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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Thu Mar 13, 2003 2:07 pm    Post subject: New up and coming compo. [quote]

Alright, I've got the bug again. I need to code, to throw out ideas and make them a reality. What say you guys, should we have another 48-hour game challenge? If so, when (I would say a month from now just to be certain), and what, and for how long?

Here are some ideas I've come up with:

1. The No Brainer.
Do whatever you want, as long as it gets done in 48 hours. Period. And it's an RPG.

2. The pre-definer plot-boiler
This one will be practicing game-design and plot. We'll all choose (by vote) an RPGMaker of some sort. Then, everyone gets handed a basic plot outline (ie: mysterous warrior is trapped on the moon), and we have 24 hours to finish this one.

3. the pre-defined no brainer
This one will use pre-defined art. either pre-used engine (24 hours) or everyone writes one from scratch (48 hours), the plot, etc is up to the user, but the tileset+spriteset must be used.

Ok. So what are your thoughts? Anyone have any better ideas/ones that would work better? How would you guys want to imrove over the last compos?

Also- this one will have a winner. No runners-up, only one winner. And he will get a prize....what yet, I'm not certain. But we're a smart crowd- we can figure something out.


Last edited by Mandrake on Fri Apr 18, 2003 11:00 pm; edited 1 time in total
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Blink (hyperlazy)
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PostPosted: Thu Mar 13, 2003 5:03 pm    Post subject: My brain is on fire! [quote]

Sounds good - though I have a few suggestions:

(1) Many people (i.e. me) have college and school for at least onther 2 and a half months. Why not wait until summer so that more people will be advailable to partake?
(2) I don't think a prize is really nessicary. (Isn't indie-rpg.net in server trouble anyway?)
(3) I love the plot idea! But do you have to tack on the RPG maker rule on top of that?

- Terry Cavanagh
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mandrake@work
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PostPosted: Thu Mar 13, 2003 5:41 pm    Post subject: [quote]

Quote:

(1) Many people (i.e. me) have college and school for at least onther 2 and a half months. Why not wait until summer so that more people will be advailable to partake?

It's only on weekend. I work all the time, and I never get a break. I was in college once, (and in high school), trust me when I say you hvae more freetime than i do. If I can spare a weekend, so can you.

Quote:

(2) I don't think a prize is really nessicary. (Isn't indie-rpg.net in server trouble anyway?)

Something simple was what I was thinking of. Nothing expensive or insane.

Quote:

(3) I love the plot idea! But do you have to tack on the RPG maker rule on top of that?


That's not a necassity. But It would be nice to have a compo once where "making an RPG engine that actually works in a weekend" isn't the goal. And if an engine isn't provided, all of us ego maniacs will try and do just that.
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DarkDread
Wraith Lord


Joined: 28 May 2002
Posts: 422
Location: behind your bushes

PostPosted: Thu Mar 13, 2003 6:36 pm    Post subject: [quote]

Sounds good to me... I say we go for number one this time... have as little rules as possible, hell, perhaps even none... and just see what kinda stuff everyone can crank out in 48 hours, without any limits.

I'd certainly be up for that. Well, we would need at least some rules... like only so much pre-done art/code/whatever can be used... and it's gotta be either your own original stuff, or stuff you have permission (asked, freeware, own license, whatever) to use.

How would that be?
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Mandrake
elementry school minded asshole


Joined: 28 May 2002
Posts: 1341
Location: GNARR!

PostPosted: Thu Mar 13, 2003 6:55 pm    Post subject: [quote]

yeah the no rules one works for me as well....i mena other than:
1. the art/sound/code/etc must be done at the start of the compo
2. IF you use pre-made art, it must be done by an outside part before the compo and using their permission (ie: sound effects, etc) and must be noted in your game's description.

also-
by no restrictions (other than those above), we also mean that it doesn't matter what programming language you use or if you use an RPG-Maker or whatever. libraries do not count against you either.

