would be fun to take on all three of you and does so. Yaheir is hesitant to fight the fusion of his children but finally forces himself to do it. After the battle Render orders Sarendeus to hurry up and resurrect himself so they can get going. Sarendeus gets up and runs near Render and the others and they all teleport off. Everyone is shocked and nobody knows what kind of spell that was that made them all vanish into thin air.
Rye's Chapter 2: The big four.
Yaheir explains that his children were born under the mystical Tiger Star, which always gives a blessing and a curse to those whose power it affects. Sarenfield and Asmodeus were born as twins and can fuse together into a powerful fighter. Unfortunantly they learned early on that this fused fighter was very evil and they had been forbidden to ever use it. The Dread Knight says that Belial probably forced them to fuse as a last resort, and then the fusion teamed up with him. Julisa probably wants revenge for being chosen as a sacrifice and might be helping Belial. Rye mentions that he saw the other guy in a Flanella pub. They don't know anything about him though. The three agree that he seems like the mastermind.
Since Yaheir still wants to save his kids, and Rye wants revenge, and the DreadKnight wants to protect Ukataite, you decide to permanently team up. You don't know where they went, and Takion is in ruins, so heading to Ukataite is the logical choice. On the way to Ukataite, your boat is attacked by a kraken monster and sunk. You survive when you find an undersea air pocket that's quite large. In fact, it's a deep underwater cave. At the end of the cave is a giant ruby. It gives off the same pleasant feeling as the flowers on the swamp island of despair. You decide to take it with you and camp since there is no way out of the air pocket cave anyway. The DreadKnight confesses that it's partially his fault that Belial has returned. He killed the king and left the Prince Twell in charge of the kingdom several years back. Rye personally offers the consolation that it was great relief to be rid of that tyrant. The three are interrupted when a teleport opens up and Julisa appears. The three confront her and ask what is going on. She sees the dreadknight and gets hostile. Then she demands you give up the Empress Ruby. Yaheir in turn demands to know what she's done with Asmodeus and Sarenfield. She says they are safe and then reiterates her demand. Rye gets pissed and says they aren't going to listen to her demands. The DreadKnight joins in saying that she may be strong for a woman, but she won't be a match for the three of you. Julisa says she begs to differ and you fight her.
After you win she runs away by teleporting and the DreadKnight comments that she's obtained incredible powers. It's only been a week or so since she escaped from Ukataite and she wasn't nearly as strong back then. . . (more to come)
Path B:
Julisa Chapter 1: (True Plot)
Julisa is at an emergency meeting, discussing the reprecussions of the Belial Treaty. Everyone is in a panic about the destruction in Takion and they think Ukataite is next. Julisa speaks up and tells everyone to stop acting like cowards and start training for the battle, but everyone thinks it's a doomed cause. The DreadKnight enters and the man in charge of the meeting asks fearfully what he thinks they should do. The DreadKnight says he can think of only one option. If they cannot stop Belial they must appease him. He has learned that Belial drinks human life force and sees it as like hunting animals. If they can give him particularly tasteful lifeforce he may spare Ukataite for some time. Julisa comments that it is a sick idea for cowards. Unfortunantly, she is alone in that opinion. The people all start asking who will be sacrificed and saying not me, etc. The DreadKnight says that he has witnessed Belial and knows what kind of humans he lusts for most and singles out Julisa. Immediately Julisa stands outraged but she is quickly surrounded by armed citizens who swarm and overpower her.
Julisa is tied up and thrown in jail to await Belial's coming, along with a few other young men and women. They are all scared but Julisa is pissed off and yells at the guard calling him a coward and a freak. Finally she manages to convince one of the other prisoners to chew on her ropes until they come off. She unties the rest of them and kicks open the jail cell door. All the prisoners run every which way distracting most of the guards. The remaining ones you fight one by one.
Julisa reaches the exit of the prison, but it's guarded by two of the local a-holes. They have a grudge against her for rejecting their advances so they are quite eager to fight. Julisa knows she can't overpower them with strength, so she decides to take advantage of their stupidty. She runs and they chase her. Julisa is faster and gets out of sight and hides. She grabs the keys to one of the cells and dumps a bunch of laundry in the corner of a cell. The thugs walk into the cell and kick the laundry, thinking she is hiding under it and she quickly locks them in. In a rage they both throw their swords at her through the bars. She dodges them and then picks them both up. Now Julisa is armed and dangerous.
