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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Sun Apr 13, 2003 6:34 am    Post subject: RPG Size [quote]

     How big do you think an indie-RPG should aim to be? How big would it have to be for you not to bother to download it?
     I ask because my game's size is starting to balloon up, and I want to know how aggressive I should be about keeping it down, and to what degree if any I should let concerns of size-economy impact the game's quality.
     Incidentally, I just downloaded "Dark Woods". 48 kb; now that's impressive (and it's a fun game, to boot).
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Apr 13, 2003 11:49 am    Post subject: [quote]

A few meg can be ok, when it's a really large game. But generally I like it below 3 MB, and the smaller the better. As you'll guess, I am a modem user. :-)
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Modanung
Mage


Joined: 20 Jun 2002
Posts: 317
Location: The Netherlands

PostPosted: Sun Apr 13, 2003 11:51 am    Post subject: [quote]

I think an RPG shouldn't be any larger than 5-10 MB. Ofcourse it needs to be worth downloading, no unnecessary extremely large data.

Dark Woods indeed has quite a high fun/size ratio. :)

Jup, I use the very same modem. :(
And Bjorn, why are you smiling to have a 56k connection?
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Adam
Mage


Joined: 30 Dec 2002
Posts: 416
Location: Australia

PostPosted: Sun Apr 13, 2003 12:25 pm    Post subject: [quote]

us 56kers are just all patient people

but whatever size for your rpg is alright by me, beacuse i know about it and what not. If it was some unknown 10mb file id be unlikely to download it (unless it had good reviews).
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Suchiiben
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PostPosted: Sun Apr 13, 2003 6:01 pm    Post subject: [quote]

I'm a wacky DSL user. Below 100 mb for me. (So basically more than you'll ever produce, ha ha)
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Bjorn
Demon Hunter


Joined: 29 May 2002
Posts: 1425
Location: Germany

PostPosted: Sun Apr 13, 2003 7:31 pm    Post subject: [quote]

I wasn't smiling because I have a 56k connection, I was smiling because of the fun I had saying that people would guess I had...
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Jocke The Beast
Monkey-Butler


Joined: 29 May 2002
Posts: 54
Location: Dark Forrest of Sweden

PostPosted: Sun Apr 13, 2003 9:21 pm    Post subject: [quote]

Quote:
Incidentally, I just downloaded "Dark Woods". 48 kb; now that's impressive (and it's a fun game, to boot).


Thanks. But "Dark Woods" with graphic (and sound/music) would quickly increase the size I guess... "Dark Woods 2 : GFX Remake (by BlueSckR)" is 286 kb and it doesn't feature sound/music :)
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entivore
Bjørn's Arctic Bitch of the Frozen North


Joined: 20 Jul 2002
Posts: 86
Location: michigan, usa

PostPosted: Mon Apr 14, 2003 1:31 am    Post subject: [quote]

I wouldn't even notice if the file size was really small, cause I generally only check file size if the download is saying 1% for a long time or something.

For game length, I hope it would be at least 5-10 minutes worth, hehe
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grenideer
Wandering Minstrel


Joined: 28 May 2002
Posts: 149

PostPosted: Mon Apr 14, 2003 3:40 am    Post subject: [quote]

My game's at 22 megs zipped, but there are a few unneccesarily large image files that haven't been optimized yet. Most of the size is the large music library.
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Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Mon Apr 14, 2003 4:12 am    Post subject: [quote]

I've got DSL at home, so game size isn't really an issue for me, unless you're talking over 60 MB or so (and an Indie RPG game should be able to get in under that unless it is huge/graphics-heavy/sound-heavy/contains video).

Of course, it depends on the type of game. A game like Myst, which is inherently about the graphics and audio, warrants putting up with a larger download. A 60 MB text-based game, on the other hand, would make me quite skeptical.

The main thing that determines whether I am willing to download something is screenshots of the game in action (not shots out of cut-scenes, although those are nice to see, too). I am highly unlikely to download a game without seeing at least a few screenshots of the gameplay. Screenshots give you an idea of what the gameplay is like, what the interface looks like, and the general aesthetics of the game. Usually, that's what I look at most closely before deciding to commit to a download.

Also, I'm on a Mac, so that might change the dynamics a bit - not as many things out there to download (and less risk that a game is "dangerous" to install) - so when I find something, I might be more willing to check it out than I would be if I was looking around for indie Windows games.