How's that?
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Thu Mar 13, 2003 9:40 pm    Post subject: [quote]

Sounds cool, but if art/sound/code/etc should be done before the compo, what is left to make in the weekend? I guess, maps, story, scripts and dialogue. I would suggest to allow at least the creation of additional art within the weekend, because you can't anticipate all your plans for the game and you certainly will be wanting to make some extra tiles when creating the maps.

I would like to suggest one additional rule, which would just be a more specific part of "code done": combat engine must be completed before the compo.

Oh yeah, and I would suggest waiting for summer holiday too, but sure the compo can do without me if enough people want it earlier. We'll just have an additional compo in summer. :-)
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Fling-master (lazy)
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PostPosted: Fri Mar 14, 2003 2:39 am    Post subject: [quote]

About the art... I've been spending some time ripping tiles and sprites off of the Dragon Warrior 1 & 2 remake for the SNES so I was wondering if I would be able to use them (you mentioned that you would have to get permission for pre-made art... heh I doubt Enix would approve of my using their artwork heheh). Just curious.

I also prefer the first way of doing this compo. ;)
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Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Fri Mar 14, 2003 5:25 pm    Post subject: [quote]

I vote for #1.

If you end up choosing a predefined RPG maker, I'd appreciate it if you choose a cross-platform one.
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mandrake*rpgdx
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PostPosted: Fri Mar 14, 2003 6:34 pm    Post subject: [quote]

ok, it seems #1 it is. I personally,. think ripping art is a no-no, but I won't (nor would any of the judges, I presume) disqualify someone for doing that. So how should we work this? How much code/art will we allow people to have before the start date? Which btw, I think should pobably be sometime in April.

Also- about a summer compo. Sounds good to me. The more the better, although I'm not sure if I can particapate in a summer compo, since work pciks up steadily around that time.
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Adam
Mage


Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Sat Mar 15, 2003 7:25 am    Post subject: [quote]

i remembered seeing a site that had a 48 hour game comp
it had a section where competitors could add works in progress over the time and had some kind of chat room that most of the competitors were in.

i don't know if thats too much work or what not but it might be worth a try to set it up.

ill see if i can get my engine (codenemed "noworken") up to scratch for the comp but i doubt it will be functional enough in time :D
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Sun Mar 16, 2003 4:59 am    Post subject: More Info? [quote]

     This is the first compo (is that for "competition"?) you've had since I've got here; could you give a few more details? Just the basic rules. I don't really know what you're talking about, but it sounds interesting, particularly if it's plot-centered.
     Thanks. Don't mean to be a hassle.
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Adam
Mage


Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Sun Mar 16, 2003 10:43 am    Post subject: [quote]

There used to be some rules floating around but when i searched for them i ended up with 404s

i also had an idea that some ppl might like to try:
having a loose plot where people can build their game from
hopefully ppl come out with different time periods and the like for the story (think romeo + juilet)
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Mar 16, 2003 11:01 am    Post subject: [quote]

We've had at least two RPG competitions before and a music contest. These were all done using quick temporary signup pages, so not much of it has remained.

I'm still going to add compo support to RPGDX, which will allow progress updates, voting and award assignment. The chat will take place in our regular IRC channel, of which the details should be on the site too but aren't yet.


Last edited by Bjorn on Sun Mar 16, 2003 11:04 am; edited 1 time in total
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Modanung
Mage


Joined: 20 Jun 2002
Posts: 317
Location: The Netherlands

PostPosted: Sun Mar 16, 2003 11:03 am    Post subject: [quote]

We could also pick a certain genre... like MMORPG or action.
Otherwise I think it's harder to rate the results.
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Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Mon Mar 17, 2003 1:10 am    Post subject: [quote]

Modanung wrote:
We could also pick a certain genre... like MMORPG or action. Otherwise I think it's harder to rate the results.


I'd be pretty impressed with someone who could build a MMORPG from scratch in 48 hours.
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