Julisa escapes from the village and tries to hide past the mountains, but the DreadKnight is on her trail. After getting her butt kicked by the DreadKnight she threatens to kill herself if he tries to take her back. Using herself as a hostage, she forces the DreadKnight to back off. Then she runs further into the mountains. The DreadKnight hmms and then heads back towards the village. Julisa fights her way through the nasty mountain monsters and eventually comes across the shore on the end of Ukataite. Julisa comments to herself that she never knew there was a flat shore on the other side of the mountains. She camps out here for a few days, setting some traps to warn her if anyone approaches.
One day the trap is triggered. Julisa grabs her swords and rushes outside, but it's someone she doesn't recognize, Render Raxamarten. She demands to know what he is doing here and Render says he uses secluded places like here when he transports from continent to continent. Julisa says there is no sign of a boat or ship and calls him a liar. Render laughs and teleports from one side of the shore to another. Julisa says that's amazing. Render asks why she is here and Julisa explains what happened. Render says those fools always rely on other people to bear the burden of maintaining their security, it's no wonder they are cowards. Julisa says they should just fight Belial. Render says that's not an appropriate option either. Julisa asks what he means. Render says that Belial is immortal, no amount of fighting will kill him. Julisa says that if they beat him up enough he might be too scared to attack Ukataite. Render says that would be the same thing Flanella did. Julisa says that it worked for them. Render sighs and says if she insists. Render promises not to reveal her location and walks off.
The next day the Dread Knight shows up and triggers Julisa's trap. Julisa grabs her swords and once again threatens to use them on herself. The Dread Knight smiles chants a spell called Cage of Earth. The ground wells up around Julisa and engulfs her, making it impossible to move her arms. The Dread Knight is dragging Julisa back when she notices a dip ahead. She throws her weight against him suddenly, making him trip on the dip and drop her. This breaks the stone holding her arms and she runs south. The DreadKnight runs after her. Julisa runs into a port town and hijacks a ship. She shoves off just before the Dread Knight catches up and heads off in the direction of Takion.
Navigating the ship is quite a hassle for her, but she manages to do it and arrives on the shores of Takion. Julisa decides to go find Belial and confront him herself. When she finally finds him, she is surprised to see a strange man kicking his butt. A voice from behind her says it's quite a site to behold. She turns around startled and it's Render Raxamarten. Julisa asks if he was following her. Render says he wasn't, he was following Belial and was surprised to see her here. Julisa asks who that is beating up Belial. Render says that's the son and daugther of the Holy Paladin. Julisa says it's only one person. Render says it's really two, but together their power is quite magnificent. Julisa asks if they'll be able to kill Belial. Render answers that there's not a chance.
Render says it doesn't matter how powerful his opponent is, Belial cannot be slain. Julisa says she knows. Render asks if she wants to go down and speak to them. Julisa says she wants to give that Belial a piece of her mind. Render joins Julisa's party and the two of you head down to where Sarendeus is beating up Belial.
Render says that's nice but it's pointless. Sarendeus says perhaps he'd like to taste the pain instead. Render says no thanks and wonders outloud why the twins took so long to form Sarendeus. Sarendeus laughs cockily and says that they are afraid of him. Julisa interrupts and calls Belial a bunch of naughty names and asks why he is sucking up people's life force. Belial says that he must or he'll be in agony and Julisa tells him to get over it. Render asks Belial if he would stop devouring life force if there was a way to stop the pain. Belial says it is a pain fighting all those tough humans, so why not. Render says he knows of a way it might be possible. Julisa says those cowards back in Ukataite were to scared to even think of something like this. Sarendeus interrupts and says they aren't going to do that. Render asks why not and Sarendeus says he'll mess up their plans. Julisa asks why and Sarendeus says because he feels like it. He hasn't had any decent fun during this fusion. Render asks what he means, the fusion isn't permanent? Sarendeus says unfortunantly it wears off, so he has to have his fun while he can, nothing personal. Render tells him to wait, and he might have a way to make it permanent. Sarendeus stops abruptly and tells Render to go on. Render says that Sarendeus has been giving off chaos energy during the whole time he's been standing around. Render gives a theory that by combining two beings together, the chaos energy that exists within the spirit of every living being is overcompressed. The force of this chaos energy eventually must cause the seperation. Render says that if his theory is right, they can harness this extra energy to satiate the cravings within Belial, while at the same time making the fusion permanent and keeping Sarendeus's power in tact. Julisa comments that it's all so convinent and asks why Render is helping everyone out.