FWIW.
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janus
Mage


Joined: 29 Jun 2002
Posts: 464
Location: Issaquah, WA

PostPosted: Mon Apr 14, 2003 6:28 am    Post subject: [quote]

If the game is good, I'd put the limit at about 30MB for a demo and 120MB for a full game. If it's only halfway decent, the limit is half that. If it looks crappy, a quarter of that. I don't like wasting my time downloading some gigantic game to discover that it was coded shoddily, has uncompressed, ugly graphics, and has horrible gameplay.
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DarkDread
Wraith Lord


Joined: 28 May 2002
Posts: 422
Location: behind your bushes

PostPosted: Mon Apr 14, 2003 3:15 pm    Post subject: [quote]

I guess that would all depend on the type of RPG it is... how complete it is... what kind of space sucking features it might have, etc, etc... if someone had a NES quality 2D RPG for download, and the file size was 40MB, I would probably avoid it... that big, would make me skeptical... on the other hand, if they showed FF7 quality in-game graphics, and the download was 200MB, then I would probably still grab it.

It's all about what type of file size one expects, based on what the game is. So, 40MB might be out of the question for a short-medium length 2D RPG, but for something like FF7, 200MB seems about right (minus movies, of course).
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barok_lazee
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PostPosted: Tue Apr 15, 2003 2:34 am    Post subject: [quote]

i got dsl, but i'm still skeptical on how much to download. 5-10 megs, same as modanung.

btw, nice avatar, entivore.
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Jihgfed Pumpkinhead
Stephen Hawking


Joined: 21 Jan 2003
Posts: 259
Location: Toronto, Canada

PostPosted: Tue Apr 15, 2003 2:56 pm    Post subject: Decreasing Image Size [quote]

     Okay. I was looking at a 10Mb ceiling myself, so that's what I'm going to aim for. Of course I'll try to keep it as low as I can.
     For "Rex of Rags" I'm looking to use a very big, overblown, cartoony, absurd sort of style, like you can see in this pseudo-screenshot (it's not really a screenshot because no engine was involved, it was just me plunking graphics down; that should be more or less what it'll look like, though (although the map editor is just about done; just need to include layering right now)).
     What I'm considering doing is giffing all the images in their large form, and then breaking them up into tiles in a sort of installation program (I know, I know, I was railing against installation programs before, but, well... looks like I'm a hypocrite). Since there's only 3 or 4 colours per image, giffing them is extremely efficient (just look at the screenshot above; 16Kb for a 640x480 image is pretty damn good). A large image compressed seems to be about six times smaller than the same image broken up into tiles and then compressed.
     Of course the problem with this is that I've then got the setup program doing quite a lot of stuff while the user sits there... perhaps I could do two downloads, one tiny one for modem users, where you have to sit through a lengthy setup, and one big one, that's pretty much unzip and let loose.
     I'll also look into this "djvu" format that promises so much. Anyone know anything about that?
     Well, I'll do some tests and see how it all turns out.
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Nephilim
Mage


Joined: 20 Jun 2002
Posts: 414

PostPosted: Tue Apr 15, 2003 4:32 pm    Post subject: Re: Decreasing Image Size [quote]

Jihgfed Pumpkinhead wrote:
For "Rex of Rags" I'm looking to use a very big, overblown, cartoony, absurd sort of style, like you can see in this pseudo-screenshot.

...

What I'm considering doing is giffing all the images in their large form, and then breaking them up into tiles in a sort of installation program. A large image compressed seems to be about six times smaller than the same image broken up into tiles and then compressed.


Have you thought about storing the graphics as vector art? That sort of scheme really makes for small file sizes with this sort of graphic style. I don't know whether you have the capability of including, say, Flash or SVG or EPS files in your authoring environment, but that could easily get you the look you want with no download overhead for antialiasing. Some of the interpreters might even be fast enough to build the environments on-the-fly.

On another topic, I think we must have some similar interests and ideas for RPGs, because I was tinkering with a 2D game engine (a'la Kings Quest) a while back. Here's the first thing I drew for it:



The idea for the 2D game is now being rolled into the 3D game I am working on, but it's uncanny how much my first layout for that engine looks like your first mockup. I'm looking forward to your game.
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