Render laughs and explains that he needs powerful allies to overthrow Phoenix. Everyone is surprised and Render says that the people have become weak cowards because they rely on heros and government and Pheonix. Render says that people should learn to stand up for themselves. Julisa agrees with him. Belial expresses his eagerness to get back at Pheonix for trapping him in a cube instead of trying to help him like Render. Sarendeus is also pleased and gets giddy in anticipation of the terror and shock that everyone will have at the death of Pheonix. Belial asks what they have to do first. Render explains that first they need the Empress Ruby. Sarendeus interrupts and says that first they need a way to make the bratts fuse again. His fusion will wear off before they get done with this. Julisa asks if the unfused kids remember what he hears and Sarendeus says they don't. Render says the solution is obvious. He and Julisa will claim to have saved them from Belial and tamed Sarendeus. Sarendeus gets angry saying noone can tame him. Render asks him if he has a better idea. Just then Render goes huh, and then says someone is there. He orders them to show themselves. Julisa immediately recognizes the figure as the Dread Knight. Sarendeus recognizes the Holy Paladin joining them, along with someone else. Render says he saw that face a while back, but can't remember where. The two teams exchange words and finally Rye charges at Belial, with his friends close behind. Render tells Belial to take Sarendeus and prepare for when the fusion wears off. Render and Julisa take on the three warriors.
Path C:
Sarenfield and Asmodeus. . .
Characters:
King Twell Kelvin: The young king of Flanella. He grew up ashamed of his father's tyranny, and developed a strong sense of morality derived from the resentment of the people. After his father is assassinated, he abolished the Belial Tribute, leading to the release of Belial from the Belial Cube. After being unable to slay Belial, he makes a deal to not attack him if he doesn't attack Flanella. He then cuts off all communication with the external world and sets about trying to reach Sky Palace, home of Phoenix, without revealing to anyone what has happened.
Type: Fighter Mage
Specialty: Rulership. Twell can order any loyal subject of Flanella to perform tasks or give free items.
Element: Light
Favorite Weapon: Spear
Belial: A vampire demon from the upper world. When demons were banished from the upper world, he managed to hide. When he finally was found, he was to be slain as punishment for disobeying the Seraph Family. Belial had discovered the secret of immortality before, and so they could not kill him. The Seraphs, desperate to find a way to destroy Belial before he could spread the secret of immortality performed many experiments, one of which resulted in him becoming a vampire. Belial managed to escape, and willingly fled into a lower world. The portal he entered did not lead to the demon world however, but to the human world! As a vampire, Belial craved life force from higher creatures such as humans. Without it he would feel nothing but agony until he could tolerate no more. The humans fought back and with Phoenix's help he was sealed in a cube for over 200 years. When he finally managed to escape from the cube, he made a deal with Twell that allowed him to feast on humans with virtually no interference. All he had to do was not attack anyone in Flanella.
Type: Heavy Mage
Specialty: Life Drain. Any enemy Belial defeats can have their spirit drunk to restore Belial's Hp and Mp.
Element: Poison
Favorite Weapon: Crossbow
Rye Night: A young man from Flanella with a curious demeaner. When his BROTHER (as opposed to father) returned from the battle against Belial, he refused to tell him what happened. Furthermore, no soldier would say a word and there was no celebration of victory, nor despair of defeat. Rye couldn't understand how everyone could return to life as usual like that, and so decides to sneak into the outpost to figure out what's going on. When he discovers what happens, he leaves immediately to save his love, who lives outside of Flanella. In order to do this, he must first find a way to leave Flanella, since all connections to the outside are being cut off. Rye is one of the main characters.
Type: Light Mage
Specialty: Sickle Sword. Rye can make and equip a custom weapon he calls a sickle sword. It has a special relationship with runes and runic magic.
Element: Light
Favorite Weapon: Sickle Sword
Julisa Tisfaria: A young woman from Ukataite. Her village was in a panic when they learned of the Belial Treaty. That's when the Dread Knight appeared. He told the villagers that Belial might be appeased if they sacrificed some of the villagers so that the rest may live. After some spying on Belial, who was currently attacking Takion, Julisa was picked as one of the sacrifices, since she had attributes that Belial liked. She was a young woman with large arm muscles and a thin waist. Julisa would have no part of it and must fight her way out of her village, and find a way to stop Belial. Julisa is one of the main characters.
Type: Light Fighter
Specialty: Quick Attacks. Julisa can use several techniques that allow her to act first in battle.
Element: Fire
Favorite Weapon: Twin swords
Asmodeus & Sarenfield Souari are brother and sister, born under the Tiger Star. Their father is the Holy Paladin of Takion. Unfortunantly Takion was attacked by Belial first, and with no advance warning of the Belial treaty, Takion was ill prepared to deal with the onslaught on undead. Their father finally gave up on protecting the country as a whole and put all his energy into making sure Asmodeus and Sarenfield survived. Unfortunantly he got marked with a rune of tracking and had to leave his children behind. Giving them the Holy Sword Akimrud, he goes off to battle Belial one last time. Unfortunantly for Asmodeus and Sarenfield, Belial sees them escaping and marks them with runes of tracking as well. Asmodeus and Sarenfield must evade Belial until they find a way to stop him or remove the runes of tracking. Asmodeus & Sarenfield are main characters.
Asmodeus Type: Heavy Fighter
Sarenfield Type: Heavy Mage
Specialty: Fusion. Asmodeus and Sarenfield have been both blessed and cursed by the Tiger Star with the ability to fuse into one being, Sarendeus. Sarendeus boasts fabulous powers and skills, but unfortunantly, he is evil. Luckily, the fusion is only temporary, but Sarendeus is trying to make it permanent. The Fusion is therefore, only a dangerous last resort
Asmodeus Element: Ice
Sarenfield Element: Earth
Favorite Weapon: Akimrud
Render Raxamarten: Render Raxamarten is a dark magician from Takion. He secretly studied dark elemental magic, despite the fact that it was forbidden by Phoenix. His knowledge of darkness allowed him to escape Belial while all those around him perished. Render believes that the cause of all the destruction is the overreliance on heros, other nations, and ruler gods and that people should develop their own strength. He is searching for a way to obtain the power to overthrow Phoenix and institute a more anarchy-like system. Also he has detected something disturbing, but he refuses to let anyone know what it might be.
Type: RuneMaster
Specialty: Dark Light. Render is one of the few beings capable of using dark elemental ether with any proficiency during this time period.
Element: Darkness
Favorite Weapons: Staff
Sarendeus: The fusion of Sarenfield and Asmodeus is an arrogant, selfish, and sadistic piece of work. He cares not to even discuss morals and simply does as he pleases. Fortunantly, his fun has always come to an end when the fusion wore off, but he is trying very hard to find a way to make it permanent. Sarendeus's favorite past time is barbecueing small animals alive slowly. Another favorite of Sarendeus is hiding the holy sword Akimrud from his other halves, since he cannot wield it.
Type: Fighter Mage
Specialty: Self Restoration. If given time, Sarendeus can resurrect himself as long as the fusion isn't about to wear off. Doing so reduces the fusion time considerably though.
Element: Wind
Favorite Weapon: Bare Hands
Dread Knight: A knight from Ukataite who was slain during a visit to Flanella. After he returned, he knew he could never go back to what he once was, so instead he embraced his spectre form and declared himself the Dread Knight. He worries for the sake of his people, and the only way he's been able to come up with to save them is to sacrifice some of them to Belial. Since he is undead, he is able to spy on Belial without worry.
Type: Fighter Mage
Specialty: Undead. Can't be affected by poison, hunger, and other physical body ailments.
Element: Earth
Favorite Weapon: Sword
Wheat Night: The brother of Rye Knight. He participated in the attacks on Belial and witnessed the Belial treaty. Under orders from Twell, he cannot tell anyone what has happened, not even his own brother. He was planning to open a bakery with his brother when he got out of service, but before that could happen, Rye fled the country illegally. Now he has taken a job of tracking down his brother and arresting him for breaking into the outpost as a cover for his true intention. To get Rye back into the country before he is killed by Belial!
Type: Heavy Fighter
Specialty: Drugmaking. Wheat is well versed in knowledge of various herbs and drugs that can be helpful on and off the battlefield.
Element: Impetus
Favorite Weapon: LongBow
Yaheir Souari: The Holy Paladin of Takion. Takion has always believed that a single strong individual can shield and protect the many, and that large armies are a waste of lives. The Holy Paladin is the manifestation of this belief. Gifted with the Holy Sword Akimrud, the more people backing the Holy Paladin, the more individual power he has. At first, when Belial attacked Yaheir completely dominated him. Unfortunantly he couldn't seem to finish Belial off. Belial kept coming back, and getting more and more of the Takion people. Each time, Yaheir grew weaker and weaker until finally he could barely stave off his own death. Yaheir realized that he could not save Takion, but maybe he could save his own children. He retreated but was marked with a rune of tracking. He gives Akimrud to his children and goes into one final desperate battle to hold off Belial. Without the power of the people of takion however he is no match for Belial. As a strange twist of fate, Belial decides it would be better to study Yaheir and his charisma so that he can someday willingly convince people to offer themselves to him than simply consume him. That way he won't run out of humans to eat. Yaheir is currently being held prisoner by Belial's undead armies.
Type: Fighter Mage
Specialty: Divine Hero. The more people Yaheir is fighting to protect, the more powerful he becomes.
Element: Light
Favorite Weapon: Akimrud _________________ *Only in darkness can one truely shine*
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Ninkazu Demon Hunter
Joined: 08 Aug 2002 Posts: 945 Location: Location:
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Posted: Tue Feb 11, 2003 9:53 pm Post subject: |
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I didn't read it, but.... Even some of the greatest RPGs out there can be summed up into a couple paragraphs. Either your ideas are scattered, or you put the entire storyline with dialog of every character in there.
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Jihgfed Pumpkinhead Stephen Hawking
Joined: 21 Jan 2003 Posts: 259 Location: Toronto, Canada
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Posted: Tue Feb 11, 2003 11:18 pm Post subject: Patience = Virtue |
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Just a heads-up: I will read all this, and I will comment on it, it's just a little long, and I'll be quite busy the next few days. So be patient, please.
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Barok Stephen Hawking
Joined: 26 Nov 2002 Posts: 248 Location: Bushland of Canada
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Posted: Wed Feb 12, 2003 1:33 am Post subject: |
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if you add up all my posts in one big post, it wouldn't come even close to the size of your script. ;p _________________ Adosorken: I always liked slutty 10th graders...
Rhiannon: *Slap!*
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XMark @ Katimavik Guest
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Posted: Wed Feb 12, 2003 7:44 am Post subject: |
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Too long... to read... must... have... synopsis!
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entivore Bjørn's Arctic Bitch of the Frozen North
Joined: 20 Jul 2002 Posts: 86 Location: michigan, usa
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Posted: Wed Feb 12, 2003 8:47 am Post subject: |
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It's not even half finished btw :P _________________ *Only in darkness can one truely shine*
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DrunkenCoder Demon Hunter
Joined: 29 May 2002 Posts: 559
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Posted: Wed Feb 12, 2003 9:28 am Post subject: |
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err... thats not a plot... thats a script.
the greatest RPGs outthere can have their plot written in a paragraph or even a single line.
I've read about half of it, and it seems to be a good story though. _________________ If there's life after death there is no death, if there's no death we never live. | ENTP
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Mandrake elementry school minded asshole
Joined: 28 May 2002 Posts: 1341 Location: GNARR!
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Posted: Wed Feb 12, 2003 1:37 pm Post subject: |
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I have to agree with dandelion, this isn't a plot or a start of aplot, it's a script. Please, post a plot synopsis!
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lazee barok Guest
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Posted: Wed Feb 12, 2003 2:47 pm Post subject: |
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it's not a script. it's too long to be one!
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Adam Mage
Joined: 30 Dec 2002 Posts: 416 Location: Australia
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Posted: Wed Feb 12, 2003 3:25 pm Post subject: |
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thats the largest thing ive ever read
i think that having Belial imprisoned for 200 years is a bit short for everyone to forget about it, especially someting as big as that _________________ https://numbatlogic.com
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Wed Feb 12, 2003 4:29 pm Post subject: |
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I read the beginning. So far, it seems standard RPG fare. Not particularily good or original, but not particularily bad either. Could work for the game if executed well.
I'm not really happy about the "Belial" thing. For one thing, imprisoned demons that escape to wreak havoc have to be the biggest RPG cliche ever. For another the name "Belial" (which is a perversion of Baal, main god of the Caanites) gives the story a Judeo-Christian flavor which I find distasteful.
I like how Belial is freed by someone with "good" intentions. It gives more depth to the story than Yet Another Evil Wizard freeing Belial just because he can.
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Jihgfed Pumpkinhead Stephen Hawking
Joined: 21 Jan 2003 Posts: 259 Location: Toronto, Canada
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Posted: Thu Feb 13, 2003 1:57 am Post subject: Opinions, Opinions |
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I don't really see what the big deal about having Judeo-Christian elements in a video-game is. I mean, it's fairly undeniable that Judeo-Christian values are one of the roots of our cultures, right; I mean, you don't have to agree with those values, but you can't deny that they are there and relevant. If you want to, though, you could switch the demon's name to Moloch. It was the Romans, I think, who destroyed his good name; naughty monotheists had nothing to do with it. Also, I believe he's supposed to eat babies (it's something like that, at least), so that fits well with the vampire idea.
Asmodeus is also a demon's name... but it's a lame one. Makes me think of "Osmodear" (don't know how that's spelt). You know, that little green guy from the Flintstones?
Might want to consider changing Rye and Wheat too. I don't like joke names generally, but they're particularly poor for a main character.
Also, "She was a young woman with large arm muscles and a thin waist"? That's pretty lame. You mean she's "strong but sexy"? Rather done, isn't it? Yeah, yeah, I know, everbody's doing it.
Okay, okay, sorry; I'm done with the bad stuff.
I very much like the idea of controlling two different parties with very much different intentions. How does it conclude, though? One side has to win, right?
I also like the strength of the Order vs. Chaos theme, and most of all that it isn't simply broken down into a Good vs. Evil dichotomy, as it almost always is. Again, though, I'm very curious about how you intend to conclude it.
What I'm saying is with both of these statements is that a balance has been carefully established, and I think it will be a difficult task to have a climactic ending without destroying that balance. Good luck, though, because it will be excellent if you can do it.
As a sort of sidenote, I've heard somewhere that fantasy is not really, as is traditionally assumed, about good and evil, but rather about power, its acquisition and its loss. This game is a good example of that.
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Rainer Deyke Demon Hunter
Joined: 05 Jun 2002 Posts: 672
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Posted: Thu Feb 13, 2003 4:46 am Post subject: Re: Opinions, Opinions |
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Having just read the rest of the plot, I have to say that I like it quite a bit. Having different characters, each with their own reasonable motivations, in conflict with each other is a lot more interesting to me than yet another straightforward good-vs-evil slugfest. I have to wonder how this would work out in the game though. Does the player have to play each of the paths? If so, isn't the player effectively fighting against himself? If not, how are the other paths presented?
Jihgfed Pumpkinhead wrote: | I don't really see what the big deal about having Judeo-Christian elements in a video-game is. |
I have no problem with games that use Judeo-Christian symbols to draw deliberate parallels to our world, especially if in doing so they criticize Judeo-Christianity. I find gratuitous Judeo-Christian references distasteflul on an aesthetic level. I am ideologically opposed to games that promote Judeo-Christianity.
Regardless, I find it distracting when a fictional character is named after "real" entity from our world. I try to deal with fictional character as they are without bringing in preconceptions and prejudices, but this is difficult when I already have preconceived notions associated with the name.
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Jihgfed Pumpkinhead Stephen Hawking
Joined: 21 Jan 2003 Posts: 259 Location: Toronto, Canada
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Posted: Thu Feb 13, 2003 5:24 am Post subject: Shall We? |
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I very much disagree with you, Deyke: I think that Judeo-Christian traditions are one of the richest sources of reference available to a Western "artist" of any sort, including video-game designers. In fact, I intend to make a great, great deal of use of it in my game. This isn't really the place, though, for this discussion; if you're interested, shall we start a new thread? I'm sure we can discuss it without it devolving into religious argument.
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entivore Bjørn's Arctic Bitch of the Frozen North
Joined: 20 Jul 2002 Posts: 86 Location: michigan, usa
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Posted: Thu Feb 13, 2003 9:37 am Post subject: |
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Thanks for all the comments. In the future I will refer to such pieces as scripts rather than plots, hehe. They are the same thing to me, except that plots have no details and are therefore lame, lol.
Now then, as for names. I personally find names a bitch to remember. I can't remember half the names from FF7 even. Having a character with a name joke or named after someone else from another story helps me personally remember names. If you've ever read the script files on my site (entivore.xepher.net) (and I'm betting you haven't, cause they are like 10 times longer than this) you might notice some name inconsistencies. Like "Dark Lord Enmari" "Dark Lord Enmity", etc.
You have a point Adam, about 200 years being a short time, but it's still enough for several new generations. Each new generation must be taught the old values from scratch, and that might have been difficult if the king was a tyrant in certain ways. Do you think an extra hundred years or so would help, or is the very idea of within hundreds of years the cause for that feeling? I definantly don't want to make it thousands of years though.
As for the paths, basically you pick one at the start and stick with it. They start out the same, but kinda diverge. The "main villians" vary depending on which path you took. The "true" path, where all the events end up following the history in my main rpg KJK is intended to be Julisa's. Also the broad shoulders and skinny waist show more than strong but sexy. They are indicators that she's close to evolving, which is important for later on with her descendants.
See, here's how life goes in the universe: The first beings were elves, spawned from the very essence of chaos life elemental ether streams in Tukton. Some elves managed to use the life elemental ether streams to evolve into angels. Then elves and angels interbred to create mutt humans, which the faces of angels but the wingless bodies of elves. Also they had crappy short life spans and were weaklings and nobody liked em so they were cast out of Tukton and winded up mostly in Feldspar. Then some angels witnessed selective breeding of animals and got obsessed with making the perfect angel. They kept interbreeding like only racist royalty can and that was the beginning of the 4 winged Seraph Family that rules Tukton. Somewhere along the line, (A few hundred years before Belial entering Feldspar), One of the eccentric seraph family was accidently taking out his fetish for dragons near a life elemental stream. That created the first demons, who were promptly cast out, not just into Feldspar, but even lower cause the Seraphs were pissed about the humiliation.
Belial hid among the elves for a while, and didn't get caught cause the elves hated the tyrant like Seraph Family anyway. Belial obtain immortality to boot, by finding the evil soul drinking sword Durmika, finding himself immune to it's mind control (it had never seen a demon before), and then eating it, lol. Don't ask. Eventually he was found out and captured. Since he was immortal, they couldn't kill him, but they wanted to punish him to death for disobeying their will. So they did research on him to try to cancel his immortality, and all it did was make him crave life force (like from humans). He escaped and then escaped the guard by going through the one way portral to Feldspar.
The next beings to emerge were the evolved forms of humans and demons called acers and baroggs, until I can think of better names. Acers have purple hair, purple blood that tastes like candy to humans, and they have a different internal anatomy. I.E. no lungs, a six chamber heart, etc. Oh, and they lay eggs too, no need to get pregnant. lol. Except for the wierd colors, and looking ridiculously thin for a human due to a lack of internal organs in the chest region, they look human on the outside. The first acers were produced by dark magic being used on the most potent humans of the time (About 4000 years from now Render creates the first Acer, Judine, from the essence of one her descendants. She gets killed by Voxel, and then Voxel creates another Acer 3000 years later by using dark magic on KJK part A's two main characters when they were getting it on.) Hehe _________________ *Only in darkness can one truely shine*
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